Hello !
World Of Goo is an inteligent game with some geeks references. It's a profond reflexion of the treatment of the goos in our modern society. You have the power of goos, and with power comes responsability, so you must take them to the house safely or you will not go home on the next level. You need to plan your strategy and choose your goo wisely. That pretty much describe this game !
The gameplay is simple, you can take balls of goo and link them so they can form complex structure, with the purpose to reach a pipe and collect the number of goo required to finish the level. They are many kinds of goo, which have all their specificity (some goos can't be taken, some act like balloon, some act like drool). The difficulty of this game is in the level design but also with the physics, which will be the main enemy of the game, as you have to overcome the gravity for example while constructing your structures.
This run only aims to beat the game as fast as possible.

Emulator Information

This run was made on with the build of Dolphin rbc61dbdf58a8bb088109839c5f25e7183830b166 merged with TAS-input by RachelB. You can get it here : Dolphin%20desync-fixes%20x64.exe (64 bits) [dead link removed and Dolphin%20desync-fixes%20x86.exe (32 bits) [dead link removed]. Settings can be found here , don't touch the "Graphic" part, and be sure that /User/Wii/title/ is empty (no saves). You can also download a ready to use version of the emulator. You need to start it with the start.bat.
This is the wii version of this game.
The WAD File (Game) is:
  • World Of Goo USA WiiWare Wii-WVCDUMPS.wad
  • MD5 : 540d3b29f92ee75957cb5925dda195c7
  • SHA1 : 9c6c82ba246c67a0f03edf5427c52ceffd89d0d8

Explanation of strategies for each level

Available here

Time of each chapter

CHAPTER : TIME IN mm:ss.mili - TIME IN FRAME (game runs at 60 frames/second)

  • ~Chapter 1~ Summer : 06:18.58 - 22738 frames
  • ~Chapter 2~ Fall : 07:39:11 - 27551 frames
  • ~Chapter 3~ Winter : 07:31:07 - 27067 frames
  • ~Chapter 4~ The Internet Superhighway : 07:51:09 - 28269 frames
  • ~Chapter 5~ Spring : 02:07:21 - 7641 frames

Time for each level

NAME (chapter-world) : TIME IN mm:ss:mili - TIME IN FRAME (game runs at 60 frames/second)

~Chapter 1~ "Summer
  • Going Up (1-01) : 00:00:50 - 50 frames
  • Small Divide (1-02) : 00:02:01 - 121 frames
  • Hang Low (1-03) : 00:03:18 - 198 frames
-cutscene- -cutscene-
  • Impale Sticky (1-04) : 00:05:17 - 317 frames
  • Ivy Tower (1-05) : 00:01:38 - 98 frames
  • Tumbler (1-06) : 00:01:44 - 104 frames
  • Chain (1-07) : 00:04:41 - 281 frames
  • Flying Machine (1-08) : 00:05:57 - 357 frames
  • Fistys Bog (1-09) : 00:03:45 - 225 frames
  • Tower Of Goo (1-10) : 00:07:51 - 471 frames
  • Ode To The Bridge Builder (1-11) : 00:04:04 - 244 frames
  • Regurgitation Pumping Station (1-12) : 00:13:08 - 788 frames
-cutscene-
~Chapter 2~ "Fall
  • Drool (2-01) : 00:07:54 - 474 frames
  • Fly Away Little Ones (2-02) : 00:03:49 - 229 frames
  • Blustery Day (2-03) : 00:09:23 - 563 frames
  • Welcoming unit (2-04) : 00:09:46 - 586 frames
  • Beauty School (2-05) : 00:09:26 - 566 frames
-cutscene-
  • Leap Hole (2-06) : 00:01:12 - 72 frames
  • Volcanic Percolator Day Spa (2-07) : 00:10:41 – 641 frames
  • Whistler (2-08) : 00:17:48 – 1068 frames
  • Beauty And The Electric Tentacle (2-09) : 00:10:12 - 612 frames
  • The Red Carpet (2-10) : 00:08:47 - 527 frames
  • Genetic Sorting Machine (2-11) : 00:22:46 - 1366 frames
-cutscene-
~Chapter 3~ "Winter
  • Burning Man (3-01) : 00:02:30 - 150 frames
  • Second Hand Smoke (3-02) : 00:02:37 - 157 frames
-cutscene-
  • Super Fuse Challenge Time (3-03) : 00:06:49 - 409 frames
  • Misty’s Long Bony Road (3-04) : 00:04:34 - 274 frames
  • The Third Wheel (3-05) : 00:10:25 - 625 frames
  • Water Lock (3-06) : 00:05:43 - 343 frames
  • Upper Shaft (3-07) : 00:06:53 - 413 frames
  • You Have To Explode The Head (3-08) : 00:06:16 - 376 frames
  • Incineration Destination (3-09) : 00:19:15 - 1155 frames
  • Product Launcher (3-10) : 00:54:45 – 3285 frames
-cutscene- -cutscene-
~Chapter 4~ "The Internet Superhighway
  • Hello, World (4-01) : 00:02:37 – 157 frames
  • Bulletin Board System (4-02) : 00:07:56 - 476 frames
  • Grape Vine Virus (4-03) : 00:18:18 – 1098 frames
  • Graphic Processing Unit (4-04) : 00:13:59 – 839 frames
  • Road Blocks (4-05) : 00:05:07 - 307 frames
  • Graceful Failure (4-06) : 00:06:51 - 411 frames
  • Alice And Bob And The Third Party (4-07) : 00:21:18 – 1278 frames
  • The Server Farm (4-08) : 00:02:22 - 142 frames
  • MOM’s Computer (4-09) : 00:39:54 - 2394 frames
  • Deliverance (4-10) : no time
-cutscene-
~Chapter 5~ "Spring
  • Infesty The Worm (5-01) : 00:21:09 – 1083 frames
  • Horizontal Transportation Innovation Committee (5-02) : 00:07:58 - 403 frames
  • Weather Vane (5-03) : 00:06:33 - 351 frames
  • Observatory Observation Station (5-04) : no time
TOTAL : 31:30:53 - 113453 frames

Tricks

I will quote ridd3r on this one : "Throwing goos through walls - To do this you let go before the goo hits the wall and throw at a reasonable pace and it will go through and then you can grab it on the other side and build a structure through the wall (for example in upper shaft). Setting goos on fire without building a structure to it - If a flammable goo touches fire after it has touched the ground or another goo then it will set on fire. Example: Product Launcher, Burning Man. Boosting - By throwing a goo into another goo or object you can boost that object and keep it mid air or boost it horizontally. Examples: Volcanic Percolator Day Spa, Genetic sorting machine." Note that the Early Whistle Glitch, which allows to whistle early on whistler (and do super time), is NOT possible on the wii version.
About skipping cutscenes, if you finish the game and then create another profile without reseting the wii then the cutscenes can be skipped. So it would require starting by a savestate, but would save some minutes. But hey, I personally like those cutscenes and you can try to watch the story, even if I don't read any sign or anything... No seriously, if you want to understand the story (which is great) just go play this game :p
Cursor manipulation (if we can call that a trick) : At the end of a level, dependent of where you put the cursor EACH frame, the continue button will fall at a different frame. So you need to be able to manipulate it.

Improvement possible :

For the time, well, I don't know... I guess that the only ways to improve this are :
  • New strategies
  • New glitch
  • Luck manipulation (I only did luck manipulation in level 1).
  • Luck. Just pure luck.
Also, understanding how the whistle works precisely would help to improve the run by 4-5 seconds I guess. Of course, I tried to understand it, but I just failed and started to just try many random movements while holding the whistle...
For the entertainment improvement... Well, I tried, but it was way harder than I though, I didn't have tons of idea I have to admit. And for some levels such as Regurgitation Pumping Station (1-12), if you play for example with the last goo when you wait for the end of the level to come, you will actually lose some time for some reason (I guess there is a limit to the access of the RAM for the Wii).
I mainly use strategies which can be found on the youtube channel of Wogfan, but not only of course.
I would like to thank people who encouraged me, it's my first TAS so it's actually stressful :p Hope you enjoyed it !

turska: Judging.

turska: Very TAS-y. Accepting for publication.

natt: poreicsinghgeair


TASVideoAgent
They/Them
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This topic is for the purpose of discussing #3670: STBM's Wii World of Goo in 31:30.88
Emulator Coder, Skilled player (1112)
Joined: 5/1/2010
Posts: 1217
That 2777:46:40.0 initially reported as movie length was caused by precedence lossage in DTM parser. Fixed.
Joined: 6/4/2009
Posts: 893
i'd like to request an encode,i'm realy interested in this run....
Spikestuff
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This is wip#4 from my understanding (I watched #3) It completes world 1 and 2 (Out of date) Link to video The speedrun, if you're wondering is on PC time of 53:41
STBM wrote:
Spikestuff -> This encode isn't up to date anymore. I'm trying to encode this version, but the sound doesn't want to synch. I will try to put a temporary encode.
Oh okay, I knew it wasn't 'cause it's old, just kept it up for people who want to see something you've done while we wait on the encode.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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There natt, this should now increase your motivation. You know what I am talking about :)
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
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Ilari -> Ok, thanks ! Spikestuff -> This encode isn't up to date anymore. I'm trying to encode this version, but the sound doesn't want to synch. I will try to put a temporary encode.
Emulator Coder, Skilled player (1112)
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Posts: 1217
STBM wrote:
I'm trying to encode this version, but the sound doesn't want to synch.
Unless patched for A/V dumping (the patches were done by Natt), Dolphin has no sense of timing in dumped audio and video (especially video).
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I can't find this revision:
bc61dbdf58a8bb088109839c5f25e7183830b166
Am I missing a remote? I've only fetched from
https://code.google.com/p/dolphin-emu
Edit: the commit I'm looking for is at
https://code.google.com/p/otu0001-desync-fix
Active player (322)
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This is the version that rog posted at the end of this page : http://tasvideos.org/forum/viewtopic.php?t=7692&start=620 . EDIT : Eeer, seems my video is too long to be put on youtube, sorry :(
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STBM wrote:
This is the version that rog posted at the end of this page : http://tasvideos.org/forum/viewtopic.php?t=7692&start=620 .
Those are binary only though, doesn't really help. I need the source code for that release (preferably in the form of a git hash tag that I can pull off some repo).
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Ok, this is weird. I have 3 separate versions (two PAL and an NTSC) and none of the MD5s match the Submission's MD5. Even stranger, is the two PAL WADs MD5s do not match each other.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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watchvideo,voteyes
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
caitsith2
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STBM wrote:
This is the version that rog posted at the end of this page : http://tasvideos.org/forum/viewtopic.php?t=7692&start=620 . EDIT : Eeer, seems my video is too long to be put on youtube, sorry :(
Upload the encode somewhere, and one of us who has unrestricted video time can upload it to youtube.
Joined: 8/6/2012
Posts: 2
Based on what I watched of the WIP spike posted, I'd give it a yes vote. Is it likely that we will see another category that goes for goo ball collection to make the tallest tower possible at the WoG Corporation?
Editor
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After much downloading, I found the proper WAD. Is telling people what version to download allowed by the rules or not?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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As long you don't mention where to find it, sure.
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@hegyak : It's possible I made a mistake, I just said the version indicated by the emulator :/ So if I made one, please correct me :) @AdamApple : Well, there are tons of glitchs which can be used to get way more goos than expected, but I don't know if anybody would want to watch it. But eyh, why not ? @caitsith2 : Here is my encode. Sorry about all the trouble, I didn't think that finding my wad would be so hard. But it's a one year old wad, so the website were I took must have went down... Wouldn't it work with another version of the .wad ? I mean, even if the md5 are differents, wouldn't it be the same ?
Joined: 7/2/2007
Posts: 3960
STBM wrote:
@caitsith2 : Here is my encode.
That site requires a login to use, as far as I can tell. :\
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Tub
Joined: 6/25/2005
Posts: 1377
I watched the WIP linked above, and I'm really torn on this one. It appears to be well-researched, well-optimized, and there are these nice little cursor animations during downtime. But ultimately, the game has been broken so much that the gameplay-to-cutscene ratio approaches zero, and most of the remaining little gameplay is the same tactic applied again and again: bump a structure towards the pipe, throw some blobs at it, done. I guess it's a solid run on a popular game on a current platform, so it's bound to get published. I'm just disappointed that the resulting run is a lot less entertaining than that combination should be. That said, haven't voted since I haven't watched the final run.
m00
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@Derakon : Really ? This is the only one which accept to have more than a 200mo file uploaded... Since MegaUpload closed, all the other ones like filesonic stoped their share services... Well, I guess that I'm out of luck today. Does somebody know a website where I can upload my encode ? @tub : I see what you mean, you can't even watch the level that it's already done eh ? Well, I was thinking that people who wanted to see real strategy could watch ridd3r's awesome speedrun, and for people who already know the game and wanted to see it being destroyed could watch the TAS version.
GoddessMaria
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Here you go! Encode: Link to video I will hold my vote for now.
Current projects: failing at life
NitroGenesis
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I couldn't get into this run. All I saw was goo structures being completed very fast, and then a much longer cutscene. It never changed. Having never played the game, it seemed like a spazm of towers and screeching. It seems you did a good job on this, but the entertainment value is too poor for me to give anything but a No. (Btw I wonder how many yes votes will come simply because "it's wii game!")
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
GoddessMaria
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NitroGenesis wrote:
Btw I wonder how many yes votes will come simply because "it's wii game!"
That seems to just be begging for such a response... In any case, I was slightly amused by this run. Now that said, it did seem a little bit repetitive yet it was not losing too much time. I'm sort of conflicted on what to decide so I'll be voting Meh on this one.
Current projects: failing at life
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I voted yes on this run. While it may not be the most entertaining to watch for the whole half hour in parts it is amazing and destroys the game which can be quite hard. I liked it better actually watching each of the WIP's because then it was around 10 minute intervals so I didn't have a chance to slightly lose interest. But as I said I voted yes because I feel the technical would be extremely high and those who have played would appreciate the play.
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I voted No, but this run would be nice to see as gruefood delight.