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Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
spockybiemmichab wrote:
I got a desynch in the Rayden fight. Savestates didn't solve the problem.
Try making them earlier. The desync may happen in three places during that fight.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced player (614)
Joined: 4/24/2005
Posts: 612
I've revised the fight against Rayden at the point where it usually desyncs and it seems like it no longer desyncs during that fight anymore unless it does in the beginning.
Joined: 1/18/2006
Posts: 78
Location: Norway
I get a desync in second round vs Kitana.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Worked all the way for me. If others have tried fast-forwarding (tab button) at all, even if just between rounds or something, it will most likely desync at some point.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
I think this game needs to be recorded with the "Fake Mute desync workaround" option on, otherwise it won't play back reliably. Also, if "Sync samples with sound CPU" works on your computer, that can help keep synchronization when recording (in my experience, although maybe that is not what really happened and it makes no difference).
Experienced player (614)
Joined: 4/24/2005
Posts: 612
I have been wanting to start over because I didn't feel everything was optimized to the fullest potential. And if what Nitsuja says is right then I could storm right on through this game. I'll make a test run and let you know and don't worry this run will get done one way or another but the chances of it being published are pretty bad at least to me they are. But it seems that the first three levels are bullet-proof as long as there is no speed increase or excessive pausing or something like that. Edit: With the new options set-up there doesn't seem to be any desyncs and you can also speed through the video! I'll keep you posted and I have officially started over and I am already on level 3.
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
This game has been known for quite some time to be a major desynch whore. I haven't checked the WIPs (and I can't do it right now either), but I remember turning off Volume Envelope Height Reading fixing (most of?) the desynch issues, but also makes the music and sfx sound completely crap. Does this movie have that option enabled?
Experienced player (614)
Joined: 4/24/2005
Posts: 612
No,Volume Envelope Height Reading is off and the WIPs you see up there are not the ones that I wrote about. I will post one later when I feel it is good enough (pretty much where I am on the desyncing ones). Edit: The Real First WIP Thanks to Nitsuja's helpful suggestion there should no longer be any desyncs and you'll be able to speed through and use save states to view it. I started over from scratch and it looks pretty good. Any suggestions will be indubitably noted.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
The only sounds I hear messing up are things like explosions and the ending gong not fading out quickly enough. At this is whether or not that "fake mute" option is on or not.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Experienced player (614)
Joined: 4/24/2005
Posts: 612
JXQ wrote:
The only sounds I hear messing up are things like explosions and the ending gong not fading out quickly enough. At this is whether or not that "fake mute" option is on or not.
What makes the difference with the sound is "Volume Envelope Height Reading" which causes desyncs like crazy. Also the levels' background music isn't what it should be but I finish the enemy off before it gets annoying.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Worked perfectly! Nice WIP. Keep em' coming. :)
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
Jax wins the 2nd round here =/ And applies a friendship on 3rd round lol
Joined: 1/18/2006
Posts: 78
Location: Norway
Works all the way, keep it up :) works also without "Sync samples with sound CPU"
Joined: 4/3/2006
Posts: 269
"The Real First WIP" works all the way without desynch. Look forward to the full run. Keep it up, thanks!
Joined: 7/30/2006
Posts: 43
Location: New York
Nice. That was actually enjoyable to watch. I got 0 desynchs.
Experienced player (614)
Joined: 4/24/2005
Posts: 612
Hey, thank you very much for all the compliments everyone. Here's something for all of you, another WIP: Up to Level 8 I tried to do different combos this time around (as you would expect) and if you haven't noticed I'm picking the characters in the order from left to right (excluding Shang Tsung, I'll be using him for the last possible fatality if my math is correct) and I'll be able to do everyone's fatality (I don't know if I mentioned that since I'm lazy to check and I want everyone to know... About the Fatalities).
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Works perfectly! Awesome. :)
Active player (255)
Joined: 4/24/2005
Posts: 476
Excellent, that means UMK3 could be done too. I would do it, but I very much dislike the slot save system that Snes9x uses.
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
atro city - I think you'll get used to it. ;)
Active player (255)
Joined: 4/24/2005
Posts: 476
Yeah, after the countless times I end up having to start over because I loaded the saves in the wrong order (I use a crapload of saves and only 9 seems so limited). I think I'll just wait for the arcade version.
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
The movie did not desync for me. I found it to be quite entertaining. Keep up the good work.
They're off to find the hero of the day...
Joined: 4/3/2006
Posts: 269
VANDAL wrote:
Hey, thank you very much for all the compliments everyone. Here's something for all of you, another WIP: Up to Level 8 .... .
The WIP2 is nice... I like the fight with sub-zero: Got freezed on round 1 in the end --- looks cool. The knock-off-multi-head fatality on round 2 is nice. Keep the good stuff coming.
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Nice WIP...dont desynched for me... I noticed that you didn't use any maximum combo...I don't know if you know... but when you of the one "maximum" combo you fall in the ground...It will probably lose some time... but if you execute it before Finish Him maybe don't waste time... Try this combo if you morph into Mileena again... http://dehacked.2y.net/microstorage.php/info/1893/Mileena%20combo.smv Or this... http://dehacked.2y.net/microstorage.php/info/1894/Mileena%20combo%202.smv
Joined: 7/30/2006
Posts: 43
Location: New York
I liked the frozen round end. That was cool.
Experienced player (614)
Joined: 4/24/2005
Posts: 612
Dark Fulgore wrote:
I noticed that you didn't use any maximum combo...I don't know if you know... but when you of the one "maximum" combo you fall in the ground...It will probably lose some time... but if you execute it before Finish Him maybe don't waste time... Try this combo if you morph into Mileena again...
If I would have known about those before I would have used them... <sigh>. By that, I mean, I am already far ahead of the last time I used Mileena and I am sorry that I will not be using them in any previous fights but I might just use Mileena against Shao Kahn. Anyway I have a FINAL WIP before I submit the finished version. It's up to Kintaro (No, I didn't fight him yet. I want to build up the suspense.) and you'll find the finished version on the workbench when it's done. Once again thank you for the compliments/comments. Edit: I actually don't think it would be possible to continue Mileena's, second, combo after the uppercut because the computer tends to block a lot on Very Hard, even with the slightest recovery time.
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