Submission Text Full Submission Page
Did you know you can reach the ending in this game by just letting the attract mode play?

Game objectives

  • Emulator used: FCEUX 2.2.1
  • Reaches the ending without inputting anything
  • There are no dinosaurs, so they aren't being coloured.

Comments

This is practically the reverse of adelikat's SMB2j run which loops indefinitely, as nothing is even input in this TAS.

Conclusion

I'd like to thank SpaceNinja88 for mentioning it when he LP'd this game. This run is also guaranteed to sync in BizHawk or even on a real NES.
Encode: Who needs one.

Suggested Screenshot

That's... really it.
(also, screw the site for not accepting submissions that are zero frames long)

Noxxa: Claiming for judgment.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15564
Location: 127.0.0.1
This topic is for the purpose of discussing #3931: fsvgm777's NES Super Contra 7 "Zero Input" in 00:00.02
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
If only this contained input and wasn't so trivial to produce, this could actually be published as the shortest any% run on the site. But it's sadly not impressive enough to be, since the game does it by itself. Oh, and no vote for the .02 second of no entertainment.
Post subject: super contra 7: YouTube
Joined: 3/18/2006
Posts: 971
Location: Great Britain
fsvgm777
She/Her
Senior Publisher, Player (226)
Joined: 5/28/2009
Posts: 1213
Location: Luxembourg
Silly antd, you know an encode of this wasn't necessary~
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2785
Location: The dark corners of the TASVideos server
om, nom, nom... blech, salty!