(Link to video)

Goals

  • Obtains 10 MaxHP with a glitched password.
  • Does not obtain Leg Part (Dash) and does not use ride armor.
  • Uses speed/entertainment tradeoffs.
  • Aims for fastest time.
  • Abuses programming errors in the game.
  • Manipulates luck.
  • Uses a Lua script.
  • Is able to auto-fire left and right without dashing.
  • Paints the screen black.
  • Turns down the music volume slider.
  • Prevents Bee Bladers from falling into pits.
  • Splits Electric Spark diagonally.
  • Reverses Vile.
  • Gets 9 12 extra lives.
  • Gets 7 of the 12 extra lives in a span of 11 seconds.
  • Is chased by a ride armor.
  • Sends a boomerang into orbit.
  • Colors a dialog palette.
  • Enters a wall.
  • Rides a block of ice.
  • Makes a Maverick boss fail to appear.
  • Bounces on springs.
  • Pokes an eye using half the screen space.
  • Only the first six goals count.

About the run

I discovered the glitched password and its effects from a couple of Youtube videos:
There are three known effects:
  • Start with no health. The game is stuck and X cannot move. Occurs if you use the password without going into the demo.
  • Start with 10 health. Occurs if you press start just before it goes into demo (1-5 frames before), and enter the password.
  • Start with 32 health, all weapons and subtanks (no capsule parts), and 0 lives. Occurs if you reach the demo at least once, and then enter the password.
I decided to use a fourth effect, which combines the 10-health effect with the all-weapons effect (reach the demo at least once, then press start just before going into another demo). The downside is having to watch the intro twice, but I decided it was worth it.
None of these effects give X any capsule parts. In fact, using this password, it is possible for X to beat the game without the dash part. I decided to make it a walkathon. Interestingly, being restricted to walking speed increases the opportunity to do entertaining stuff.

More info

  • I used this script [dead link removed]. It definitely helps with positioning, timing, and item drops.
  • The blackout glitch (after defeating a boss) is caused by pressing Start at the right time, after the boss explosion but just before X tries to walk to the center of the screen. It causes the music to become soft (as if the player is in the subscreen menu) and lasts until the next subscreen menu access.
  • The Armadillo skip glitch occurs by skipping the camera scroll. Using the ice platform to push X into the door, this bypasses the trigger that scrolls the camera up. As a result, Armadillo does not appear and you can advance without any problem. You can get Armadillo to appear by jumping in the boss room.
  • The ice platform glitch allows X to enter a wall from an upper right or left corner. He can only go downward, however, so this restricts its use. Furthermore, usage in some parts doesn't work well because the glitch bypasses the horizontal scroll trigger, and so prevents X from advancing. However, it works nicely in the corridor between Chameleon and Mandrill in Sigma 3.
  • Dropping 7 extra lives in 11 seconds was sheer luck. It just so happens that a set of random values responsible for dropping extra lives was close together, and occurred in a location with many enemies that have normal drop ability. It did not take me 1000000 years to TAS this. I used the script above, as well as a text file containing the indices of the random values which drop extra lives. There are only 341 such random values out of 43534. See below for more information about RNG.
  • I end the movie not at the last dialog clear, but when I press start to force fadeout after warping out at the end.

About the RNG

This RNG is used in Mega Man X-X6, Mega Man 7, and Rockman & Forte.
The RNG uses the following formula to generate the next 16-bit number:
val <- (val*3)&0xFF00 + (((val*3)>>8)+val)&0x00FF
or in C code:
a=val*3
hi=(a/256)%256
lo=(hi+val)%256
val=256*hi+lo
The starting value for the RNG, which is taken to be index 0, is 0xD37. With this starting value, there are 43534 numbers in the sequence until the RNG reaches 0x0D37 again.
IndexValue (Hex)
00D37
1275E
276D4
36438
42C64
......
435303F83
43531BE41
435323A7B
43533AF2A
00D37
The Lua script above uses a 128KB binary file (generated in C++) to look up the index corresponding to a given random value.
Information regarding how the game uses the RNG to determine things like random drops can be found at this post.

Closing remarks

Not much else to say. Enjoy the run!

Nach: Judging.
FractalFusion: Changed branch from "glitched" to "glitched password, walkathon". Don't know if you guys agree.

Nach: After reading everyone's comments and mulling over this for a bit, I realize there is no clear cut decision to be rendered for this run.
This run is faster than the existing any% run, and can technically be used to obsolete it. On the other hand, it abuses the password system, and while not actually using a password, the use is questionable. That alone pushes this into the same kind of "glitched" realm we have for games with SRAM, and makes it a separate category. Many viewers disapproved of this run for violating password rules, but I find this case to be acceptable.
The way the glitch works, all 8 stages are considered beaten, and X has their weapons. FractalFusion manipulated things so he'd have the minimal health and upgrades one can get using this glitch, to skip as little as possible. This leads to an interesting scenario where the intro level is played with all items and stands out from other runs, but the final levels would end up looking pretty much the same as an any% run, except that X has less than usual once he gets there.
The next thing about this run that stands out is the walkathon quality. The idea of a walkathon has mostly been shot down throughout the site when attempted for most games. The one exception has been Super Mario Bros, where the game is pretty short, and believed to not be possible as a walkathon, hence the movie there stands out as doing the impossible. Such a feat is really not much of a feat in other games, and in terms of this game, not the least bit surprising, thanks to wall jumping being part of normal game mechanics required to be used. On terms of a full walkathon alone, I think most people would want such a run rejected.
The next thing about this run is the speed vs. entertainment trade off. I don't know for sure if going to get the boots would make it faster, but I imagine so. There's plenty of other places where thanks to the slow speed, plenty of tricks were shown off and lent to entertainment. I don't think those tricks would work across a long non glitched run, and certainly not when doing the initial stages, where X doesn't even have the weapons available yet to show them off. So this run to an extent is a playaround, showing off the weapons, and only across a few stages to keep entertainment high.
Based on the above, neither quality alone would really be publishworthy. A glitched run to skip 8 levels then grab the boots would be too repetitive with the any% run. A full walkathon would be boring and not show much off that this run doesn't, nor have the entertainment the intro level here did. Adding a third branch to a popular game is acceptable, and it seems the combination specific to this run is one of the few that can work.
Feedback for this movie wasn't great, but it seems most of the negative feedback was about prejudging the run's allowance based on entering a failed password, or fighting over whether some other kind of movie would be more acceptable or not.
Since a slim majority of the users prefer to see this published, and many of the negative comments either misunderstood this run's glitch, or preferred an alternate run which would be rejected by my above criteria, I'm going to err on the side of acceptance.

Guga: Processing...

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supersonicjc wrote:
How bout Glitched any% run also IMHO i think that this run should Obsolete the Current run.
I would not accept this run to obsolete the current any%. Making use of passwords is normally unacceptable, and if they're used to skip levels, only in extreme conditions, and under special branches.
Mothrayas wrote:
Nach wrote:
I don't think the idea of "password" necessarily captures the essence in a generic enough way.
I think it does, and I think it's a fairly important fact that the glitch involves entering a password. There's a lot more controversy in glitched passwords than in other cases of glitching.
Indeed, but I find that the fact a password was used is not interesting, what was abused more so.
Mothrayas wrote:
Are there any precedent cases of glitched passwords? I'm wondering if there has been something else like this.
Not that I recall.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
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Mothrayas wrote:
Are there any precedent cases of glitched passwords? I'm wondering if there has been something else like this.
There was this submission which glitched a password to skip to the credits. It was rejected for being too unentertaining though, not because of the glitch.
Active player (423)
Joined: 9/7/2007
Posts: 329
Voting no because the maverick stages are skipped. I would prefer to have a normal walkathon where even though the boots are collected, the dash is not used. It would then be similar to how the run button is never pressed on the smb1 walkathon even though it is available. (However, if you can glitch past the boots capsule quick enough, even if it is slower than getting the boots, that would be fine.)
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this can't obsolete anything because it uses the password to skip parts of the game,and i'm not in favor of the walkathon,i just find this interesting because of the glitch usage and strategy around it and doesn't really skip everything like spiderman2 call it a glitched bootless run,or maybe a virgin.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Joined: 5/27/2012
Posts: 70
Location: Wisconsin
Yes it uses the password system to skip, and yes i understand that usually passwords are rejected, BUT the password system in this game is to get you past the first level as well as up to the fortress, the game uses the password to glitch the game up with the fact that his health bar is half what the game starts you with, and the game gives you the error sound in the password screen. I do see where it shouldn't obsolete the any% run here now that i looked again (that was dumb of me) I think that this run is really neat IMO and if it gets rejected then i would love to see the author take some of the newly found glitches and apply them to a normal any % or the 100% runs to make them faster.
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Interesting points: Starting with a password in the intro level. Tiny health bar. Filling subtanks in the intro level. Using weapons in the intro level. Slight graphical glitches at the end of the intro level. Beyond that, the sigma levels are basically just a walkathon. It may show some new tricks that are not present in the any% run, but I'm assuming some of them would be added to an improved any%. I tend to think that the game is entertaining enough because of seamless weapon switching at high speed, and I don't necessarily think that walking slowly greatly enhances that. The run is 16:56. 1:20 of that is waiting to put in a password. 2 Minutes are the unique intro stage. After the intro concludes, for the rest of the game there are about 9.5 minutes spent on boss fights and cutscenes. This leaves a total of about 4 minutes in Sigma stages where walking significantly changes the gameplay. I don't really see slight changes in gameplay as a substantial basis for publishing a run based on a novelty glitch. In my opinion:: Worth watching: Yes Entertaining: Yes Worth Publishing: Meh
Active player (333)
Joined: 1/19/2010
Posts: 383
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I'm going to vote "no" because it does use a password to essentially bypass 1/2 the game. The redeeming quality about it is the lack of the dash boots (which are suppose to be a mandatory item). Maybe if you did the password then played thru all the levels, then I'd say "yes." I kinda want to see how fast the game could be beaten if you started with all the weapons; change in route would be a good thing to see.
Joined: 5/2/2009
Posts: 656
It sseems more like a glitchfest to me..
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
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If you through in more glitching, I could say yes as a playaround.
Editor, Player (44)
Joined: 7/11/2010
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Do you have a verification movie that generates the password shown? If not, this is pretty much the same thing as using glitched save data to glitch a game.
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ais523 wrote:
Do you have a verification movie that generates the password shown? If not, this is pretty much the same thing as using glitched save data to glitch a game.
it can't be generated in normal gameplay,that's why it is a glitched password,it abuses the way the information is stored in passwords
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
BigBoct
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I liked this, but would rather see a more complete MMX playaround. Here are my suggestions for that. * Skip (only) the Highway with a password * Beat the bosses in reverse order (so you get the Boots right before Sigma) ** Maximize your use of special weapons in each stage. ** Collect no upgrades. ** Don't dash even after you get the Boots. * After reaching the Sigma levels, restart the game and used the glitched password, to show off the Highway with weapons, and then beat the game without the Boots. The idea to skip the Highway at first is because seeing it beaten with special weapons was the clear highlight of the run for me, and (IMO) it wouldn't be nearly as cool if I'd already seen the Highway once in the run. Thoughts on these stipulations?
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Twisted Eye wrote:
According to the submission text, it was required to wait for the start of a demo and then again until just BEFORE the start of a demo to get the glitched password to function as desired.
Thanks. Those were my only objections. Definite yes vote. I loved all the weird glitches you pulled off.
Jungon
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- I really liked the glitches - I enjoyed the usage of different weapons on intro stage - Loved the skipping of a boss (and took some time to remember who it was) - Thought the fights looked improved by a good amount of frames comparing to existing runs - And liked the conveyer part (was that a glitch? I don't remember it moving after taking out the mammoth) But I have to vote No ... it looks unappealing to skip the 8 stages, kind of... incomplete. When the game is glitched in a password kind of way .. it's just not the same as glitching it without passwords.. >_> Maybe I should vote Meh instead, because it is a walkathon, ... >>> And you should warn if there is changing at the ending.. I didn't watch it ¬¬ if a movie has ending glitching, it should be told as a surprise, .... I don't know if I speak for all of us but... I really don't watch endings anymore when watching TASes.. because I've seen the ending before, and I know it will be the same .. so, .. maybe more opinions on this? (I'm not watching the ending until I read some comments on this) >_> (and SNES videos still doesn't run on my pc, I need to see the youtube/nico videos @__@)
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
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By the way, regarding the glitched password: - The glitched password sets X at the beginning of the intro stage and strips him of all parts, but fails to reset any other flags (such as subtanks, maxHP, weapons) that may have occurred in the meantime. - The maxHP value at reset is 0HP. If the password is used at this time, X reaches the intro stage with 0HP, and the game is stuck. - By reaching the demo, all the subtanks/32-maxHP/weapons are set. - By pressing start just before the demo, maxHP is set to 10. No other flags are set or reset. - The first time through the intro is to reach the demo to set subtanks/32-maxHP/weapons. The second time through is to set maxHP to 10. - There are at least 3 known glitched passwords. I use the one which requires the fewest presses.
Jungon wrote:
And you should warn if there is changing at the ending...
I'm guessing you want to know if the ending is different. Well, not much different, except a couple graphical glitches: - One right after Sigma is defeated and X looks at the destroyed ship from the cliff (this isn't much of a glitch, and I didn't even know about it at first). - One where X charges and then dashes in the credits (this is after the character roll where it says "AND YOU ... AS MEGAMAN X").
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SoulCal wrote:
I'm going to vote "no" because it does use a password to essentially bypass 1/2 the game. The redeeming quality about it is the lack of the dash boots (which are suppose to be a mandatory item). Maybe if you did the password then played thru all the levels, then I'd say "yes." I kinda want to see how fast the game could be beaten if you started with all the weapons; change in route would be a good thing to see.
to beat the maverick stages you have to get to through the boots capsule on the ice level.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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It was interesting to see the intro stage with all the weapons but after that the gameplay seemed pretty much the same as a normal run but slower due to the lack of dashing. I don't think that is enough to warrant publishing a new branch.
This signature is much better than its previous version.
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grassini wrote:
SoulCal wrote:
I'm going to vote "no" because it does use a password to essentially bypass 1/2 the game. The redeeming quality about it is the lack of the dash boots (which are suppose to be a mandatory item). Maybe if you did the password then played thru all the levels, then I'd say "yes." I kinda want to see how fast the game could be beaten if you started with all the weapons; change in route would be a good thing to see.
to beat the maverick stages you have to get to through the boots capsule on the ice level.
And? I didn't say that the run should try and bypass the boots. It is safe to say that any run of MMX would go to Chill Penguin first to get the dash (glitch password run aside). But with all the weapons immediately at X's disposal, the other 7 stages can be beaten differently from the traditional order of the normal MMX TAS.
Techokami
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Kinda posted a similar idea nearly 2 years ago. However this is far better than anything I could ever come up with. Very entertaining! Yes vote.
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Voting no for being incomplete, for bad goal and for entertainment. Incomplete because the glitched password was also used to skip 8 levels. Bad goal because on one hand the password is used for penalties (low max HP, dash upgrade skip) but on the other hand it is also used for gain as well (all sub-weapons, all sub-tanks). Bad goal also because a no damage, no dash run would have been an even more severe restriction (and would have prevented the long wait on the title screen at the same time). Entertainment because while showcasing a low max HP and using sub-weapons on the intro level are pretty cool, the penalties granted with the glitched password did not add significant value to the run compared to the normal TAS.
Active player (405)
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Come on, people. How can you possibly find this not entertaining? Crazy glitches galore. Skipping bosses, walking through walls, creative uses of weapons. This is an awesome run and it really disappoints me to see all the meh and no votes.
WST
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Well, I like this run, yes vote.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
ALAKTORN
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Heisanevilgenius wrote:
Come on, people. How can you possibly find this not entertaining? Crazy glitches galore. Skipping bosses, walking through walls, creative uses of weapons. This is an awesome run and it really disappoints me to see all the meh and no votes.
people who don’t find this entertaining must’ve hit their head as children, Fractal made a fantastic job at staying entertaining the whole time
mklip2001
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This is a nifty run. I did find this pretty entertaining. The novelty of the walkathon wore off near the end, though, and there wasn't as much clever use of charged weapon shots during boss fights. (I can understand that it wouldn't have saved time to use charged shots when you can't dash, but it's still a little disappointing.) I honestly don't really know if this is publishable. I'm inclined to say it should get published in the style of a playaround, but that's not really accurate. There's a fair bit this category of run shows that others don't:
  • The fact that you can skip the Maverick stages, but yet you still play the intro, was a big WTF for me. I mean, you see Zero give his speech after the first Vile encounter, and then he immediately says Sigma's fortress was found?? Quick work, Zero!
  • Using the ice sled to push yourself along is awesome. I don't think you could really see that outside of a walkathon.
  • By skipping the Maverick stages, the run stays a pretty moderate length. A full-game walkathon would be too much, I think.
For those reasons, I'm in favor of publishing this as a separate category which definitely has the "sacrifices speed for entertainment" tag. I also think this run was done very well, too, so I vote yes.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.