The evil genius, Silas Volkmire, and his sidekick, the Dark Queen, have kidnapped the daughter of a well-renowned scientist and Zitz, one of the awesome Battletoads. Now the remaining Battletoads, Rash and Pimple, must rescue the two captives and stop the deadly duo from fulfilling their plans to control the world.

Objectives

  • Takes Damage to Save Time
  • Best Ending

Dooty's Comments

Do you know how do I choose my runs to TAS? Do I search for old runs? Runs with few rerecords? Runs from TASers that I dislike and want to take some sort of silly revenge? Do I have a dream that one day all of the SNES runs will belong to me? Do I have a desperate need for attention and I would work like crazy on a run, just so it would be on the front page for a few days\hours? Well, one of the previous alternatives apply to one of my other runs, but none of them to this one; I was trying to watch the published run on the emulator and faced a lot of sync problems, so I decided to update it on a newer emulator.

New Tricks

Two Birds With One Stone

I'm playing the 2 Players A mode, the frogs can hurt each other. At first I thought I would have to waste time to avoid the other toad, but it's not possible to hit the enemy and the other frog with the same attack, so I abused that to hit only the enemy.

One Hit Kill

Not really new if you have already watched Battletoads and Double Dragon by feos. Anyway, crouch with one frog and attack with the other. In stages that you can't crouch, you must knock the other toad down first.

Undocumented Warp

Another new trick that's somewhat old, oh well... stand on the tail of the last snake and you will finish Snake Pit on the left side. Not used in this run due to a faster solution.

Bonus Tally

In bonus stages it doesn't matter if you collect pins\dominoes or not, the amount of time you will wait to calculate your points is the same. Okay, it's not even a trick but I think it's at least new.

Stage 1: Dark Volcano

The only beat 'em up stage of the game and since there's not so many of "them" to beat I thought it would be a good idea if the frogs beat each other in waiting periods to add a little bit of entertainment.

Boss: Rocky

The one hit kill trick was not working not matter what, and if you watched my first wip you saw the fight as it's supposed to be fought. But TASers are persistent beings and when I was fighting the Dark Queen I felt the need to try Rocky's fight again. The solution; sacrifice one of the frogs to take advantage of the invincibility period.

Stage 2: Hollow Tree

There's not much to do here to save time as it's kind of auto scroller, but on the published run some enemies are not killed fast enough, and it gave a little advantage in this stage.

Bonus Round: Bowling Pins

From T-Bird; C'mon 'toads, it's bonus time! Collect the whites to win a life, avoid the skulls as they mean strife! I don't know what he means with "strife", but I still need those skulls to finish this bonus stage faster, it would be nice if the frogs could hurt each other though.

Stage 3: Speeder Bikes

I never managed to beat this stage back in the day; hard to memorize and avoid all the obstacles and long, too long. I will not complain if you fast forward this part of the run.

Stage 4: Snake Pit

This is where good part of the total number of rerecords come from; I spent quite some time trying to find short cuts here, sadly, the only one I found is really close to the end, but it saved more time than the glitch to finish the stage on the left side.

Stage 5: Tracktors

Despite being a long stage it's really easy to do, change directions three frames before the next turn. The obstacles can be avoided on the first or last possible frame, the first possible frame is preferable only on "Rail Out" sections. Rash is eight frames ahead of Pimple, so, do something with Rash, count six frames and then repeat with Pimple, simple as that.

Bonus Round: Dominoes

Another one of those unwanted bonus stages, luckily this one is short.

Stage 6: Rat's Race

No graphical glitches this time, sorry. On the comparison chart I said that this stage is 1481 frames faster now, but this chart sums stage+boss or stage+bonus, I think you figured this out already but it's good to mention to avoid misunderstandings.

Boss: Dark Queen

Watch memory addresses in this fight is quite complicated as it's random; press a different button or direction before the fight and prepare yourself to search for a new address. But the one hit kill trick eliminates the hassle, a little bit of the entertainment is also gone though.

Boss: Silas Volkmire

This is the man to kill if you want the good ending! Spoiler: After beating a game that is so hard on some sections, the designers should have come up with at least a static picture with the toads and the girl they just rescued, but no, there's just a stupid text saying that the boss escaped!

Possible Improvements

I've quoted a line from T-Bird, on the Bowling Pins bonus stage; it's neither present in the published run nor in my run. So, what? Well, I haven't figured out how, but it may be possibe to manipulate what the Dark Queen and T-Bird say between the stages so you only have to skip shorter text. Also, PJ posted a video on the forum of him skipping the first stage with a glitch on console, you bet we tried to reproduce this glitch on emulator, as you can see we didn't succeed, but a run featuring that glitch would save tons of time.

Special Thanks

feos, for his awesome Battletoads & Double Dragon run, the one hit kill trick and most of the style of my run was inspired on his run, but also for feedback on the forum, thank you. PJ, his SDA run is also amazing and his tricks inspired me to find new solutions to solve parts of the run that otherwise would be a lot slower, thank you. FODA and Vatchern, the way I finish some enemies is a carbon copy of their strategies, thank you guys!

Apologies

I said on the forum that I was posting less wips due to people not commenting every time I released a new one; it was childish on my part. Not commenting does not mean not watch or support, I realized that now and so I'm sorry. I hope you have enjoyed the run. See you... mm... well, still don't know which one will be my next run, but whatever it is, without your support it will be meaningless, so see you there!

Suggested Screenshot

[dead link removed]
StageFrames Saved
Dark Volcano722
Hollow Tree52
Speeder Bikes56
Snake Pit522
Tracktors68
Rat's Race1481
Total2901

Nach: Let me start by saying that this is an absolutely amazing TAS. Also, thank you so much for taking a game off my list. I'm especially pleased to see it done on an emulator which doesn't have huge emulation flaws.
It seems the game wasn't hard enough, so you had to up the difficulty with fighting yourself! Segment after segment, you made it look way too easy. Skuzz was completely left in the dust. The Snake Pit was your personal workout room. The Dark Queen after meeting you decided she'd rather play with Billy and Jimmy, they're less violent. Also, best ending, terrific.
I'm accepting this game, and giving the previous one the boot. The spiked boot. Or the concrete fist, whichever works for you.
feos: Processing.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15563
Location: 127.0.0.1
This topic is for the purpose of discussing #3720: Dooty's SNES Battletoads in Battlemaniacs in 18:19.75
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
That was hilarious all the way through. Easy Yes vote.
Previous Name: boct1584
Joined: 5/12/2009
Posts: 748
Location: Brazil
Easy yes! I was laughing all the time, except for the bonus stages. Nice run!
Post subject: Fast encode
Site Admin, Skilled player (1251)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Fast encode: Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Active player (309)
Joined: 8/21/2012
Posts: 429
Location: France
I vote yes for the entertainment, since I can't really comment on the technical aspects (but obsoleting a run is a good indicator about optimization). This game made me suffer at the time, but I managed to finish it; watching the game suffer in return is... a pleasure ^^ I'll note that surfing on Rash is a nice way to reach the bottom of huge towers.
Joined: 5/24/2004
Posts: 262
Wow. Best TAS of 2012 for me. That was hilarious and very well executed. Yes.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Wow, very nice! You work quite fast. Stage-by-stage comments follow. Stage 1: * I like seeing the variety of moves used for the fighting. It's really a shame there aren't more beat-em-up stages in this game. * The first volcano section looks a little sloppy with all the damage-taking, but I can understand that. It is sort of funny to see the toads take so much abuse and yet barely survive. * I miss playing ping-pong with Rocky, but that fight was incredible. Stage 2: * Fairly good entertainment. There's a lot of carnage at the beginning. * Good job with making the dominos a bit more interesting. I found it nifty to see that you gained score by having the toads attack each other... that would be a good trick in a high-score run. * Question: If you hit the rats in the bonus stage, do they damage you? Does that give you a way to finish the bonus stage faster? Stage 3: * Not much you can do to make this interesting, but you did a pretty good job. I especially liked your playaround in the fastest segment. Stage 4: * Amazing. The playaround in the last room is particularly hilarious. Stage 5: * I'd probably find this stage harder than the Turbo Tunnel in real time, since the graphics are cramped and the directions change all the time. Nothing much you can do about this stage. * However... the stage only ends when Fuzz crosses the line, right? Perhaps you could've made the race a close call at the end for entertainment. Ultimately, it's not really important. * Nothing to say about the dominoes... Stage 6: * I actually prefer this stage without the graphical glitches. The glitches got old in the last run. Here, you can actually see the complexity of the races. * Hooray for Rash as a surfboard! * The Dark Queen fight wasn't really that interesting in the previous run, so I'm glad to see the fight cut short. In short, awesome job. The music of this game rocks too, especially the Bowling Pins bonus stage. Yes vote.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Player (127)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
Dooty's gonna be Snes taser of year
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
PJ
He/Him
Joined: 2/1/2011
Posts: 182
Location: Western NY
Wow this is an incredible TAS, Dooty! Very well done! I love the OHKO that is used on Rocky and Dark Queen. Those fights were always pretty boring, in my opinion, so it's nice to see them ended so quickly. I'm amazed we didn't think of that sooner; a similar strategy is used in the other Battletoads games, but I didn't even think of trying it here. Nice find. ^_^ I also feel really dumb for not timing out how long it takes the bonus levels to count down your score. I always just assumed it was longer if you had collected pins/dominoes but I never tested. Haha. The Snake Pit is brilliant. That 'damage boost' in the fourth screen is ingenious. I am very impressed! :D What is the camera bug in the second "checkpoint" of the rat race? Is that because Rash is above the screen and the camera gets confused, or is Pimple actually falling too fast for the screen to keep up? That Dark Queen kill. It is so good. Very easy "Yes" from me. No question. This is a fantastic improvement!!!
Cooljay
He/Him
Active player (396)
Joined: 5/1/2012
Posts: 468
Location: Canada
This was a really good run. Didn't even feel like 18 minutes watching it :P . Enemies were killed quick and the auto scroll stages weren't too bad. Great job and yes vote.
Editor, Expert player (2072)
Joined: 6/15/2005
Posts: 3282
This run is the NES Battletoads TAS that never was. There are a few parts which aren't very interesting to me, but since this run beats the previous, then of course it should be accepted as an improvement. The most interesting part for me was Stage 2, where everything (other than the two players) is killed very fast. Some of them are killed multiple times. Also, the first time I reached the battle with the Dark Queen, I had no clue what happened until I read the submission text.
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
A very nice improvement. Yes vote.
Tub
Joined: 6/25/2005
Posts: 1377
Looking good, another easy yes vote.
m00
Player (118)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
Yes vote! This was great, very entertaining.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Site Admin, Skilled player (1251)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
FractalFusion wrote:
This run is the NES Battletoads TAS that never was.
What does it mean?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 4/24/2012
Posts: 129
Location: Atlanta, GA
Entertaining run. Nice improvements. Yes vote from me.
sack_bot
He/Him
Player (112)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
feos wrote:
FractalFusion wrote:
This run is the NES Battletoads TAS that never was.
What does it mean?
it means the tas that would of hapend if it wasn't for THAT glich
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
Expert player (2467)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
Thank you very much, all of you.
mklip2001 wrote:
the stage only ends when Fuzz crosses the line, right? Perhaps you could've made the race a close call at the end for entertainment.
I hit some obstacles when I was testing this stage and it slowed me down a bit, but the faster you finish, the sooner Fuzz appears at the end. edit: um... thinking about it now, it may be possible to save ~16 frames if you hit the obstacles with Pimple and finish as fast as you can with Rash, this way you would clear the path for Fuzz.
PJ wrote:
What is the camera bug in the second "checkpoint" of the rat race? is Pimple actually falling too fast for the screen to keep up?
I tried to reproduce that glitch a few times, but here's what FODA said about it on the original run's thread;
FODA wrote:
that problem was caused by snes9x emulation, it doesnt properly emulate that level's plataforms and foreground graphics on some parts.
oh, man...
I am old enough to know better, but not enough to do it.
Joined: 6/4/2009
Posts: 893
easy yes vote for a fun and action packed run... but oh boy, it should have been named "battletoads in autoscrollmaniacs"...
Site Admin, Skilled player (1251)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
sack_bot wrote:
it means the tas that would of hapend if it wasn't for THAT glich
And what does THAT mean??
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Expert player (2072)
Joined: 6/15/2005
Posts: 3282
feos wrote:
FractalFusion wrote:
This run is the NES Battletoads TAS that never was.
What does it mean?
I was just joking. I meant that it resembles NES Battletoads, except that this run is far less broken so it shows off a lot more of the game.
Joined: 11/20/2004
Posts: 236
Location: United States
Absolute Yes vote from me on this one! It's just too, too funny! Not to mention extremely well done. :D Also:
Nicos wrote:
it should have been named "battletoads in autoscrollmaniacs"...
I'm glad I wasn't the only one disappointed by the lack of action stages in this game. Needed more action stages, definitely. The original Battletoads was half action, half vehicle stages, after all!
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-
Joined: 5/27/2012
Posts: 70
Location: Wisconsin
total yes vote here and much crisper then the current run this game is real hard and personally without cheating i can only get to the 2nd snake room well done
Expert player (2467)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
Dooty wrote:
break stuff to clear the path for Fuzz on tracktor's stage to save time
Wrong, Fuzz breaks the obstacles with his buzzsaw and he does not slow down doing so.
I am old enough to know better, but not enough to do it.
Site Admin, Skilled player (1251)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Are you going to improve the movie? EDIT: Watched now. I was pretty disappopinted that you didn't redo level 2 and the tunnel. But though the former still looks okay, the tunnel race looks just empty. Also you didn't do any "music moves". Entertainment: 6.5.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.