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Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
E-mail the programmers...ahahahah...If they saw this... they would think twice before they liberate a new MK
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Indeed. :D I will watch the last link you posted ASAP.
Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
LOL. The Sub-Zero one was just SOOO hilarious!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Twisted_Eye
He/Him
Active player (332)
Joined: 10/17/2005
Posts: 629
Location: Seattle, WA
hahaha the Shang Tsung one was awesome as well, haha so unexpectedly perfect.
Joined: 2/16/2005
Posts: 14
nice glitches. That dancing Shang Tsung one is cool :)
Experienced player (612)
Joined: 4/24/2005
Posts: 612
MKII WIP Thought I might as well post this since I am considering doing a run through playing as Shang Tsung doing, I guess, combos and everyone's fatality. I am up to the fourth level. Let me know what you think. Also it may desync if you speed through it so I would recommend not speeding through. Settings should already be put into place and also let me know if some other settings should be checked since I don't know what they may do to help.
Active player (253)
Joined: 4/24/2005
Posts: 476
Desynchs on Jax round 2. Looked pretty good, but a UMK3 run would be so much more entertaining...it's a damn shame that all it does is desynch.
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
Experienced player (612)
Joined: 4/24/2005
Posts: 612
It does desync but it also plays back fine too. I really don't understand why it does but give it a couple of tries. Edit: I might not consider this run since the desync issue is way out of hand as of now. Edit2: This game pissed me off because it would not playback right and now it does. What causes the randomness?! I might consider finishing up since it can be done. It just requires luck, that's all. Edit3: For those who are interested in seeing what I have done but cannot view the movie without it desyncing horrible: MK II WIP - Up to the Fifth level
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
AWESOME! :D Some thoughts though. In battle 1 I strongly suggest you use the funny glitch fatalities to add some spice to it. Good fight though. ;) In battle 2 you could perhaps have made reptiles invisible fatality? And you can hit the thongue fatality even though you are invisible you know. So you don't have to wait for the morph with Shang to make it! Milenas fatality can be made faster by holding block and press high-kick. So it should only matter of frames! Good movie so far. And I know how hard it is to make a TAS for MK2, so it's super fun to see that someone actually pulled it this far!
Experienced player (612)
Joined: 4/24/2005
Posts: 612
Edit: Actually I think I'll do a straight forward run first just to get an idea of what can be done because I kind of don't feel like playing around I just want to finish this run with what we know now to maybe inspire other people to find even more interesting things. For some reason when I tried to do Reptile's Fatality it just plain wouldn't let me until I retransformed. Edit2: Even if I made a whole video I don't think it could hold out long enough before desyncing. What I have noticed that causes the desyncs is the loading of the next level some times is a couple frames off. I wonder if that is the only problem?
Joined: 4/3/2006
Posts: 269
I can watch the WIP replay no problem -- no desynch issues. It's fun to watch everyone's moves and fatalities. Do we have enough stages to do all of the character's fatalities and stage fatalities ? If anyone is making a UMK3 run, we probably need few runs... to see all of the char's fatalities, friends, mercy, babalities... etc. and stage fatalities. That's a nice WIP, VANDAL. Looking forward to the complete run.
Active player (253)
Joined: 4/24/2005
Posts: 476
The problem with UMK3 is it always desynchs (believe me, I tried to make it not desynch)...
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
Joined: 3/17/2006
Posts: 243
Location: Back to good old Germany
No desynchs for me. Very entertaining WIP!
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
minglw wrote:
It's fun to watch everyone's moves and fatalities. Do we have enough stages to do all of the character's fatalities and stage fatalities ? If anyone is making a UMK3 run, we probably need few runs... to see all of the char's fatalities, friends, mercy, babalities... etc. and stage fatalities.
I don't think it would be fun, atleast not in a TAS point of view, to see all finishing moves with all characters. It would be VERY boring. And there are already movies showing all these already. Just google around a bit. I even think we've got some links in this forum pointing to other sites that provides these. In a TAS it would be more interesting with quick and wicked combos along with some heavy glitched fatalities that are shown in previous previews of what can be done.
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
A neat concept, but I think it would be even more impressive if some glitches were used, the kind shown in the previous examples in this thread. I also prefer to see stage fatalities, but that's just me. There's only so many fights to do.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Experienced player (612)
Joined: 4/24/2005
Posts: 612
Well I think, if I am able to finish this run, I'll do two videos one that demonstrates everyone's fatality (of the better ones they hold) and glitched up fatalities. My problem is desync issues and if they persist I know this video will not be accepted. So let me know if this desyncs: MKII WIP 2 It should desync on the fourth level, first round or on the fifth level, second round.
Joined: 4/3/2006
Posts: 269
VANDAL wrote:
Well I think, if I am able to finish this run, I'll do two videos one that demonstrates everyone's fatality (of the better ones they hold) and glitched up fatalities. My problem is desync issues and if they persist I know this video will not be accepted. So let me know if this desyncs: MKII WIP 2 It should desync on the fourth level, first round or on the fifth level, second round.
For me, it desyns on the fifth level, first round.
Joined: 1/18/2006
Posts: 78
Location: Norway
desync on round 2 vs Rayden. cool fatality vs Jax :D
Joined: 3/17/2006
Posts: 243
Location: Back to good old Germany
Desynched against Jax in the 2nd round although I could watch your previous WIP without problems...
Experienced player (612)
Joined: 4/24/2005
Posts: 612
I think I need to redo it from the second round on the fourth level and then we'll see what happens and whether or not I need to redo it from somewhere else. Edit: I no longer get a desync on level four but I no longer can watch level five. In any case, I think I'll redo the end of level four as I was not satisfied with how long it took to do the fatality. One thing I noticed that stopped the desyncs, when watching it in Read-Only, is saving while it shows Shang Tsung climbing the tower (where it shows who I am going to fight next). Let me know if that is a hoax or not. Edit2: Well its not bullet proof and I still get desyncs on level four. On level three desyncs are still present but I haven't gotten one in a while so I am depicting whether or not to redo level three over again. Edit3: Because people get desyncs on level three I am no matter what going to redo it even if they don't get them now. I have come to this reason because I could do Reptile's fatality quicker and it seems you can't do his reptilian fatality while invisible, at least not in this version (prove me wrong). Edit4: I seem to be getting desyncs while I am creating this run! I'll be doing a combination to morph and it will work on this certain frame but sometimes when I reload and do it again exactly the same on the same frame it doesn't work!? This is getting weird. Nevermind it seems to only happen if I am using turbo and it misses a frame when it shouldn't. Edit5: I think I have found a way to work around desyncs. What I was doing before was watching it with read-only on and safely saving a state to continue off of. Well if instead I watch my movie without read-only on and make a save I am almost guaranteed no desync and should be able to complete this. By almost I mean there will probably be a desync here or there but before I post another WIP I'll have fixed it. Edit6: Okay here's another WIP: Does Desync and Doesn't Desync I revised it so that it won't desync until possibly level four but if it does just reload it and it will work eventually, hell it may even work on the first try.
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
VANDAL wrote:
One thing I noticed that stopped the desyncs, when watching it in Read-Only, is saving while it shows Shang Tsung climbing the tower (where it shows who I am going to fight next). Let me know if that is a hoax or not.
I've found nearly the same thing on my own, but I think it works better when the screen goes black after a fight and no button is pressed. I've managed to watch it as far as the beginning of your battle with Kitana (1st round), but I can't find a way to continue it further no matter what I do. Baraka just swings his blade at the left part of the screen, then jumps and Kitana grabs him in her stun waves.
VANDAL wrote:
I'll be doing a combination to morph and it will work on this certain frame but sometimes when I reload and do it again exactly the same on the same frame it doesn't work!? This is getting weird. Nevermind it seems to only happen if I am using turbo and it misses a frame when it shouldn't.
It seems that either the game engine is so buggy that it doesn't catch the input every time, or Snes9x's emulation of this game is bad. Or something like that.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 3/17/2006
Posts: 243
Location: Back to good old Germany
I got a desynch in the Rayden fight. Savestates didn't solve the problem.
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