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Skilled player (1785)
Joined: 5/7/2008
Posts: 187
Location: Japan
Skilled player (1416)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
pirohiko wrote:
I made a demonstration movie of gliched job #B7. http://dehacked.2y.net/microstorage.php/info/449786528/FinalFantasyIII(J)-0.fm2
That... That is *clever*! Oh man, is that so clever! I'm still having a hard time getting class #B4 to do anything, but wow!
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Skilled player (1785)
Joined: 5/7/2008
Posts: 187
Location: Japan
real console test Link to video Link to video Added: Because seeking the recording of ustream was not good, I sent it to youtube. Link to video Link to video
Active player (435)
Joined: 9/27/2004
Posts: 650
Location: Canada
This is quite the thing. I'm really looking forward to a finished tas.
Joined: 3/11/2008
Posts: 583
Location: USA
[This post is conjecture.]
pirohiko wrote:
#37,#77,#B7,#F7 - 2nd command ends a battle forcibly.
It also appears to revive and restore to full health all party members. I'm suspecting debug command with normal access removed. It seems a little too convenient otherwise. (That one pointer in the not-supposed-to-be-jobs area can point to it is plausible, of course.) It is hilarious that its overworld sprite is a Fake Light Warrior. Are there any battles that permit fleeing, yet have different scripts run depending on whether you run or win? I'm curious how this 'force-end' command works on that, if any.
Skilled player (1416)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
Impressive stuff. Are you working on this right now, piro?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Player (118)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
Nice Job, looking forward to the completed run
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Skilled player (1785)
Joined: 5/7/2008
Posts: 187
Location: Japan
I am just working this.
Player (160)
Joined: 5/20/2010
Posts: 295
I don’t even know the way of damage x255 glitch but your run will break my old memories. I’m looking forward to your run.
Skilled player (1785)
Joined: 5/7/2008
Posts: 187
Location: Japan
I have already finished this run, but I take time to write explanation.
Post subject: Final Fantasy III 2:45:50
Joined: 9/12/2014
Posts: 540
Location: Waterford, MI
http://www.nicovideo.jp/watch/sm4694404 That guy is using a unique route for his tas. I don't know why he's level grinding, I can't even read the text, but still that grinding looks unnecessary. Perhaps an agility boost? Still, the boss fights look unpredictable(like not too repetitive if you know what I mean). The way he handles the enemies looks interesting too. During the beginning, he accepted a miss. You only lose like 3 seconds or so doing that, but misses are not allowed with tas. At least with me. All the other final fantasy iii speedrun use the boring any% category or some insane glitch abuse. But that one doesn't go to that extreme. Seems like more grinding occured during that labyrinth at the end to fight off dragons. There's also a Testrun of FF2 using that firebook, warp route that someone did. I don't know what his end game time was, but that's really all it was. Really annoying.. It would be nice to see it done in English, but I don't think that's gonna make all that much of a difference..
Joined: 9/12/2014
Posts: 540
Location: Waterford, MI
Sorry about the double post, but there's a glitchless rta run on nicovideo and I'm planning on doing a tas carbon copy of it. Just don't understand why he left the 3rd character dead.. I'm uploading the rta to youtube right now.
Post subject: Re: Final Fantasy III 2:45:50
Joined: 10/15/2016
Posts: 1
Hey, I want to believe I know a thing or two after doing RTAs of different categories for this game for a bit over a year so I'll try to shed some light on some stuff.
InfamousKnight wrote:
http://www.nicovideo.jp/watch/sm4694404 That guy is using a unique route for his tas. I don't know why he's level grinding, I can't even read the text, but still that grinding looks unnecessary. Perhaps an agility boost?
First, this a very interesting TAS I had not seen before during my nico adventures so thank you for sharing it. Level grinding is a vital part in increasing your damage and your survivability. Basically, reaching certain stat and level breakpoints will give you additional hits (more damage), as well as additional evasion chances (more mitigation). For this TAS though, after looking at the endgame, obviously the goal is: for the Onion Knight to have enough HP to survive the final attacks (since he's gonna have lousy stats anyway at level 25), and for the W.Wizards to have enough MP to cast off all the needed Hastes and Protects. Still I agree, the early game grinding looks unnecesary, considering there's more efficient grinding spots later on, and that you can get through the early game with much less than this TAS does (2 SouthWinds on Jinn, manipulate BombShards from Leprechaun to use on BigRat, Medusa+Guzco+Salamander can be done with just one/two lv9 Fighters, use damage items on Hyne, farm BombR.Arms from Water Cave Ropers to use on Kraken, use the Bacchus'Wine on Goldor), and then the good grinding areas open up. But then again, this TAS is from 2008 so yeah, strats were probably just vastly different back then.
InfamousKnight wrote:
Still, the boss fights look unpredictable(like not too repetitive if you know what I mean). The way he handles the enemies looks interesting too. During the beginning, he accepted a miss. You only lose like 3 seconds or so doing that, but misses are not allowed with tas. At least with me.
The RNG in this game works a bit differently: in combat, RNG only changes on action, its not frame-based, so unfortunately you just can't wait some frames and/or use different inputs to manipulate 100% crits for you and 100% misses for the enemy. Also, due to this, sometimes misses could just be a way to get a more favorable RNG later on, such as getting the enemy to use (or not) a specific skill, or just manipulating a more favorable damage roll. I agree it doesn't look pretty, and -ideally- you'd rather just get a more favorable starting RNG state (which IS frame-based, thus it CAN be manipulated by waiting as well as using different inputs before triggering the encounter).
InfamousKnight wrote:
All the other final fantasy iii speedrun use the boring any% category or some insane glitch abuse. But that one doesn't go to that extreme. Seems like more grinding occured during that labyrinth at the end to fight off dragons.
He farms Pyralis and D.Zombies from the Ancient Ruins because they're one of the best sources of EXP and they drop dead to a single Medusa Arrow (he also manipulates the formation index by walking against the water tiles, which increases the step counter AND the formation index when an encounter is supposed to happen, except said encounter never actually happens since you didn't actually take a step). And in the Crystal Tower, he does something similar kill 4 dragons for Onion Equipment, which as you can imagine is extremely overpowered.
InfamousKnight wrote:
Sorry about the double post, but there's a glitchless rta run on nicovideo and I'm planning on doing a tas carbon copy of it. Just don't understand why he left the 3rd character dead.. I'm uploading the rta to youtube right now.
I'm guessing you found Inari's run (a 3:52 if I recall correctly). Killing off one character just helps you level up the other three faster so they can reach specific level breakpoints quicker. Its fairly useful for RTAs but in a TAS where you can just manipulate everything its probably not the optimal choice. Hope this helps, best of luck.
Post subject: Pirohiko LUA
Joined: 3/15/2020
Posts: 1
@Pirohiko Pirohiko do you have the LUA used to solve the damage x255 turtle fight (2040 damage)? I want to learn how to do this in a live run but need to know many fights, not just the best one.
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