Alyosha
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jlun2 wrote:
Edition: Windows 10 Home Version 1607 OS Build: 14393.576 How about you?
I have the exact same. ...weird 0_0 EDIT: Ok I reverted the changes I originally made to the designer, so hopefully this resolves issues with the buttons and scroll bars.
Alyosha
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So, did reverting the change fix the problem? feos, jlun2, nrg_zam?
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Alyosha wrote:
So, did reverting the change fix the problem? feos, jlun2, nrg_zam?
Sorry for the late reply, but at the latest interim, the buttons are back for me.
Alyosha
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jlun2 wrote:
Alyosha wrote:
So, did reverting the change fix the problem? feos, jlun2, nrg_zam?
Sorry for the late reply, but at the latest interim, the buttons are back for me.
How about the scroll bars? @feos: In the latest dev build copying/cutting cells isn't working for me and when I do that it just leaves the clipboard empty and pasting doesn't do anything.
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Alyosha wrote:
jlun2 wrote:
Alyosha wrote:
So, did reverting the change fix the problem? feos, jlun2, nrg_zam?
Sorry for the late reply, but at the latest interim, the buttons are back for me.
How about the scroll bars? @feos: In the latest dev build copying/cutting cells isn't working for me and when I do that it just leaves the clipboard empty and pasting doesn't do anything.
Scroll bars seems to appear again, but for GBC core, whenever I misclick and click on this region next to "A" in the interim I get : http://imgur.com/a/guHiw
System.NullReferenceException: Object reference not set to an instance of an object. at BizHawk.Client.EmuHawk.TAStudio.TasView_MouseDoubleClick(Object sender, MouseEventArgs e) at System.Windows.Forms.Control.OnMouseDoubleClick(MouseEventArgs e) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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Alyosha wrote:
In the latest dev build copying/cutting cells isn't working for me and when I do that it just leaves the clipboard empty and pasting doesn't do anything.
I'm not using internal clipboard anymore, which was done to allow cross-instance copy-pasting. I'm not sure if we need that status bar report, but if you want, I can set it up again. Cut/copy/paste works fine for me.
jlun2 wrote:
Scroll bars seems to appear again, but for GBC core, whenever I misclick and click on this region next to "A" in the interim I get : http://imgur.com/a/guHiw
Forgot about it. Fixed now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Modification Problems
Kingdom1232
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Every time I want to make a minor adjustment (Minor movement changes, Flair. Etc) and scroll back after a certain point I end up having to watch the entire game all over again from Power on. I have watched the game play several times from the power on to the last point of commands that I set, Deleted and reentered my bookmarks, gone to the Interim build, did a dummy run of random commands in the game but every time go back to the very beginning, closed and reopened EmuHawk/TAStudio, even restarted my computer. I have been unable to figure out where this point is, this has only begun to have in the last day or two. Although when i close TAStudio I get this Exception text: System.InvalidOperationException: Invoke or BeginInvoke cannot be called on a control until the window handle has been created. at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous) at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args) at BizHawk.Client.EmuHawk.TAStudio.<InitializeSeekWorker>b__b(Object s, ProgressChangedEventArgs e) at System.ComponentModel.BackgroundWorker.OnProgressChanged(ProgressChangedEventArgs e) at System.ComponentModel.BackgroundWorker.ProgressReporter(Object arg)
Working on: Animaniacs (Genesis)
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Put a few markers where you think it's safe to have backup states in the greenzone. When you run out of space and it removes the old states, states near markers should be left be.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Kingdom1232
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Tried many times and each time i select a new Marker the entire game starts at the beginning as if i clicked the Power on marker instead of the one i want. For the time being i will have to work around it until a fix can be made.
Working on: Animaniacs (Genesis)
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When it starts emulating from the beginning, while the greenzone is still there, put a marker. Then further, and so on. The state needs to be there, then the logic is that it won't remove it if there's a marker too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
The8bitbeast
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Would it be possible to add a hotkey for Jump To Marker Frame in TAStudio?
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Doubleclick it in the marker list.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
The8bitbeast
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I know I can double click, but it's getting annoying since I've double clicked the marker list 18,000 times for my current TAS. A hotkey that just does what the existing button under the marker list does would be really useful and save a lot of time.
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I see.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I added that in my local copy, but to use it you need to have the proper marker selected. Is it not a problem? https://yadi.sk/d/aJV0Rn7cyH6P4 Also please describe the tas workflow you're using that requires this feature.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
The8bitbeast
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That's great! Thanks for adding it in. Currently I'm TASing Alex Kidd The Lost Stars. Jumping on different frames affects the lag unpredictably. To optimise this I have to check basically every possible frame to jump. So I set a marker on a frame after jump, check position on that frame, change jump frame, check position again and so on. The same thing goes for choosing when to shoot enemies and balancing lag from the bullet on screen with the enemy on screen.
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Errr, can't that be done by using autorestore? You put emulation to the frame you're checking, scroll the view to where you edit input, enable autorestore (and turboseek if needed), disable follow cursor and go mad with editing. It will always show you the frame you're comparing at, while keeping your view at the frame you're editing. Fundamental technique since the early days of taseditor revamp by AnS. http://www.fceux.com/web/help/taseditor/index.html?SemiautomaticTASing.html I mean, if your troubles can be resolved without this new hotkey, I won't be committing it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
The8bitbeast
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That method should work for most things I'm trying to do. I still think the hotkey would be useful to commit though. I'm not sure if it was due to the hotkey, but I was getting an exception when trying to add a marker.
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What does it say?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
The8bitbeast
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System.NullReferenceException: Object reference not set to an instance of an object. at BizHawk.Client.EmuHawk.MarkerControl.AddMarker(Boolean editText, Nullable`1 frame) at BizHawk.Client.EmuHawk.MarkerControl.AddMarkerToolStripMenuItem_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e)
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Fixed, get the dev build.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Notes to self: When markers are unbinded from input, branch operations shouldn't touch markers. Add jump to branch functionality (aka read-only loading). Move screenshot control below branch view if it covers the latter. Make branch list columns width fit their contents. Allow editing marker #0 if its frame is >0? Set marker zero in all scenarios. This was just bad movie importing that I think I fixed. Better branch number font in cursor column? Too complex atm. Save branch backups when editing branches. Update selection count every time it changes. Double-clicking on existing marker should pop up text edit dialog. Consider cursor position. https://github.com/TASVideos/BizHawk/pull/793
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hetfield90 wrote:
Not sure if I reported either of these already since I deleted the puushes to make room for others, but using the latest build I get this error which crashes BizHawk consistently every 5-10 minutes or so. It happens regardless of what I'm doing as long as TAStudio is open, whether it's loading branches, doing anything else related to TASing, or just playing the game in real time without loading any states or branches. This error, which crashes BizHawk and deletes all branches and savestates, seemed to be related to loading branches at certain points in the game. It happened 3 or 4 times around frame 203000 in this project for Front Mission Series: Gun Hazard, but hasn't occurred since I got past that part.
Do you still have the exception texts for these? I just had a crash that killed my branches and markers. I'm inventing a workaround, which is to save and load greenzone states last when saving and loading the project. That way if it gets corrupted during saving, all but greenzone will already be saved.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
MarbleousDave
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Sometimes button presses get removed in N64 TASes. I think checking for memory leaks is a good idea. I'm not sure when version 1.12 gets released. Sometimes whenever you record from SaveRAM then open TAStudio, an error box appears. Press continue then close and reopen TAStudio and open the recently created tasproj file. While doing this, if you go to frame 0, the SaveRAM data will be lost which will cause a desync.
Alyosha
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System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.SortedList`2.get_Item(TKey key) at BizHawk.Client.Common.TasStateManager.get_InitialState() at BizHawk.Client.Common.TasStateManager.get_Item(Int32 frame) at BizHawk.Client.Common.TasStateManager.GetStateClosestToFrame(Int32 frame) at BizHawk.Client.EmuHawk.TAStudio.StartAtNearestFrameAndEmulate(Int32 frame) at BizHawk.Client.EmuHawk.TAStudio.GoToFrame(Int32 frame) at BizHawk.Client.EmuHawk.TAStudio.TasView_MouseDown(Object sender, MouseEventArgs e) at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e) at BizHawk.Client.EmuHawk.InputRoll.OnMouseDown(MouseEventArgs e) at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Getting this error in NESHawk when trying to use TAStudio. It happens when I hit the '<<' button. Also it seems like 'recording mode' is defaulting to on even though the check box is not checked (if I just open TAStudio and play a movie it deletes all the inputs.)