Post subject: How to find dialog-box / text-box memory address?
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Well, time to continue the ff7 tas. What are some ways of finding a text-box (skip) memory address? I can write the lua script, I just don't have experience of finding such an address, and the next segment is a giant wall of text boxes.
Former player
Joined: 5/4/2005
Posts: 502
Location: Onett, Eagleland
I usually just do a change/unchanged search when input is allowed to continue the text, and when it isn't. Sometimes searching for a value other than 0 when you can progress the text and 0 when you cant, or vice versa works.
I think.....therefore I am not Barry Burton
Lil_Gecko
He/Him
Player (98)
Joined: 4/7/2011
Posts: 520
Yeah, 0 when there's no text box. "Not Equal to" 0 when there is should do the trick just fine. 71E2C seems to be set on 1 when there's a message box, 0 otherwise.