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At TASVideos we typically aim for fastest time. But today, I decided we should mix it up a bit. So I have submitted a movie that aims for longest time.
Since one could simply make a TAS of a non-timed game where the character stands there, I decided that the Longest Time goal needed some basic ground rules:
  • Game must have a timer
  • Do not die
  • Do not complete the game more than once
  • Always make "progress" in the game
And with these goals in mind I present to you, an infinitely long TAS. On a side note, this TAS beats the previous record of longest submission of 41 days by infinity days.
Since it is difficult to encode an infintely long tas, I have decided to Live stream this movie for the duration of its submission life!

How

To achieve a never ending TAS, BizHawk 1.4.1 is required. I coded in a movie parameter called loopoffset. When this is present, BizHawk will loop back to this frame after reaching the end of the movie. In this case, I put LoopOffset 1275 into the movie file. It will play the first 1275 frames, then loop 1276 to the end of the movie endlessly. Now the challenge is simply to find a segment of input such that the game will continue to play!

Verification

I have confirmed sync up to 50 million frames. (It would have kept going but an ill-timed Windows update thwarted my plans!) 50 million was enough for it to completely wrap the lives and score addresses at least once.

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Noxxa: Initially, I figured to just follow my first judge instincts, which is to automatically reject. However, I figure that if I actually watch it, it's probably good enough to accept.
So, I'll just go and watch the run now. When I'm done, I will accept it. Until then, I'll keep it at rejected.

Joined: 1/13/2007
Posts: 335
Hopper262 wrote:
Is there a version of Tetris where the highest speed remains playable, and the RNG can be wrapped in a reasonable timeframe? Seems like that would be the purest example of continuous progress. It wouldn't be as entertaining as this loop, though.
Sega Tetris for system 16 says hi. It generates a 1000 piece looping sequence. If you can bravo on piece 1000 (which is an I), you can loop it forever for sure. max speed is playable, and people maxing out both lines and points do it in real time. and i do think it owuld have some entertainment value.
Joined: 12/19/2007
Posts: 40
Since this is a Gruefood Delight submission, I do think this should have an encode. Obviously it would have to be truncated. All you need to see is one run where the Hammer Bro. died and one where he didn't. Though there is a 10 hour version of Nyan Cat, so you could just let it run that long. Or you could get creative with editing and go all Zeno's paradox on it. (Have a timer onscreen and accelerate the video until you get so fast there's only one blurred frame, calling it "infinite speed" and having the infinity symbol on the clock.)
Patashu
He/Him
Joined: 10/2/2005
Posts: 4017
trlky wrote:
Or you could get creative with editing and go all Zeno's paradox on it. (Have a timer onscreen and accelerate the video until you get so fast there's only one blurred frame, calling it "infinite speed" and having the infinity symbol on the clock.)
^ This would be sick lol
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu