Joined: 6/18/2015
Posts: 54
Unmodified roms: Super Mario World (U) [!].smc or Super Mario World (USA).sfc C:\Users\Dwood\Desktop\Bizhawk Emulator - Copy\Roms Since I copied from the main repo 1 week ago (7/10/2014) it does this. Multihawk has never loaded any other SNES roms.
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
multihawk isn't supported. it's experimental. this isn't for the bug thread. we told you to look at it as an example of alternate frontends. it may not be working right. it's just an example.
Samsara
She/They
Expert player, Senior Judge, Site Admin (2121)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
Dwood15 wrote:
1 week ago (7/10/2014)
Helluva long week, isn't it?
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Joined: 6/18/2015
Posts: 54
Zeromus: Then multihawk isn't successful if it won't run.
Samsara wrote:
Dwood15 wrote:
1 week ago (7/10/2014)
Helluva long week, isn't it?
It really is man. I feel like i've been doing this for a year long.
Editor, Experienced player (607)
Joined: 11/8/2010
Posts: 4012
The Autofire hotkey autoholds instead of autofiring, even though it shows up as "Held: Auto-B1" on screen. The Autofire Controls in Controllers do work, but are harder to use when TASing. The hotkey works correctly on BizHawk 1.9.1, but not 1.9.4, 1.10.0, or 1.11.0. Tested with SMS Ys: The Vanished Omens (U) and SG1000 Bank Panic (J).
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
Dwood15 wrote:
Zeromus: Then multihawk isn't successful if it won't run.
Well done, A+ snark, but all you accomplished is showing you don't know what 'experimental' software means.
Amaraticando
It/Its
Editor, Player (157)
Joined: 1/10/2012
Posts: 673
Location: Brazil
Octoshock: I tested some games and, in all of them, the Soft Reset is not working. Only the "reset button pressed" message appears. And the Hard Reset is unavailable.
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
I just only fixed soft reset the other day. There's no hard reset right now. And I'm actually not sure where you'd be seeing 'reset button pressed' from.
Amaraticando
It/Its
Editor, Player (157)
Joined: 1/10/2012
Posts: 673
Location: Brazil
zeromus wrote:
And I'm actually not sure where you'd be seeing 'reset button pressed' from.
Left-bottom
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
Oh, that thing. A taser shouldnt use that. Use the reset button on the virtual pad.
Sonia
She/Her
Joined: 12/6/2013
Posts: 435
Location: Brazil
Battletoads in Battlemaniacs emulation on BizHawk's Compatibility Core is pretty bugged. But it works fine on Performance Core. I made a short video to show what happens: https://www.youtube.com/watch?v=WjT7hvljRE0 Compatibility Core (00:00 ~ 00:33) Performance Core (00:34 ~ 01:06) As you can see, the speed of the game kind of fluctuates on the Compatibility Core. It's like it tries to speed up the emulation and slow it down constantly. Even the music is affected. But on Performance Core, it runs perfectly smoothly. Tested ROM: Battletoads in Battlemaniacs (U) [!] Tested Emulator: BizHawk-1.11.0 (This bug isn't present on Higan v_094)
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
Looks like a slow system to me. Turn on the FPS display and watch your fps not be 60
Samsara
She/They
Expert player, Senior Judge, Site Admin (2121)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
zeromus wrote:
Looks like a slow system to me. Turn on the FPS display and watch your fps not be 60
I thought the report was a bit suspicious too, so I looked into it myself. It's giving me the exact same behavior while maintaining 60-61 FPS, so I don't think it's her system. Same thing happens on every Battletoads in Battlemaniacs ROM I've tried, including the PAL version. Screencapped video showing that it's running at max speed. Sorry about the low sound: Link to video I tested in previous BizHawk releases as well: Everything works fine in 1.7.1 and 1.7.2. The bug appears in 1.7.4, but only the video has skipping/speed issues. This is consistent through the 1.8.x releases as well. The bug is entirely gone in 1.9.0, it has the video issues in 1.9.1, and the sound issues start appearing in 1.9.2 and have remained since then.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Sonia
She/Her
Joined: 12/6/2013
Posts: 435
Location: Brazil
zeromus wrote:
Looks like a slow system to me. Turn on the FPS display and watch your fps not be 60
You would not have said that if you had bothered testing the game in your end, you know. I know what I'm saying. Here are [URL=http://i.imgur.com/VM8ZfZa.png]my specs[/URL]. I have more than enough power to run something like a BizHawk at 60 fps.
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
OK sorry, you know what youre talking about. I forget who knows what, it's too much to keep straight. You can call me a dickhead next time, I give you pre-clearance which I will need reminding of. Looks like some of our `DeterministicEmulation` hacks for other games are malfunctioning for this game. It will sometimes run two frames at a time or something like that. This will take deep scrutiny. In the meantime if youre just playing around you can use audio throttle. but the game is obviously running jankily. Also, test things vs 0.87 bsnes, that's what we're based on: http://www.emulator-zone.com/download.php/emulators/snes/bsnes/bsnes_v087-32bit.7z if you like pain.
Sonia
She/Her
Joined: 12/6/2013
Posts: 435
Location: Brazil
bsnes v087 isn't even available for download on Emulator Zone. They only have v091. I had to look somewhere else. But anyway, Battletoads in Battlemaniacs seems to be working fine on v087.
mz
Player (79)
Joined: 10/26/2007
Posts: 693
Gamer Maiden Sonia wrote:
bsnes v087 isn't even available for download on Emulator Zone. They only have v091. I had to look somewhere else.
zeromus wrote:
http://www.emulator-zone.com/download.php/emulators/snes/bsnes/bsnes_v087-32bit.7z
You only had to copy and paste that link... (Also, sharing that full Speccy report publicly is an awful idea...)
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
mz wrote:
(Also, sharing that full Speccy report publicly is an awful idea...)
Why? It's not the full report.
Sonia
She/Her
Joined: 12/6/2013
Posts: 435
Location: Brazil
creaothceann wrote:
Why? It's not the full report.
I edited it.............
Fortranm
He/Him
Editor, Experienced player (773)
Joined: 10/19/2013
Posts: 1108
.mu3 is not listed in "Rom Files."
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
fixed
Pokota
He/Him
Joined: 2/5/2014
Posts: 778
Attempting to run my Zelda II Lua HUD script under GDI+ yields the following crash. Lua HUD operates as expected under OpenGL. Am currently testing to see if it's across the board or if it's just an unexpected code interaction with my script.
Adventures in Lua When did I get a vest?
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
No, it's got nothing to do with your script. We're well aware that lua drawing and gdi+ do not mix.
Joined: 8/24/2012
Posts: 28
Location: Russia
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
late breaking news: lua drawing and gdi+ now may in fact mix. fixed at same time as prescale bug.