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Publisher
Joined: 4/23/2009
Posts: 1283
Good to hear you are making progress! Keep at it!
Editor, Expert player (2310)
Joined: 5/15/2007
Posts: 3854
Location: Germany
So I learned a lot about love2d working on my platforming game project. But I somehow lost all my motivation. The ton of small bugs was just too much to deal with, and again, I lacked an actual vision of where to go with the project. I got caught up in stuff like water, sand and slope interaction until I stopped some months ago. So now I'm working on something new. It's an isometric approach, and I have a better vision with this one. I can re-use a lot from the previous project, too. screen design
Patashu
He/Him
Joined: 10/2/2005
Posts: 4000
Looks cool! Curious to see what kind of game this will be.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Player (102)
Joined: 5/27/2019
Posts: 10
Location: Maryland
Love seeing people learn how to program. I started teaching myself three years ago now, and my first program was a randomizer written in Java. A year later, I redid it completely in JavaScript, and have been using that exclusively, for the most part, since. I've made a variety of random things, whenever bored. https://github.com/slashinfty?tab=repositories
Currently projects: Super Mario Land 2: 6 Golden Coins (Beat Wario) & Glitchless Human Theory)
Editor, Expert player (2310)
Joined: 5/15/2007
Posts: 3854
Location: Germany
Not like I have the time and strength to do anything game dev related right now but I'm gaining some interest again. I was thinking about making the most recent project idea I had (see previous post) not just possible to view from North, West, South and East but to make it even somewhat 3D-ish. The Love2d engine is not able to do much 3D stuff, but I was thinking about using pre-rendered graphics. If it's possible to create a sprite sheet of a 3D model at 180 (or 360) angles, I might be able to make it work. I have only very little knowledge on 3D model creation. I heard it's possible in Photoshop. Can a sprite sheet be created in Photoshop, or does anyone have more knowledge on this topic?
Editor, Expert player (2310)
Joined: 5/15/2007
Posts: 3854
Location: Germany
My annual progress report: To realize the idea from my previous posts, I wanted to make walls like in Sims 1. Sims seems to optimize for least number of wall images at the cost of some walls being "off" here and there, so I wasn't quite satisfied with it. I then opted to work with corner tiles, to connect the 4 wall types (diagonal right up, diagonal left up, straight vertical, straight horizontal). I tried to find all possible ways walls could connect with each other and found there is a total of 13 possible corner tiles (so a total of 17 possible types of wall images). Since Love2d has great performance, I'm not too worried about higher amount of wall images yet. See you in 2022.
Publisher
Joined: 4/23/2009
Posts: 1283
Good job, keep at it!
bihan
He/Him
Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
Where should I start if I want to learn to help develop emulators? I'm very much a beginner; I've examined and written some Lua code and have taken some Computer Science courses in college (university) and learned some basic Python, C++, and Java.
Editor, Skilled player (1402)
Joined: 3/31/2010
Posts: 2081
bihan wrote:
Where should I start if I want to learn to help develop emulators? I'm very much a beginner; I've examined and written some Lua code and have taken some Computer Science courses in college (university) and learned some basic Python, C++, and Java.
Here's a thread of someone asking the same question. There's a bunch of informed opinions and mine in it.
Alyosha
He/Him
Editor, Expert player (3514)
Joined: 11/30/2014
Posts: 2713
Location: US
bihan wrote:
Where should I start if I want to learn to help develop emulators? I'm very much a beginner; I've examined and written some Lua code and have taken some Computer Science courses in college (university) and learned some basic Python, C++, and Java.
BizHawk has a lot of beginner friendly issues right now, you can probably find something there that fits your interests whatever they may be. If you want to get a sense of what it takes to develop the backend stuff, maybe try your hand at solving some of the NESHawk mapper issues that popped up recently. If you prefer front end stuff, there are some simple feature requests that should be doable without going into the more nebulous regions of BizHawk. I also had limited programming experience when I started working on BizHawk, and just kind of jumping in and fixing stuff worked for me.
bihan
He/Him
Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
Thank you both!
Joined: 3/25/2004
Posts: 459
> Can a sprite sheet be created in Photoshop, or does anyone have more knowledge on this topic? I know this post is like two years old now, but here you go: https://youtu.be/jedilHUPO7c?t=46 ------------------------------------------- I'm a Java programmer. I've been working on a 3D raycasting renderer. I got some source from Github. I'd like to add textures to the sky and floor, (and then do some other things.) Are there any Java programmers here who would be willing to work with me in a more involved way, (screen sharing / pair programming), rather than just communicating on the forum? It helps to see the IDE and actual source. Thanks.
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