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This is a TAS of Super Mario XP for Windows.

Game objectives / info

  • Emulator used: Hourglass r81
  • Aims for fastest time
  • Manipulates luck
  • Uses warps
  • Takes damage to save time
  • Abuses programming errors

About the game

This is a fangame that crosses over elements of Castlevania with old-school 8-bit SMB1. It is made in 2001 in either Click 'n Create or Multimedia Fusion by a Japanese developer called CnC Darkside. Read more about it here [dead link removed] and download it from here [dead link removed]

Tricks I used

Moving platform glitch

I used this glitch in stage 4 just for entertainment.

Invincibility

I found this glitch accidentally when I took damage from a plasma ball and shot a fireball at the same time in stage 5.

turska: Judging.

turska: The movie uses an incorrect FPS setting, which causes highly distracting visual anomalities with this particular game. 50 seems to be the correct setting; this movie uses 60.
This game simply doesn't make for an entertaining TAS. The grievous audio and glacial speed make watching the run a grueling experience.
As such, I'm rejecting this movie for bad game choice, technical issues regarding Hourglass settings and overwhelming negative audience response.

turska: NOT unrejected under the neo-TASVideos publication system, since the technical issues regarding the Hourglass settings are still sufficient for rejection.

BigBoct
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I got a reasonable amount of enjoyment out of this. Considering Mario's slow movement speed, doing something to spice things up would be nice. Hit as many question blocks as you can, break as many breakable blocks as you can, kill enemies you don't strictly need to (where it doesn't waste time of course) and so on. I'll give this a weak Yes, and hope along with Nach for an improvement.
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[2012-07-18 13:44:41] <Guga> Next time, I watch the whole thing before voting. [2012-07-18 13:45:02] <Guga> Its good enough IMO. [2012-07-18 13:45:40] <Guga> I just watched the first stage and I voted no. Then, Doctor Nach spoke, I watched the whole thing and I liked it. [2012-07-18 13:46:55] <Guga> So now, my vote is yes. :D
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RinKaenbyou wrote:
You guys will give a hundred yes votes so enthusiastically to any given Castlevania game but immediately dismiss this as boring? Has anyone here that voted no actually watched a classic Castlevania run on here? If anything, this run is more interesting because it actually uses more then one weapon. Maybe I'm biased because I never actually played Castlevania and I thought this game was intriguing if only for it's well executed retro mash up but if you ask me, this doesn't look a whole lot different from something like the original NES Castlevania run or even the GB Castlevania one. By the way, people who say this game isn't pleasing to look at clearly never appreciated having an NES in their childhood. Although I will admit the sound quality is abysmal, but after Nikujin, I started forgiving that in games like this.
The NES Castlevania games are known for amazing music and fantastic graphics. They also are also known for being difficult and a TAS makes them look easy, which is great. This game has neither of those, just some ugly, poorly used tilesets. This has nothing to do with Castlevania and your comparison makes little sense, besides as a personal rant about a generally very acclaimed series.
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this game has more varied gameplay than many of the runs published in the site...it also looks better than most NES runs and the only bad part about the game is the sound mashup
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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Bonus points for using Castlevania II music from the FDS version at times. That was positively unexpected. (I don't know if Nach Mothrayas recognized that when he posted his comment about the music.) But yeah, the game does not look interesting. My pet peeve is bad physics, i.e. acceleration and jump curves and things like that, in SMB clones, and this game is a quite obvious offender. Nor does the play look particularly impressive: in fact, there were a couple of spots that looked like needless stops / slow downs. Even without those, it still would not look very interesting.
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Bisqwit wrote:
Bonus points for using Castlevania II music from the FDS version at times. That was positively unexpected. (I don't know if Nach recognized that when he posted his comment about the music.)
I did, especially since scrimpeh mentioned it on the first page.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Tub
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I like chocolate. I also like bacon. So obviously chocolate covered bacon would be the best thing ever, right? This game has neither the strengths of castlevania, nor those of super mario. For a castlevania game, it lacks atmosphere, whips and maybe a few cheesy lines of dialogue. For a mario game, it's way too slow and lacks proper jumping physics. It brings little value on its own. Sprites and music are mostly "borrowed" from the other games, mixed up into an incoherent whole. The tricks we see aren't new, there are other runs with Bullet Bill action, and getting stuck in a moving platform isn't that interesting, either. What's new are the boss fights, but IMHO they're not interesting enough to tolerate the rest of the game. No due to game choice.
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Riddim wrote:
The NES Castlevania games are known for amazing music and fantastic graphics. They also are also known for being difficult and a TAS makes them look easy, which is great. This game has neither of those, just some ugly, poorly used tilesets. This has nothing to do with Castlevania and your comparison makes little sense, besides as a personal rant about a generally very acclaimed series.
The music and graphics are irrelevant to my comparison since it's pretty obvious, graphics are edits of Super Mario Bros. graphics and the music is straight from other Castlevania games. The gameplay is what I was referring to, which should be obvious, since I was responding to people calling the action boring, which is primarily the gameplay's job. It's taken almost directly from Castlevania with some Mario elements mixed into it and really is not any easier then the classic Castlevania games (you'd know if you had played it) so I believe my comparison is actually very accurate.
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The game is fine, might not be well suited for a TAS though. A version that doesn't use warps and minimizes the use of the High Jump would probably do okay.
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RinKaenbyou wrote:
You guys will give a hundred yes votes so enthusiastically to any given Castlevania game but immediately dismiss this as boring? Has anyone here that voted no actually watched a classic Castlevania run on here? If anything, this run is more interesting because it actually uses more then one weapon.
Yes. I'd rather watch CV2 then this, honestly. And CV2 is a bad game. Bad audio, bad graphics, and the gameplay in this is very awkward. Yes, I've played this game. It was not fun.
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Regardless of the quality of the game otherwise, there's several locations in which the gameplay looks unoptimized -- running into walls, having to wait for enemies, etc. -- which are signs either of a badly-implemented game or a badly-performed run. Given the overall clunky physics and jerky scrolling I'm more inclined to blame the game than the runner here (though it would help a lot if the runner had described the game better in their submission), but either way I can't give this better than a meh vote.
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RinKaenbyou wrote:
The gameplay is what I was referring to, which should be obvious, since I was responding to people calling the action boring, which is primarily the gameplay's job. It's taken almost directly from Castlevania with some Mario elements mixed into it and really is not any easier then the classic Castlevania games (you'd know if you had played it) so I believe my comparison is actually very accurate.
The issue, I think, is the level design. Castlevania's Stages tend to be very small and tight, without much room for messing around. Stairs, Blocks, Enemies and Candles, all of it is really close together, and enemies present a real challenge that way. It works well with Simon's slow movement, limited jump arc and slow attack. However, the subweapon use and damage boosts are what makes the Castlevania run stand out. With Super Mario XP, on the other hand, we get long and slow stages without much going on in them. It's simply not as tight as it should be to get the most out of Mario's limited moveset. Despite that, Mario still had to slow down and wait for enemies several times, which simply looks bad. Neither was there much room for damage boosts or subweapon use in the run. Perhaps more subweapons could have been used in the run, but as far as I'm concerned, the boring stage design is what makes this TAS unenjoyable. //In a nutshell, I think I come to this conclusion: Castlevania's limited moveset + Mario's Stage design doesn't work. Doubly so, if the aesthetics and sound are not pleasing.
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As I was watching the run, I didn't like the first level, it got a bit better on the others, but there was too many things that were suboptimal. I saw a him run into a corner, a few places where he could have waited somewhere else and jumped to accelerate faster, etc. While I got used to the game as I was watching it, I still have to vote no.
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scrimpeh wrote:
The issue, I think, is the level design. Castlevania's Stages tend to be very small and tight, without much room for messing around. Stairs, Blocks, Enemies and Candles, all of it is really close together, and enemies present a real challenge that way. It works well with Simon's slow movement, limited jump arc and slow attack. However, the subweapon use and damage boosts are what makes the Castlevania run stand out. With Super Mario XP, on the other hand, we get long and slow stages without much going on in them. It's simply not as tight as it should be to get the most out of Mario's limited moveset. Despite that, Mario still had to slow down and wait for enemies several times, which simply looks bad. Neither was there much room for damage boosts or subweapon use in the run. Perhaps more subweapons could have been used in the run, but as far as I'm concerned, the boring stage design is what makes this TAS unenjoyable. //In a nutshell, I think I come to this conclusion: Castlevania's limited moveset + Mario's Stage design doesn't work. Doubly so, if the aesthetics and sound are not pleasing.
I'll relent under this then. Personally, I enjoyed it, I thought it was cleverly made, if not with high quality, though I could still agree that the TAS itself needs work. I'd say hopefully there's another movie that improves upon it further but since most of the flak is towards the game itself, I won't get my hopes up.
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Multimedia Fusion games... that's a can of worms that should remain firmly closed.
What's a man like me supposed to do with all this extra savoir-faire?
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om, nom, nom... want more!
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notBowen wrote:
Multimedia Fusion games... that's a can of worms that should remain firmly closed.
Weren't Iji, IWBTG, and Eternal Daughter also made in MMF? Babies and bathwater, you know :)