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This is an improvement of 3326 frames over my published run; #3268: Dooty's PSX Oddworld: Abe's Oddysee in 42:55.85 . The improvement comes from a new glitch, the death delay trick, and some small optimizations.

Emulator Settings

  • Bios: SCPH1001.bin
  • Graphics: P.E.Op.S. Soft Driver 1.4 (Abe's Games Fix enabled)
  • Sound: TAS Sound Plugin 0.2 (any other causes a desync)
  • Controller 1 e 2: Segu Direct Pad Pro Driver 0.4
  • CD Rom: TAS ISO Plugin 0.2

Game Objectives

  • Bad Ending
  • Heavy Glitch Abuse

Dooty's Comments

Samlaptop PM'd me some time ago to tell me about the death delay trick. At that time I was inclined to only run SNES games, but since I was having some trouble with one of my SNES runs I decided to take a break and include the new trick on Oddworld. And as always, I hope you enjoy.

Gitches and Oddities

Auto Turn Delay

Climb a ledge or Elum facing the wrong direction, then run as soon as Abe starts to turn.

Stop & Turn

Normally when you're rolling along, if you release the directional pad for one frame and hold it again Abe unroll out into a walk, but if you press to turn the other way just when Abe wants to unroll he'll suddenly stop & turn. Combining it with the above trick and Abe will jump/fall backwards. While jumping he will pass through any wall in the game, also, Abe can survive any size drop because the game just thinks he's doing a simple jump up & down.

Infinite Pick Up

Hold the Square button near a grenade, rock or meat then keep turning around.

Screen Boundary

While running, turn around before Abe reaches the next screen then stop.

Ghostly Elum

Do an Auto Turn Delay glitch with Elum near a flying mine or order bomb.

Walk Through Walls

While riding Elum, run towards a wall by pressing R1 and when you're about to bump release R1.

Death Delay

By timing your jumps it is possible to delay Abe’s death. In real time it’s done like this; throw a grenade upwards, wait for it to stop bouncing and hold Triangle.

Stage by Stage

RuptureFarms

Without those Mudokons to rescue, it's just run right for justice right? Well, not quite.

StockYard Escape

Almost the same strategy used on the 100% run, even the auto turn delay at the end.

Monsaic Lines

The only change here was the order of the next stages, I'll do Paramonia first this time. Also, the auto turn delay used in the SDA run was included.

Paramonia

Better beehive section and this stage is now 244 frames faster than its 100% counterpart. Again, the SDA run helped with a little improvement on one of the lifts.

Paramonian Temple

Nothing much new here since there's only one door with Mudokons in it to avoid. The death delay used here is more for entertainment than speed as Abe must turn off the glitch to complete Paramonian Nests.

Paramonian Nests

Jumping on a well cancels the death delay glitch, but it is time consuming and negates the time saved by the trick. I left it in the run just for the novelty.

Scrabania

The entire stage was reused, just some less frames of lag here and there.

Scrabanian Temple

The two lower right doors have Mudokons in it, so I redid only those stages. And again, the SDA inspired a lot of new improvements here.

Scrabanian Nests

Despite being a really complex stage, it sync'd perfectly with the new run.

StockYard Return

Looks like the security system has been upgraded since the last time Abe passed through. Guess what? Yeah, the SDA run was better than my last run, so it was improved.

RuptureFarms 2

The only Mudokon rescued on the entire run, also the death delay trick shows its true potential here.

Zulag 1, 2, 3 and 4

It was not possible to reuse any of those stages, so they're all new. Well, only 1,3 and 4, the Zulag 2 was completely skipped this time.

Board Room

That's it, just one more lever to pull and Abe will be rewarded as a true shmuck he is.

Special Thanks

Samlaptop, for bringing the death delay trick to my attention. His SDA run is amazing, and as you can see, gave me lots of new strategies, thank you.

Suggested Screenshot

Frame 54605 I guess

Dooty: Movie file replaced, the new one is 8152 frames faster.
FractalFusion: Accepted as a Moon publication to obsolete the current published run.
Dooty: I'm deeply sorry, but new strategies have been found after the acceptance of this run, I apologize for the trouble but I'm cancelling this run.


Samtastic
He/Him
Player (154)
Joined: 11/30/2012
Posts: 778
Happy new year Odd fans! http://www.youtube.com/watch?v=d4x32mf_DO0 edit: Dooty, you need to add the 'Stop turn/jump backwards' glitch to your list of glitches. You can add this more detailed description from Sligfantry's Exodus run: you can have Abe move sideways when dropping down or make him jump through walls. The stop-turn trick is having Abe suddenly stop rolling, stand up and turn around. Normally when you're rolling along, if you press x (the fart button) he'll unroll out into a walk, but if you press to turn the other way just when Abe wants to unroll he'll suddenly stop & turn. The timing needs to be precise to pull it off, so it can be quite tricky to do. Now, if you do the ledge glitch first and then the stop-turn Abe will do the delayed action but move sideways (in the direction you were rolling) while performing it. So after glitching through a floor and dropping he'll continually move diagonally while falling, and when jumping up he'll move two steps to one side or continue diagonally if done next to a drop. The great thing about the jump one is that while doing this sideways movement he can go through walls (but not slamdoors). Also, Abe can survive any size drop because the game just thinks he's doing a simple jump up & down.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
Expert player (2469)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
Thank you, Samlaptop. The submission is up to date now :)
I am old enough to know better, but not enough to do it.
Samtastic
He/Him
Player (154)
Joined: 11/30/2012
Posts: 778
It's Monsaic Lines not Mozaic Lines.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
Expert player (2469)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
Yeah, my bad. Pretty much like the use of "optimised" instead of optimized, but I'm trying to memorize more English words as I find them. edit: okay, fixed and "memorised" :)
I am old enough to know better, but not enough to do it.
Samtastic
He/Him
Player (154)
Joined: 11/30/2012
Posts: 778
You forgot the N on Monsaic.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
Active player (309)
Joined: 8/21/2012
Posts: 429
Location: France
Watching the AI being ridiculed is what I liked the most. But there are also nice glitches and strange but interesting techniques. Yes :D
Expert player (2469)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
@ Slamlaptop; Ha, ha, you're right. Those programmers should have used an easier name on that stage... what the heck is Monsaic anyway?
I am old enough to know better, but not enough to do it.
Editor, Expert player (2079)
Joined: 6/15/2005
Posts: 3282
Interesting TAS. Syncs with version 1.0 as antd described above. However, I noticed something weird. The part at about 27 minutes and 20 seconds is where the player appears to destroy the entire screen with a Windows Paint™ beam. Is it really supposed to look like that?
Post subject: Windows Paint beam
Joined: 3/18/2006
Posts: 971
Location: Great Britain
"windows paint beam" made me chuckle immensely :D It's supposed to look like thin lines of blue electricity, as opposed to blocks of solid black.
Editor, Expert player (2079)
Joined: 6/15/2005
Posts: 3282
OK, I see what it is supposed to be. The blue electricity shows up using TAS Soft Graphics Plugin 0.2 (and possibly other graphics plugins). It seems possible to crop that part and overlay it into the encode that uses P.E.Op.S. Soft Driver 1.4.
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2791
Location: The dark corners of the TASVideos server
om, nom, nom
Expert player (2469)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
I'm thankful to all the people who spend their free time to watch and vote on this run, thanks also to FractalFusion for the acceptance of my run, but a new strategy developed by Samlaptop obsoleted this run by 1614 frames. It's not possible to hex edit the improvements, so a new run will be made soon. Sorry about that.
I am old enough to know better, but not enough to do it.