Active player (405)
Joined: 3/22/2006
Posts: 708
How do I get around this issue? I'm trying to record a video and no matter what options I pick BizHawk crashes, or I get an unhandled exception and I can't. -_-
Skilled player (1703)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
zeromus wrote:
No, it cannot. IWRAM is 32KB. Your list has a header IWRAM and then individual entries EWRAM. You want to enter 5 digits, then youre entering EWRAM addresses.
After correcting it to
Domain EWRAM
SystemID GBA
02E534	d	u	0	EWRAM	
02E630	d	u	0	EWRAM	
02F050	d	u	0	EWRAM	
02F120	d	u	0	EWRAM	
02F740	d	u	0	EWRAM	
02FDE8	d	u	0	EWRAM	
02FF48	d	u	0	EWRAM	
02E560	d	u	0	EWRAM	
It still won't let me edit 5 digits; erasing 1 of the digits gets me stuck to 4 digits only at the same interface. Edit: Correcting as in changing the domain then resaving it.
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
jlun2, the actual bug is that when you edit a watch on memdomain X, the editor changes it to memdomain Y. I just fixed that. The digit rules have been followed correctly all along. Heisanevilgenius, there are a lot of options. I doubt you tested so many of them that you can extrapolate to all of them. List what options you tried.
Active player (405)
Joined: 3/22/2006
Posts: 708
zeromus wrote:
Heisanevilgenius, there are a lot of options. I doubt you tested so many of them that you can extrapolate to all of them. List what options you tried.
If I pick "AVI writer" BizHawk crashes immediately before I can pick another option. If I pick "FFmpeg writer" it allows me to pick a codec, pick the directory to export it to, and then no matter what codec I pick (I tried all of them, including uncompressed AVI), it gives me an unhandled exception. It doesn't export any video at all and the emulator continues as is. I tried doing it from an NES game, from an Atari 2600 game, and from the main screen before I've even picked a game and the results are all the same. TASVideos recommended using Lagarith, so I downloaded the Lagarith codec, but then it doesn't even show up as an option under FFmpeg and AVI writer still instantly crashes the program. The last computer I tried this with, AVI writer also instantly crashed the program. And FFmpeg writer worked depending on codec. Some codecs would cause an unhandled exception and others wouldn't. So I just kept using the same codec. With this machine, none of them work. The last computer was a laptop. This is a desktop. Both running Windows 7 64-bit. I tried installing the prereq installer in case there was something there I didn't get already and that made no difference.
Active player (405)
Joined: 3/22/2006
Posts: 708
I also tried running it as Administrator and running it in compatibility mode for Windows XP in case it's a 32-bit/64-bit issue. No difference. I also tried clicking the "Alternate Sync" option in case that made a difference. It didn't.
Active player (405)
Joined: 3/22/2006
Posts: 708
Oh, and just now I tried changing the graphics settings to use GDI+ instead of Direct3D. Nothing changed.
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
Regarding avi writer, you probably have broken codecs on your system. It doesn't crash for most people. Consider which codec packs you install. Check whether other emulators with video-dumping features have the same problem. Try uninstalling some codec packs or individual codecs. We could get more information about that if you posted the exception stacktrace. regarding ffmpeg, your system is broken or your bizhawk download is garbage. bizhawk is crashing because it can't find ffmpeg.exe, or because it can't run ffmpeg.exe. You can find out which by trying to run it yourself. Did you run bizhawk's prerequisite installer? installing lagarith doesn't affect ffmpeg. it would affect the avi writer.
Active player (405)
Joined: 3/22/2006
Posts: 708
I ran the prereq installer after I already downloaded BizHawk. Could that be the problem? Should I uninstall both, do the prereq first, and then install BizHawk?
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
no
Active player (405)
Joined: 3/22/2006
Posts: 708
I thought maybe the issue was a codec pack I installed (I never use any of those codecs anyway) so I uninstalled it. Still having the same issue.
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
ok, i look forward to seeing 12 other individual posts after you try each thing i suggested
Active player (405)
Joined: 3/22/2006
Posts: 708
Okay. Well, thanks for being so condescending. I'll figure it out on my own and stop asking for help since my major problem is such an annoyance.
Skilled player (1703)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
jlun2 wrote:
https://github.com/TASVideos/BizHawk/issues/441
Whether savedata should go in savestates is some kind of controversial topic I'm not sure I've ever heard resolved clearly, it's possible for different programmers to have selected different approaches without ever knowing it. Major pain in the butt. Anyway, the needs of TASing should resolve it firmly in favor of keeping savedata in savestates, but many casual gamers hate it.
Responding here so it gets more attention, but would a valid compromise be that savestates during movie recording include save files and exclude them when not recording?
Sorry to bring this up again, but while trying to resync the current Monster House TAS to BizHawk, since the beginning requires a reset, this has a chance of causing desyncs. I also tried making a savestate before the reset, but for whichever reason even if the movie file was then editted to not even start a new game, the savefile remains if the movie had generated one before.
Editor, Skilled player (1408)
Joined: 12/28/2013
Posts: 396
Location: Rio de Janeiro, Brasil
Bizhawk 1.11.3 is not saving the buttons I chose for hotkeys and controllers. When I close the emulator and open it again, it goes back to deafult. What am I doing wrong?
My YouTube channel: https://www.youtube.com/channel/UCVoUfT49xN9TU-gDMHv57sw Projects: SMW 96 exit. SDW any%, with Amaraticando. SMA2 SMW small only Kaizo Mario World 3
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
maybe youre not running it from a folder on your desktop
Editor, Skilled player (1408)
Joined: 12/28/2013
Posts: 396
Location: Rio de Janeiro, Brasil
I copied everything that was in the .zip and put on a folder in the desktop.
My YouTube channel: https://www.youtube.com/channel/UCVoUfT49xN9TU-gDMHv57sw Projects: SMW 96 exit. SDW any%, with Amaraticando. SMA2 SMW small only Kaizo Mario World 3
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
The Config.Ini file may be set to Read Only, which shouldn't happen, ever.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
use process monitor and watch what happens to config.ini when emuhawk.exe tries to write it
Joined: 8/3/2009
Posts: 158
BrunoVisnadi wrote:
I copied everything that was in the .zip and put on a folder in the desktop.
Do not copy, just extract the contents directly to the folder you want.
Joined: 11/4/2015
Posts: 3
There is strange behavior in BizHawk when I play Resident Evil: Director's Cut (US version). Whenever the camera changes to certain angles in certain rooms, the game pops up with the "change controls" menu, which is strange because as far as I know you can't normally even get to this screen while playing. Places where this happens: In the Main Hall 1F underneath the stairs. Through the blue door on the east side of the Main Hall 1F. I tried to play in another emulator, NO$PSX, for example, and it didn't have this problem. This problem also doesn't happen in the original non-Director's Cut version.
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Turmori wrote:
There is strange behavior in BizHawk when I play Resident Evil: Director's Cut (US version). Whenever the camera changes to certain angles in certain rooms, the game pops up with the "change controls" menu, which is strange because as far as I know you can't normally even get to this screen while playing. Places where this happens: In the Main Hall 1F underneath the stairs. Through the blue door on the east side of the Main Hall 1F. I tried to play in another emulator, NO$PSX, for example, and it didn't have this problem. This problem also doesn't happen in the original non-Director's Cut version.
What Version of BizHawk are you using? Can you confirm this on Console (PSX, PS2, PS3)? Do you know if you got a good dump? NO$PSX apparently, is VERY inaccurate on PSX tests. So, there's that.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Joined: 11/4/2015
Posts: 3
hegyak wrote:
What Version of BizHawk are you using?
1.11.3
hegyak wrote:
Can you confirm this on Console (PSX, PS2, PS3)?
If you mean burn the disc image and try it on a real machine, no.
hegyak wrote:
Do you know if you got a good dump?
I actually have 2 dumps and they both have this problem.
mz
Player (79)
Joined: 10/26/2007
Posts: 693
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Amaraticando
It/Its
Editor, Player (157)
Joined: 1/10/2012
Posts: 673
Location: Brazil
Yet another client.SetGameExtraPadding problem: "Sets the extra padding added to the 'emu' surface so that you can draw HUD elements in predictable placements." But you can't really draw anything beyond the default game dimensions (right and bottom), the drawings just change the origin. This screenshot shows it. Script to get this effect:
Language: lua

client.SetGameExtraPadding(32, 32, 64, 32) event.onexit(function() client.SetGameExtraPadding(0, 0, 0, 0) end) while true do -- default SNES NTSC emu space: 256x224 gui.drawRectangle(0, 0, 600, 500, 0xffff0000, 0xa00000ff) gui.drawText(256, 224, "TEST") emu.frameadvance() end
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
fixed