Joined: 5/22/2021
Posts: 1
How to add filters? The only thing I miss is the lack of filters! I've tried .CPG files and I get errors! Thanks in advance! Great emulator, incredible work!
Post subject: BizHawk 2.6.2 released!
Samsara
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Joined: 11/13/2006
Posts: 2822
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Windows binary Release notes Bit late on the post for this one as the site was taking care of migrating away from Freenode, sorry about that! This version is mainly a bugfix release, though it also contains an updated mGBA core and an experimental core for the latest BSNES, which needs to be tested thoroughly.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
CoolHandMike
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Editor, Judge, Experienced player (895)
Joined: 3/9/2019
Posts: 695
In the menu strip in Bizhawk. Display Configuration -> Scaling & Filtering tab -> User -> Select You can try some from here https://github.com/libretro/common-shaders/tree/master/hqx https://github.com/aybe/RetroArch-shaders acb10, a lot of the filters/shaders don't work for whatever reason in Bizhawk. Many will display a blank screen or will load but they won't look right either. Grayscale and Negative are the only ones of about 6 or 7 that worked properly. But any video editing software has video filters that could do that. The User Prescale comes into play as well. If the window size is 1x then have it as 1x. 2x then select 2x. etc. hq4x would be great but it does not work as of a couple months ago when I messing with this.
discord: CoolHandMike#0352
Joined: 8/3/2008
Posts: 254
There is an option under "Configure AVI" where you can write your own FFMPEG command. What is a good example of an FFMPEG script on BizHawk?
Guernsey Adams Pierre
Post subject: Re: BizHawk 2.6.2 released!
RGL
Joined: 7/13/2017
Posts: 57
Samsara wrote:
and an experimental core for the latest BSNES, which needs to be tested thoroughly.
Just curious, whats different in that version?
Post subject: Re: BizHawk 2.6.2 released!
Samsara
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Joined: 11/13/2006
Posts: 2822
Location: Northern California
RGL wrote:
Samsara wrote:
and an experimental core for the latest BSNES, which needs to be tested thoroughly.
Just curious, whats different in that version?
BizHawk's current BSNES core is v109 I believe, this core is the latest release (v115), so the differences are whatever was changed in BSNES from v110 to v115.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
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It's even v87 currently.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 8/3/2008
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Can Bizhawk run 32X games accurately and easily? I heard that the other emulators such as Gens and Fusion while they are good may not be up to snuff.
Guernsey Adams Pierre
TiKevin83
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Joined: 3/17/2018
Posts: 358
Location: Holland, MI
I consolidated some notes on maintaining bizhawk bk2s since 2.2.2 for console verifiability. https://pastebin.com/ShLmxM6L
RGL
Joined: 7/13/2017
Posts: 57
Guernsey wrote:
Can Bizhawk run 32X games accurately and easily? I heard that the other emulators such as Gens and Fusion while they are good may not be up to snuff.
Some games still have issues, on all available emulation cores. BC Racers for example is not able to play certain sound effects produced by the 32X sound output. Tested it on Picodrive in Bizhawk and Retroarch and also on KegaFusion
Alyosha
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Joined: 11/30/2014
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I have restored functionality to Basic Bot (a tool that can be used to random guess check small sections of a TAS) in dev builds. It's somewhat simpler to use then a lua script for simple tasks, and there was a video tutorial made for it by CoolHandMike: http://tasvideos.org/forum/viewtopic.php?t=21184
Joined: 8/3/2008
Posts: 254
RGL wrote:
Guernsey wrote:
Can Bizhawk run 32X games accurately and easily? I heard that the other emulators such as Gens and Fusion while they are good may not be up to snuff.
Some games still have issues, on all available emulation cores. BC Racers for example is not able to play certain sound effects produced by the 32X sound output. Tested it on Picodrive in Bizhawk and Retroarch and also on KegaFusion
Is that so? That is disheartening to hear. From what I heard, 32X emulation is still in limbo and that accuracy is still up in the air. Looks like I will have to stick with Fusion for now.
Guernsey Adams Pierre
Dimon12321
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Posts: 1222
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Does Bizhawk support Sega CD 32X games that required both of those?
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Posts: 1222
Location: Romania
Is it OK that every Moorhuhn on PSX doesn't let any input when neGcon is connected? I guess, it refers to GunCon light gun.
TASing is like making a film: only the best takes are shown in the final movie.
Post subject: Yo new biz just dropped
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BizHawk 2.6.3 has been released! Lots of updates and fixes to EmuHawk and cores, most notably Gambatte. See full changelog: http://tasvideos.org/Bizhawk/ReleaseHistory.html#Bizhawk263 Grab Windows and Linux binaries here: https://github.com/TASVideos/BizHawk/releases/tag/2.6.3
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Posts: 14
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no BIOS accuracy improvements and HLE of CGB-DMG colors (restoring to original Gambatte behavior of hacking in the post BIOS state)
What does this mean exactly? The improvements got reverted for sync or something?
Memory
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Accuracy improvements for emulator without bios is the first one. Second one... I dunno.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Player (74)
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Ah, pretty awful misreading on my part. Thanks.
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Fixed it to say "no-BIOS improvements".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Emulator Coder, Judge, Experienced player (729)
Joined: 2/26/2020
Posts: 779
Location: California
PPLToast wrote:
no BIOS accuracy improvements and HLE of CGB-DMG colors (restoring to original Gambatte behavior of hacking in the post BIOS state)
What does this mean exactly? The improvements got reverted for sync or something?
The meaning is more the approach was changed for no BIOS. Originally Gambatte had no bios option, which simply set the state to (about) the post BIOS state. When BIOS support got properly added, no BIOS support got removed. Eventually no BIOS support was put back in, but instead of doing the original hack in post BIOS state, instead BizHawk was simply providing a homebrew BIOS. This is problematic due to Gambatte's testsuite, which will fail many of its tests if it does not get the exact same post BIOS state as a real GB/C. In 2.6.3, the original approach was put back in, along with being closer to the post bios state than original Gambatte behavior. In GB mode, the exact same state is put in, which also makes it so movies made without a BIOS can always be resynced to having BIOS (assuming ELF isn't being used). GBC mode ends up having hundreds of possible post BIOS states just from the header, so the state is taken off the header data in Gambatte's testroms, and will not be right for many games. GBC-GBA mode is the same deal as GBC mode. Confusing mostly since this was just taking off a commit message/pr iirc, hope this clears this up.
Post subject: TAStudio issues
Joined: 11/3/2019
Posts: 14
TAStudio cannot open .bk2 movies of different versions of SNES
Joined: 8/3/2008
Posts: 254
Should I switch to the BSNES core as opposed to SNES9x core?
Guernsey Adams Pierre
Editor, Reviewer, Skilled player (1358)
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Posts: 1646
Location: Italy
Guernsey wrote:
Should I switch to the BSNES core as opposed to SNES9x core?
Yes, you should.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Joined: 8/3/2008
Posts: 254
So you can switch cores? Does this apply to the GBA one as well?
Guernsey Adams Pierre
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
Guernsey wrote:
So you can switch cores?
Yes. On the top menus where you see File, Emulation, View, Config, etc., go to Config > Cores > SNES and choose BSNES.
Guernsey wrote:
Does this apply to the GBA one as well?
No, because there is only one GBA core in BizHawk now. So if you have BizHawk 2.5 or newer, you are already using mGBA.

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