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for my own reference, there is a 34 frame gap between first roll input and second roll input A on frame 24 (rolling), A again on Frame 58 to start next roll Link to video After completing this area, near the middle of the puzzle I realized rolling more often was faster by a good amount of frames. So I will be going back through and i'll show a comparison video, it wouldnt be too much faster than this video since I did start rolling about 40 seconds in.
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Link to video Here it is 33 frames faster lol.
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Warepire
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Never seen that clip before. Great job on the TAS so far.
Joined: 6/21/2014
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Fantastic job so far. On top of doing the rewind trick closer to the wall which I know you've already managed, you should also roll when you land at 14:10. You do this by holding down the jump button if you didn't know.
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Asco wrote:
Fantastic job so far. On top of doing the rewind trick closer to the wall which I know you've already managed, you should also roll when you land at 14:10. You do this by holding down the jump button if you didn't know.
5 Frames saved by rolling, only bad part about the roll is that you roll forward only(ive been trying to roll towards the door but no dice).
Patashu
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I am getting excited for this TAS!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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solarplex wrote:
5 Frames saved by rolling, only bad part about the roll is that you roll forward only(ive been trying to roll towards the door but no dice).
Great! Yeah there's no way to change the direction of the roll, when taking a drop you will roll whatever way you're facing. I actually discovered a way to cancel rolls mid animation, but I didn't think it had any use. I don't know if it works on rolls after drops, I've only done it with normal rolls. I'll upload a vid later of it, it might save a few frames. By the way, on the palm tree jump in the next area it's possible to jump all the way into the spiky area without vaulting over the railing first, if you gain enough height. This should save another second if you get it.
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Here's the Roll Cancel glitch: Link to video Might help you save a few more frames. All you have to do is tap the first person view button while rolling. I couldn't actually replicate your ladder skip though :(.
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Man I need to check this thread quicker lol. Currently I'm in the next area where you trigger the switch to climb up the platform that comes out of the wall(past the palm tree skip). I'll go back and see if it's a big difference. More than likely I will just put it as a Sidenote for the next person to improve my run haha. Edit Alright I tested to see if the cancel glitch works on Dolphin and it doesn't -\ So I guess the emulator doesnt emulate it yet.. So now onto working on seeing if i can get higher on the palm tree. that palm tree angle is the worst to figure out lol.
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I think you missed this jump. Or was it slower or not possible to replicate on Dolphin? Otherwise, this looks great and I'm looking forward to the result even more.
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What was that timer reference at the end? And you missed beating it by about a second? Otherwise it looks really solid! Fantastic job so far.
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Good stuff, a few comments: 1) It's faster to roll up the stairs than run, when you can't wallrun (after palace defense activation). 2) I'm pretty sure it's possible to jump onto the platform directly from the palm tree. 3) like Odongong said, you missed a little timesaver. Things will get very interesting from here on.
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Alright so I just figured out that you can skip opening the door in the corridor before the king fight. Instead of pulling the switch that activates the traps and opens the door, you just ignore it, and do a rewind trick from the last ledge where you normally wallrun over the round saw trap. Rewind trick: Do a vertical jump from the ledge and rewind back to the highest point twice. If you do it right (get the trick with sufficient height) you can walk right through the door and jump into the cutscene. I would upload a video but I just moved and I only have 3G net.
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I always forget about PoPPro's video -_- sigh. Well that's okay. The timer was actually set to the same time, youtube cut my video short. It was just to show I got a 1.29.36 from the end of the cutscene to the start of the cutscene after killing the king. This was just a rough draft kill. The first skeleton fight I took about 5 redo's to get it to where I like. This one will probably be the same. My first attempt at this fight I actually got 2 double blue/purple torpedo kills so I definitely need to do that, so I'll go back and fix the corridor beforehand once I see what you're talking about Asco P
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I will have to explain it more thoroughly then, since it may be a couple of days till I have proper internet. When you first enter the corridor, don't pull the switch just go down the corridor as you normally would after pulling the switch. Climb up, and when you get to the pit before the door (closed since you didn't pull the switch) jump over the spiky pit onto the ledge on the left of it. From here you do a rewind trick with a verical jump like I do in this video: youtube.com/watch?v=5M7ReKX83Lw If you gain enough height on the rewind trick, you can clip through the closed door and jump into the cutscene trigger which is just on the other side of the door.
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Link to video Decided to go back and fix the stairs after activating defense mechanism. Saved 1.19s with rolling and finally optimizing the rewind glitch to perfection. Next up is gonna be the palm tree glitch.. ugh haha :p
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So far with about another 100 attempts i cant seem to get high enough to jump over, the highest ive gotten makes me hit the wall where the gate is. Ill have to see if i can be lower on the tree when i start jumping so that i can possible get a higher jump off the palm tree. This has been the highest I could get so far. In this spot I am closer to the ledge from the palm tree but I am too close because it triggers the cutscene.
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It looks to me like you are high enough there, and just need to be further to the right. I don't really have any suggestions I just know I've managed it.
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Asco wrote:
It looks to me like you are high enough there, and just need to be further to the right. I don't really have any suggestions I just know I've managed it.
It's not possible to move position while jumping between tree and wall ya? I've tried lots of set ups to get it to work. I went ahead up until the King fight but I'll go back and do more and more testing.
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Link to video 4.18s faster! I am now going to spend the rest of the week working on seeing if I can get up the palm tree, if I cant get it by Sunday then I need to move onward.
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Alright I just made the leap over the wall from the palm tree! Bad news bear is that you land into the cutscene from where I am (there was only a 2 frame window to jump the ledge). Will try from another spot now.
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Nice! Too bad about the cutscene, you'll get it eventually. While working on this could yoy do me a favor? I would like to know if inputting walljumps late and early had any effect on the amount of height you gain. Should be pretty easy to see on the palm tree since a small change in height can change your direction completely.
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Seems to be no change in height. Pressing earlier rather than later saves frames (obviously). Example pressing A at 53671 lands you at a height of -18.588 on frame 53714, while pressing A at 53985 lands you at the height of -18.588 on frame 53716.
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