MrTASer
He/Him
Player (231)
Joined: 7/3/2021
Posts: 147
Location: Udaipur, Rajasthan, India, God'sBeautifulWorld
When opening the .TASProj :
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentOutOfRangeException: range end < start Parameter name: endInclusive Actual value was -1. at BizHawk.Common.MutableRange`1.Overwrite(T start, T endInclusive) at BizHawk.Client.EmuHawk.InputRoll.IsVisible(Int32 index) at BizHawk.Client.EmuHawk.InputRoll.set_RowCount(Int32 value) at BizHawk.Client.EmuHawk.Cheats.GeneralUpdate() at BizHawk.Client.EmuHawk.ToolManager.UpdateValues[T]() at BizHawk.Client.EmuHawk.ToolManager.UpdateCheatRelatedTools(Object sender, CheatListEventArgs e) at BizHawk.Client.Common.CheatCollection.CheatChanged(Object sender) at BizHawk.Client.Common.CheatCollection.Load(IMemoryDomains domains, String path, Boolean append) at BizHawk.Client.EmuHawk.MainForm.LoadRomInternal(String path, LoadRomArgs args, Boolean& failureIsFromAskSave) at BizHawk.Client.EmuHawk.MainForm.LoadRom(String path, LoadRomArgs args, Boolean& failureIsFromAskSave) at BizHawk.Client.EmuHawk.MainForm.RebootCore() at BizHawk.Client.EmuHawk.MainForm.StartNewMovie(IMovie movie, Boolean record) at BizHawk.Client.EmuHawk.TAStudio.StartNewMovieWrapper(ITasMovie movie) at BizHawk.Client.EmuHawk.TAStudio.HandleMovieLoadStuff(ITasMovie movie) at BizHawk.Client.EmuHawk.TAStudio.StartNewTasMovie() at BizHawk.Client.EmuHawk.TAStudio.Engage() at BizHawk.Client.EmuHawk.TAStudio.Tastudio_Load(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at BizHawk.Client.EmuHawk.FormBase.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- EmuHawk Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/EmuHawk.exe ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- BizHawk.Client.Common Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.Client.Common.dll ---------------------------------------- netstandard Assembly Version: 2.0.0.0 Win32 Version: 4.8.3761.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/netstandard/v4.0_2.0.0.0__cc7b13ffcd2ddd51/netstandard.dll ---------------------------------------- System.ValueTuple Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ValueTuple/v4.0_4.0.0.0__cc7b13ffcd2ddd51/System.ValueTuple.dll ---------------------------------------- BizHawk.Bizware.BizwareGL Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.Bizware.BizwareGL.dll ---------------------------------------- BizHawk.BizInvoke Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.BizInvoke.dll ---------------------------------------- BizHawk.Bizware.DirectX Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.Bizware.DirectX.dll ---------------------------------------- BizHawk.Bizware.OpenTK3 Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.Bizware.OpenTK3.dll ---------------------------------------- BizHawk.Emulation.Common Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.Emulation.Common.dll ---------------------------------------- BizHawk.Emulation.Cores Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.Emulation.Cores.dll ---------------------------------------- BizHawk.Emulation.DiscSystem Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.Emulation.DiscSystem.dll ---------------------------------------- BizHawk.WinForms.Controls Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.WinForms.Controls.dll ---------------------------------------- BizHawk.Common Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.Common.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- Newtonsoft.Json Assembly Version: 13.0.0.0 Win32 Version: 13.0.1.25517 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/Newtonsoft.Json.dll ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- System.Runtime.Serialization Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.ComponentModel.Annotations Assembly Version: 4.2.1.0 Win32 Version: 4.6.26515.06 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/System.ComponentModel.Annotations.dll ---------------------------------------- System.ComponentModel.DataAnnotations Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ComponentModel.DataAnnotations/v4.0_4.0.0.0__31bf3856ad364e35/System.ComponentModel.DataAnnotations.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Drawing.Common Assembly Version: 4.0.0.2 Win32 Version: 4.6.29719.01 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/System.Drawing.Common.dll ---------------------------------------- LuaInterface Assembly Version: 2.0.4.17997 Win32 Version: 2.0.4.17997 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/LuaInterface.dll ---------------------------------------- System.Collections.Immutable Assembly Version: 5.0.0.0 Win32 Version: 5.0.20.51904 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/System.Collections.Immutable.dll ---------------------------------------- System.Net.Http Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.dll ---------------------------------------- Cyotek.Drawing.BitmapFont Assembly Version: 1.0.0.0 Win32 Version: 2.0.2.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/Cyotek.Drawing.BitmapFont.dll ---------------------------------------- System.Memory Assembly Version: 4.0.1.1 Win32 Version: 4.6.28619.01 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/System.Memory.dll ---------------------------------------- SlimDX Assembly Version: 4.0.13.43 Win32 Version: CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/SlimDX.dll ---------------------------------------- OpenTK Assembly Version: 3.3.2.0 Win32 Version: 3.3.2 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/OpenTK.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- System.Runtime.CompilerServices.Unsafe Assembly Version: 5.0.0.0 Win32 Version: 5.0.20.51904 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/System.Runtime.CompilerServices.Unsafe.dll ---------------------------------------- Virtu Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/Virtu.dll ---------------------------------------- Microsoft.CSharp Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll ---------------------------------------- PresentationFramework Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.dll ---------------------------------------- WindowsBase Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll ---------------------------------------- PresentationCore Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll ---------------------------------------- System.Xaml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xaml/v4.0_4.0.0.0__b77a5c561934e089/System.Xaml.dll ---------------------------------------- System.Dynamic Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- Anonymously Hosted DynamicMethods Assembly Assembly Version: 0.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- System.IO.Compression Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
When opening the movie :
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.AggregateException: One or more errors occurred. ---> System.InvalidOperationException: VirtualAlloc() returned NULL at BizHawk.BizInvoke.MemoryBlockWindowsPal..ctor(UInt64 size) at BizHawk.BizInvoke.MemoryBlock..ctor(UInt64 size) at BizHawk.Client.Common.ZwinderBuffer..ctor(IRewindSettings settings) at BizHawk.Client.Common.ZwinderStateManager.UpdateBuffer(ZwinderBuffer buffer, RewindConfig newConfig, Boolean keepOldStates) at BizHawk.Client.Common.ZwinderStateManager.UpdateSettings(ZwinderStateManagerSettings settings, Boolean keepOldStates) at BizHawk.Client.Common.ZwinderStateManager..ctor(ZwinderStateManagerSettings settings, Func`2 reserveCallback) at BizHawk.Client.Common.TasMovie..ctor(IMovieSession session, String path, IQuickBmpFile quickBmpFile) at BizHawk.Client.Common.MovieSession.Get(String path) at BizHawk.Client.EmuHawk.PlayMovie.PreLoadMovieFile(HawkFile hf, Boolean force) at BizHawk.Client.EmuHawk.PlayMovie.AddMovieToList(String filename, Boolean force) at BizHawk.Client.EmuHawk.PlayMovie.<>c__DisplayClass22_0.<ScanFiles>b__0(Int32 i) at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>) --- End of inner exception stack trace --- at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.For(Int32 fromInclusive, Int32 toExclusive, Action`1 body) at BizHawk.Client.EmuHawk.PlayMovie.ScanFiles() at BizHawk.Client.EmuHawk.PlayMovie.PlayMovie_Load(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ---> (Inner Exception #0) System.InvalidOperationException: VirtualAlloc() returned NULL at BizHawk.BizInvoke.MemoryBlockWindowsPal..ctor(UInt64 size) at BizHawk.BizInvoke.MemoryBlock..ctor(UInt64 size) at BizHawk.Client.Common.ZwinderBuffer..ctor(IRewindSettings settings) at BizHawk.Client.Common.ZwinderStateManager.UpdateBuffer(ZwinderBuffer buffer, RewindConfig newConfig, Boolean keepOldStates) at BizHawk.Client.Common.ZwinderStateManager.UpdateSettings(ZwinderStateManagerSettings settings, Boolean keepOldStates) at BizHawk.Client.Common.ZwinderStateManager..ctor(ZwinderStateManagerSettings settings, Func`2 reserveCallback) at BizHawk.Client.Common.TasMovie..ctor(IMovieSession session, String path, IQuickBmpFile quickBmpFile) at BizHawk.Client.Common.MovieSession.Get(String path) at BizHawk.Client.EmuHawk.PlayMovie.PreLoadMovieFile(HawkFile hf, Boolean force) at BizHawk.Client.EmuHawk.PlayMovie.AddMovieToList(String filename, Boolean force) at BizHawk.Client.EmuHawk.PlayMovie.<>c__DisplayClass22_0.<ScanFiles>b__0(Int32 i) at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<--- ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- EmuHawk Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/EmuHawk.exe ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- BizHawk.Client.Common Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.Client.Common.dll ---------------------------------------- netstandard Assembly Version: 2.0.0.0 Win32 Version: 4.8.3761.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/netstandard/v4.0_2.0.0.0__cc7b13ffcd2ddd51/netstandard.dll ---------------------------------------- System.ValueTuple Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ValueTuple/v4.0_4.0.0.0__cc7b13ffcd2ddd51/System.ValueTuple.dll ---------------------------------------- BizHawk.Bizware.BizwareGL Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.Bizware.BizwareGL.dll ---------------------------------------- BizHawk.BizInvoke Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.BizInvoke.dll ---------------------------------------- BizHawk.Bizware.DirectX Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.Bizware.DirectX.dll ---------------------------------------- BizHawk.Bizware.OpenTK3 Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.Bizware.OpenTK3.dll ---------------------------------------- BizHawk.Emulation.Common Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.Emulation.Common.dll ---------------------------------------- BizHawk.Emulation.Cores Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.Emulation.Cores.dll ---------------------------------------- BizHawk.Emulation.DiscSystem Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.Emulation.DiscSystem.dll ---------------------------------------- BizHawk.WinForms.Controls Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.WinForms.Controls.dll ---------------------------------------- BizHawk.Common Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/BizHawk.Common.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- Newtonsoft.Json Assembly Version: 13.0.0.0 Win32 Version: 13.0.1.25517 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/Newtonsoft.Json.dll ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- System.Runtime.Serialization Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.ComponentModel.Annotations Assembly Version: 4.2.1.0 Win32 Version: 4.6.26515.06 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/System.ComponentModel.Annotations.dll ---------------------------------------- System.ComponentModel.DataAnnotations Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ComponentModel.DataAnnotations/v4.0_4.0.0.0__31bf3856ad364e35/System.ComponentModel.DataAnnotations.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Drawing.Common Assembly Version: 4.0.0.2 Win32 Version: 4.6.29719.01 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/System.Drawing.Common.dll ---------------------------------------- LuaInterface Assembly Version: 2.0.4.17997 Win32 Version: 2.0.4.17997 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/LuaInterface.dll ---------------------------------------- System.Collections.Immutable Assembly Version: 5.0.0.0 Win32 Version: 5.0.20.51904 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/System.Collections.Immutable.dll ---------------------------------------- System.Net.Http Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.dll ---------------------------------------- Cyotek.Drawing.BitmapFont Assembly Version: 1.0.0.0 Win32 Version: 2.0.2.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/Cyotek.Drawing.BitmapFont.dll ---------------------------------------- System.Memory Assembly Version: 4.0.1.1 Win32 Version: 4.6.28619.01 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/System.Memory.dll ---------------------------------------- SlimDX Assembly Version: 4.0.13.43 Win32 Version: CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/SlimDX.dll ---------------------------------------- OpenTK Assembly Version: 3.3.2.0 Win32 Version: 3.3.2 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/OpenTK.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- System.Runtime.CompilerServices.Unsafe Assembly Version: 5.0.0.0 Win32 Version: 5.0.20.51904 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/System.Runtime.CompilerServices.Unsafe.dll ---------------------------------------- Virtu Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///D:/Games/BizHawk-2.8-win-x64/dll/Virtu.dll ---------------------------------------- Microsoft.CSharp Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll ---------------------------------------- PresentationFramework Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.dll ---------------------------------------- WindowsBase Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll ---------------------------------------- PresentationCore Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll ---------------------------------------- System.Xaml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xaml/v4.0_4.0.0.0__b77a5c561934e089/System.Xaml.dll ---------------------------------------- System.Dynamic Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- Anonymously Hosted DynamicMethods Assembly Assembly Version: 0.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- System.IO.Compression Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
My TASing channel ; My MUSIC channel ; My SoundCloud ; My HomePage ; Music Composer ; Mr.TASer#5922 VCop 2 TAS completed, but in a completely different way ; And SMB - GAGOTO (WL) TAS COMPLETED TILL W-4 ; Some more...
Emulator Coder, Judge, Experienced player (729)
Joined: 2/26/2020
Posts: 776
Location: California
Sounds like something is just going wrong with the cheat list when loading a new ROM up for the first error. The second error is just you ran out of memory somehow?
MrTASer
He/Him
Player (231)
Joined: 7/3/2021
Posts: 147
Location: Udaipur, Rajasthan, India, God'sBeautifulWorld
Just some time ago, I found that if I open TAS Studio first and then load the cheat list without playing it, then in somehow works.
My TASing channel ; My MUSIC channel ; My SoundCloud ; My HomePage ; Music Composer ; Mr.TASer#5922 VCop 2 TAS completed, but in a completely different way ; And SMB - GAGOTO (WL) TAS COMPLETED TILL W-4 ; Some more...
Joined: 2/24/2022
Posts: 15
Location: Rio de janeiro
Would like to know why the BizHawk 2.8 MSX emulator does not run metal gear and metal gear 2 ?
Emulator Coder, Judge, Experienced player (729)
Joined: 2/26/2020
Posts: 776
Location: California
marcelo wrote:
Would like to know why the BizHawk 2.8 MSX emulator does not run metal gear and metal gear 2 ?
https://tasvideos.org/Forum/Topics/24132?CurrentPage=1&Highlight=520472#520472
Joined: 2/24/2022
Posts: 15
Location: Rio de janeiro
CasualPokePlayer wrote:
marcelo wrote:
Would like to know why the BizHawk 2.8 MSX emulator does not run metal gear and metal gear 2 ?
https://tasvideos.org/Forum/Topics/24132?CurrentPage=1&Highlight=520472#520472
thanks
Player (155)
Joined: 3/15/2013
Posts: 11
Location: Australia
Am getting a desync on my Shane Warne Cricket 99 PSX TAS. My later states work fine but if i replay the tas from start it desyncs halfway through :(
Emulator Coder, Judge, Experienced player (729)
Joined: 2/26/2020
Posts: 776
Location: California
Are you using the Nymashock core or the Octoshock core? The latter is known to have desyncs, the former should be desync proof.
Player (155)
Joined: 3/15/2013
Posts: 11
Location: Australia
Nymashock (which i assume is default, i haven't changed this setting)
Emulator Coder, Judge, Experienced player (729)
Joined: 2/26/2020
Posts: 776
Location: California
What version of BizHawk are you using?
Player (155)
Joined: 3/15/2013
Posts: 11
Location: Australia
2.8.0.0 (downloaded april 2022) One thing i've found is that bizhawk is saying some of my firmware is bad. The game im playing is PAL
Emulator Coder, Judge, Experienced player (729)
Joined: 2/26/2020
Posts: 776
Location: California
Ah, I suspect you actually did use Octoshock. Nymashock has extra validation checks against incorrect BIOS files and thus rejects such BIOS files. Octoshock does not have these checks, so BizHawk recovers by falling back to Octoshock. Using the correct BIOS files should result in Nymashock being used. Also, your firmware is not bad per se, but it comes from an older revision of a US console than what the PSX cores target, so it is just "unacceptable." It's reported as unknown for the EU slot as this is a US bios not an EU bios.
Player (155)
Joined: 3/15/2013
Posts: 11
Location: Australia
Ahh ok. Yeah i can see under Emulation it had loaded Octoshock despite the setting under Config>cores>psx being set to Nymashock. I loaded a Eu bios and it still read "bad" under firmware, but it seems to have loaded nymashock core now(when i start a new tastudio project). Hmmmm well probably time to redo entire TAS we will see how much of it is resyncable. Thanks for the help
Player (155)
Joined: 3/15/2013
Posts: 11
Location: Australia
How do i stop bizhawk automatically adjusting the window size during certain loading points with PSX, seems to have started doing it since changing to the Nymashock core.
YoshiRulz
Any
Editor, Emulator Coder
Joined: 8/30/2020
Posts: 106
Location: Sydney, Australia
Cakemaphoneige wrote:
How do i stop bizhawk automatically adjusting the window size during certain loading points with PSX, seems to have started doing it since changing to the Nymashock core.
See https://github.com/TASEmulators/BizHawk/issues/3410
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
Player (155)
Joined: 3/15/2013
Posts: 11
Location: Australia
Yeah I'm having the exact same problems as that post. Applying a custom size fix's most of the problems, but then yeah it then spawns the top menu bar out of windows bounds and you have to do a bunch of witchcraft to get it back in bounds. Not the worst thing i've had to deal with when tas'ing (there's always something) but is annoying. Edit: Dragging the bottom edge of the window down to the bottom edge of the screen will get windows to do the auto resize thing and solve the problem the quickest, making this a slight inconvenience.
nymx
He/Him
Editor, Judge, Expert player (2231)
Joined: 11/14/2014
Posts: 929
Location: South Pole, True Land Down Under
I need help understanding a command line prompt issue. I had a setup that runs a batch file to open up multiple instances of Bizhawk. Well, I moveed over to Bizhawk 2.9 and I couldn't get it to work anymore. I went back to 2.8, and now the problem persists. Is something getting written to a registry that would affect this? This is really depressing, since I can't understand why this won't work anymore. The synopsis is below: I'm using this command line: EmuHawk.exe --lua="C:\XXXXX\BOT.lua" --movie="c:\XXXXXX\Movie.tasproj" "C:\XXXXX\romname.rom" The problem is, when the emulator is brought up, TASStudio is making me convert the loaded project over to a new one. "Cancel" just stops the process. "Yes" or "No" just does it anyway. This newly created project doesn't have savestate information or markers. How can I get around this? I've tried using Powershell, but for some odd reason "SendKeys" will not activate the menu options (I tried on other applications and it works).
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Editor, Judge, Expert player (2231)
Joined: 11/14/2014
Posts: 929
Location: South Pole, True Land Down Under
Nevermind. I decided to download the code and recompile it without the convert routine in it. It works fine now.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Darth_Marios
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Joined: 5/11/2015
Posts: 109
I dont remember a thing (even if its not stated nowhere): 2.9 and newer doesnt work on windows 8? Because i've installed everything but hawk keeps to not working...
Emulator Coder, Judge, Experienced player (729)
Joined: 2/26/2020
Posts: 776
Location: California
Windows 8 (not 8.1) doesn't have the required .NET Framework version for the latest versions of BizHawk. Even then you probably should just update it to at least Windows 10 here if not just for security.
Editor, Player (69)
Joined: 6/22/2005
Posts: 1050
Based on my experiences, the last version that does work on Windows 8 is 2.4.0.
Current Projects: TAS: Wizards & Warriors III.
Darth_Marios
He/Him
Joined: 5/11/2015
Posts: 109
Ah yes, now i can confirm: 2.4 is the latest version working on Windows 8. By the way, i was testing a segmented longplay on 2.3.2 (and 2.4) of Bugs Bunny Lost in Time (PAL version) and the game freeze at Sam's Cave level. Its sad that the most accurate emulator ruins my run that way after 1 hour of recording :/
Dimon12321
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Editor, Reviewer, Experienced player (596)
Joined: 4/5/2014
Posts: 1217
Location: Romania
Darth_Marios wrote:
By the way, i was testing a segmented longplay on 2.3.2 (and 2.4) of Bugs Bunny Lost in Time (PAL version) and the game freeze at Sam's Cave level. Its sad that the most accurate emulator ruins my run that way after 1 hour of recording :/
And you think, Windows 8 is the root cause of it?
TASing is like making a film: only the best takes are shown in the final movie.
Darth_Marios
He/Him
Joined: 5/11/2015
Posts: 109
Dimon12321 wrote:
Darth_Marios wrote:
By the way, i was testing a segmented longplay on 2.3.2 (and 2.4) of Bugs Bunny Lost in Time (PAL version) and the game freeze at Sam's Cave level. Its sad that the most accurate emulator ruins my run that way after 1 hour of recording :/
And you think, Windows 8 is the root cause of it?
No, because i used a W8 compatible build (obviously). Anyway, you know if its possible to import a old build savestate into a new one? (im looking to continue in the latest build, after i'll pass to W10 - sooner or later...)
YoshiRulz
Any
Editor, Emulator Coder
Joined: 8/30/2020
Posts: 106
Location: Sydney, Australia
Darth_Marios wrote:
Anyway, you know if its possible to import a old build savestate into a new one?
Not directly, but you can copy SaveRAM if the game has that.
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.