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Arcree2 wrote:
Hey. i want to TAS with TAStudio but as soon as I want to open any .tasproj files or save them, TAStudio crash. I have BizHawk 2.3. The error is in french and I will try to translate it. An exeption happened in a composant of your application. If you click on "Continue', your application will ignore this error and try to continue. '-10' is not a valid number for 'LargeChange'. 'Large Change' needs to be superior or *this stop here* And after this there is a huge text which I can translate if you want. Help me please, I want to tas again but everytime I try, nothing works x)
Upload it somewhere.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Arcree2
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Ok I know where the error comes from, if you put a marker anywhere on TAStudio, the file will get corrupted
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This info doesn't help us fix it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Arcree2
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The error is this: https://imgur.com/a/Yndj10G When I put a marker on any tasproj file, the error happen, so I can't do anything else than closing BizHawk and when I lauch it again and open the tasproj file, the error will happen and then there is a Fatal error thing which tell me that it will try to save the project
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This info doesn't help us fix it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Arcree2
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I know I'm trying to record what happenned
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Arcree2
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https://youtu.be/ZNlgHTkJenE Error:
************** Texte de l'exception **************
System.ArgumentOutOfRangeException: La valeur de '-10' n'est pas valide pour 'LargeChange'. 'LargeChange' doit être supérieur ou égal à 0.
Nom du paramètre : LargeChange
   à System.Windows.Forms.ScrollBar.set_LargeChange(Int32 value)
   à BizHawk.Client.EmuHawk.InputRoll.RecalculateScrollBars()
   à BizHawk.Client.EmuHawk.MarkerControl.UpdateValues()
   à BizHawk.Client.EmuHawk.MarkerControl.AddMarker(Boolean editText, Nullable`1 frame)
   à BizHawk.Client.EmuHawk.TAStudio.SetMarkersMenuItem_Click(Object sender, EventArgs e)
   à System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   à System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   à System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   à System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   à System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   à System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   à System.Windows.Forms.Control.WndProc(Message& m)
   à System.Windows.Forms.ToolStrip.WndProc(Message& m)
   à System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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Works on my end. Do you have some weird DPI settings? Judging by destroyed windows for markers and branches, you do. See this ticket: https://github.com/TASVideos/BizHawk/issues/1151
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Arcree2
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It looks like it is something like this. My windows is destoyed
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For now there's no workaround for this other than reseting your DPI to 100%. But I dunno how it works on win10, which is the only OS this thing happens on.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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On the latest interim build, do the following: 1. Open a gba game. 2. Start TAStudios 3. Let it play for a while. (Don't need to let the game start, but if you do, it's more noticeable) 4. Under markers, click on the 0th frame with the title "Power on". The emulator will now show a white screen, while lagging every single frame forever. Edit: Additionally, using the "State History Integrity Check" will give: "Bad data between frames 0 and 8", even if you cleared state history.
Post subject: How to get TAStudio running like lsnes
EZGames69
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So I have been trying to help some lsnes users get accustomed to working with BizHawk, and they have issues with how TAStudio works compared to lsnes's movie editor. So I'm wondering if there's ways to make TAStudio run as similar to lsnes as possible, so lsnes users will have an easier time using BizHawk?
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Spikestuff
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Just for the sake of it. I'd like the reverse guide of that. Also if you weren't accustomed to the original (TASEditor) then boy you're in for a treat if you dove head first.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Post subject: Re: How to get TAStudio running like lsnes
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EZGames69 wrote:
So I have been trying to help some lsnes users get accustomed to working with BizHawk, and they have issues with how TAStudio works compared to lsnes's movie editor. So I'm wondering if there's ways to make TAStudio run as similar to lsnes as possible, so lsnes users will have an easier time using BizHawk?
Could you be more specific? What are the features of TAStudio that you need to make more lsnes-like?
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Post subject: Re: How to get TAStudio running like lsnes
nymx
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ThunderAxe31 wrote:
Could you be more specific? What are the features of TAStudio that you need to make more lsnes-like?
EZ basically is referring to the problem that some of us are having when using savestates in the same manner as lsnes, but within bizhawk's TAS Studio. I like lsnes because it doesn't automatically save the state you are in while TASing. In Bizhawk, when you create a savestate (which is redundant in bizhawk, since the tasing tool saves state information to the project file automatically...where all the necessary information to keep track of conditions before and after the current frame). lsnes doesn't do this, which is fine. Creating a savestate in bizhawk works fine, but when you recall one of these savestates...it overwrites previous inputs past the frame where the savestate was created. lsnes, of course, lets you manually manage the savestates so that the automatic process of session information is avoided...leaving a more freer environment and far less crashes. The concept of handling this in Bizhawk is unique, but it crashes a lot with me. As with lsnes, I rarely have had a crash. When it does crash...I've usually put myself in the a situation and caused it myself.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
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FCEUX's taseditor has an option to enforce trimming the movie upon loading a state. Config -> Branches restore entire Movie http://www.fceux.com/web/help/taseditor/index.html?ProgramCustomization.html Please try it and tell if it helps, I can implement it in tastudio easily. As for crashes, grab the latest dev build, and always report all the crashes you're getting: steps to reproduce and stack trace. With no reports, how would they go away, right?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
Please try it and tell if it helps, I can implement it in tastudio easily.
it helps. do it
Post subject: Bizhawk Tastudio
xDenis
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Hi, so i've tried tasing for a while now and i realized that after a while when i want to go back a few frames to change some inputs that tastudio starts seeking from the start of the movie again. Is there any known way of fixing this issue? It's really annoying especially since it happens so often and and it's also annoying when i have to rewatch 30+ minutes almost every time i want to go a few frames back. Especially when the tas is going to be aproximately 3 hours long. (Game: Terranigma SNES) I would really appreciate any help i could get to fix this issue. Thank you, Denis
Post subject: Re: Bizhawk Tastudio
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xDenis wrote:
Hi, so i've tried tasing for a while now and i realized that after a while when i want to go back a few frames to change some inputs that tastudio starts seeking from the start of the movie again. Is there any known way of fixing this issue? It's really annoying especially since it happens so often and and it's also annoying when i have to rewatch 30+ minutes almost every time i want to go a few frames back. Especially when the tas is going to be aproximately 3 hours long. (Game: Terranigma SNES) I would really appreciate any help i could get to fix this issue. Thank you, Denis
Tried developer build?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Bizhawk Tastudio
xDenis
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feos wrote:
xDenis wrote:
Hi, so i've tried tasing for a while now and i realized that after a while when i want to go back a few frames to change some inputs that tastudio starts seeking from the start of the movie again. Is there any known way of fixing this issue? It's really annoying especially since it happens so often and and it's also annoying when i have to rewatch 30+ minutes almost every time i want to go a few frames back. Especially when the tas is going to be aproximately 3 hours long. (Game: Terranigma SNES) I would really appreciate any help i could get to fix this issue. Thank you, Denis
Tried developer build?
Same on dev build. I've got the issue at pretty much every version i ever used for tasing 1.11.7 and all the way up to 2.3 now
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What system then? The usual method to force savestate preservation is to set a marker right after a state, then upon greenzone decay it won't be dropped. But for systems like N64 or PSX you'll quickly run out of capacity if you preserve too many states that way. So go to Metadata - State history settings, and set mem capacity to something higher, and/or decrease state gap divider.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: BizHawk Crashes when I run Gambette movies
EZGames69
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for some reason, trying to load any movie on gambette with TAStudio will instantly crash bizhawk. what's frustrating is it doesnt tell you if it stopped working or even gives you a debug screen, it just straight up closes itself. Link to video Edit: should note that I'm using bizhawk 2.2.1, and this issue has only started happening a few days ago.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Alyosha
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Don’t use 2.2.1 it’s bugged. Use 2.3 for Gambatte , it has numerous improvements .
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Sniq wrote:
feos wrote:
Please try it and tell if it helps, I can implement it in tastudio easily.
it helps. do it
Done. It truncates upon branch load only in Rec mode though, as read-only state-load isn't supposed to truncate it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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jlun2 wrote:
On the latest interim build, do the following: 1. Open a gba game. 2. Start TAStudios 3. Let it play for a while. (Don't need to let the game start, but if you do, it's more noticeable) 4. Under markers, click on the 0th frame with the title "Power on". The emulator will now show a white screen, while lagging every single frame forever. Edit: Additionally, using the "State History Integrity Check" will give: "Bad data between frames 0 and 8", even if you cleared state history.
Does this still happen?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.