Submission Text Full Submission Page
can download the game here: http://www.uik.jp/craftm.html
  • Emulator used: Hourglass r81
  • in emulator used multimedia timer mode: asynchronous
note: without this option will not run the game in the emulator
  • Take damage to save time
  • Aims for fastest time
about the run: I'm going to start talking about the game that is short and simple and is bound to move the left and right and what is this run is to get the four skills that are:
  • j item: This item allows us to use the blue blocks to jump higher
  • 3 item: This item allows us to jump through walls
  • b item: This item allows us to break some specific blocks
  • arrow cannon item: This item allows us to use the blocks that have arrows that serve to propel us to the address you specify the block or to the left or right.
  • s item: This is the final item is obtained after the above that this serves to give us a key to be entered in the place where the game starts to get to the end of this game.
tricks and glitches used:
  • reverse jump through wall: this small speedtrick serves to jump up walls and back to where the jump took place and notice that we're pushing upward.
  • through the wall: I use this glitch before reaching the end of the game and to do it is to jump over the wall in a very narrow space in which will work through the wall.
note: it may work in other parts of the game.

turska: Judging.

turska: This run is 00:02.11 behind jlun2's WIP two minutes in. For a 5:29.83 run, that's quite notable and warrants rejection for not beating existing records.
Thevlackdemonn2294, while your run was rejected, I'd still like you to provide a DxDiag log as instructed here. It could help resolve sync issues with your potential future work with Hourglass, and also help if someone else happens to run into similar sync issues with Hourglass.

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Thevlackdemonn2294 wrote:
looks good but jlun no use my improvent do not use my improvement after getting the second item look at him starting in the min 1:41 of my TAS Link to video
I can't see the encode, but according to my new WIP I posted, no one has downloaded it and it's only 01:52.83. How the heck did you know whether or not I did what you're talking about if no one has downloaded it? http://tasvideos.org/userfiles/info/6165117882081268 >.>
Editor, Experienced player (608)
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Encode of jlun2's latest WIP: Link to video I can confirm that he is 37-38 frames faster at that point (it's hard to tell exactly whether it's 37 or 38).
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oh ok I thought you had not taken into account that little skip right now I see that your tas is faster than mine so I think it is worth following judging this TAS because from simple point of view it is obviously slower than your tas jlun.
mkTAScommunity website: http://mktascommunity.foromotion.net/ mkTAScommunity youtube channel: http://www.youtube.com/user/mkTAScommunity Working in Wario Land 2 and Wario Land 3 Speedruns NON-TAS My twitch channel: http://www.twitch.tv/vlacksr My hitbox channel: http://www.hitbox.tv/vlackSR
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Thevlackdemonn2294 wrote:
oh ok I thought you had not taken into account that little skip right now I see that your tas is faster than mine so I think it is worth following judging this TAS because from simple point of view it is obviously slower than your tas jlun.
Just curious, can you try playing back this submission again on a different computer to see will it sync? It seems noone else has managed to do so.
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The judge seems to be unable to even run this game in horglass. I also couldn't. jlun2 and Thevlackdemonn2294 (and CoolKirby) could. Can anyone else try?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I tried and failed a while back. I say it gets about half way through the run before it desyncs.
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If it desyncs, try changing the video memory settings or something like that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
If it desyncs, try changing the video memory settings or something like that.
I had trouble playing back the whole thing too. It desyncs half way for some reason.
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Same here. There's a big "DESYNC ERROR" that pops up and the run proceeds to desync.
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Thevlackdemonn2294, could you please provide a DxDiag log as instructed here? It could help solve the desync problems people are having with this run.
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jlun2 wrote:
I can't see the encode
jlun2: Would it help you if I can get you an encode of Thevlackdemonn2294's run that isn't hosted on YouTube?
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
NitroGenesis
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Seeing as how this game can't dump audio it shouldn't be published anyway.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
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jlun2, maybe this can help you: Link to video
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
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Nach wrote:
jlun2, maybe this can help you: <video>
Thanks! Did you encode this? How'd you get it to sync? What I mean is, at 3:29 of the encode, when I play back the input file, I get a desync message and then the ball misses the blue platform, causing it to die. :/
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jlun2 wrote:
Thanks! Did you encode this? How'd you get it to sync? What I mean is, at 3:29 of the encode, when I play back the input file, I get a desync message and then the ball misses the blue platform, causing it to die. :/
It's a re-encode of the author's youtuber.
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jlun2 wrote:
Nach wrote:
jlun2, maybe this can help you: <video>
Thanks!
In the future, if you need access to a video which is only on YouTube to help you make a run, please ask, I'm sure one of us can re-encode it and upload it elsewhere.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
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The game looks pretty boring so I doubt I'd even vote yes on an optimized run.
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