How to add filters? The only thing I miss is the lack of filters! I've tried .CPG files and I get errors!
Thanks in advance!
Great emulator, incredible work!
Joined: 11/13/2006
Posts: 2804
Location: Northern California
Windows binaryRelease notes
Bit late on the post for this one as the site was taking care of migrating away from Freenode, sorry about that! This version is mainly a bugfix release, though it also contains an updated mGBA core and an experimental core for the latest BSNES, which needs to be tested thoroughly.
TASvideos Admin and acting Senior Judge 💙 Currently on indefinite hiatus, taking care of family.
Very infrequently posting on CohostwarmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
In the menu strip in Bizhawk. Display Configuration -> Scaling & Filtering tab -> User -> Select
You can try some from here
https://github.com/libretro/common-shaders/tree/master/hqxhttps://github.com/aybe/RetroArch-shaders
acb10, a lot of the filters/shaders don't work for whatever reason in Bizhawk. Many will display a blank screen or will load but they won't look right either. Grayscale and Negative are the only ones of about 6 or 7 that worked properly. But any video editing software has video filters that could do that.
The User Prescale comes into play as well. If the window size is 1x then have it as 1x. 2x then select 2x. etc.
hq4x would be great but it does not work as of a couple months ago when I messing with this.
Joined: 11/13/2006
Posts: 2804
Location: Northern California
RGL wrote:
Samsara wrote:
and an experimental core for the latest BSNES, which needs to be tested thoroughly.
Just curious, whats different in that version?
BizHawk's current BSNES core is v109 I believe, this core is the latest release (v115), so the differences are whatever was changed in BSNES from v110 to v115.
TASvideos Admin and acting Senior Judge 💙 Currently on indefinite hiatus, taking care of family.
Very infrequently posting on CohostwarmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Can Bizhawk run 32X games accurately and easily? I heard that the other emulators such as Gens and Fusion while they are good may not be up to snuff.
Some games still have issues, on all available emulation cores. BC Racers for example is not able to play certain sound effects produced by the 32X sound output. Tested it on Picodrive in Bizhawk and Retroarch and also on KegaFusion
I have restored functionality to Basic Bot (a tool that can be used to random guess check small sections of a TAS) in dev builds. It's somewhat simpler to use then a lua script for simple tasks, and there was a video tutorial made for it by CoolHandMike: http://tasvideos.org/forum/viewtopic.php?t=21184
Can Bizhawk run 32X games accurately and easily? I heard that the other emulators such as Gens and Fusion while they are good may not be up to snuff.
Some games still have issues, on all available emulation cores. BC Racers for example is not able to play certain sound effects produced by the 32X sound output. Tested it on Picodrive in Bizhawk and Retroarch and also on KegaFusion
Is that so? That is disheartening to hear. From what I heard, 32X emulation is still in limbo and that accuracy is still up in the air. Looks like I will have to stick with Fusion for now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Accuracy improvements for emulator without bios is the first one. Second one... I dunno.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
no BIOS accuracy improvements and HLE of CGB-DMG colors (restoring to original Gambatte behavior of hacking in the post BIOS state)
What does this mean exactly? The improvements got reverted for sync or something?
The meaning is more the approach was changed for no BIOS. Originally Gambatte had no bios option, which simply set the state to (about) the post BIOS state.
When BIOS support got properly added, no BIOS support got removed. Eventually no BIOS support was put back in, but instead of doing the original hack in post BIOS state, instead BizHawk was simply providing a homebrew BIOS. This is problematic due to Gambatte's testsuite, which will fail many of its tests if it does not get the exact same post BIOS state as a real GB/C.
In 2.6.3, the original approach was put back in, along with being closer to the post bios state than original Gambatte behavior. In GB mode, the exact same state is put in, which also makes it so movies made without a BIOS can always be resynced to having BIOS (assuming ELF isn't being used). GBC mode ends up having hundreds of possible post BIOS states just from the header, so the state is taken off the header data in Gambatte's testroms, and will not be right for many games. GBC-GBA mode is the same deal as GBC mode.
Confusing mostly since this was just taking off a commit message/pr iirc, hope this clears this up.