Joined: 4/23/2013
Posts: 59
I want to know how BizHawk's Genesis core is (in terms of progress). I've tested every game in the Mega Games 10 in 1 and they all worked very well! I tested Sonic 3 and Knuckles (Locked on) and the bottom of the character select is glitched, but I managed to clear the game 100% For reference Mega Games 10 in 1 has Golden Axe Streets of Rage Columns Sonic the Hedgehog The Revenge of Shinobi Super Hang On California Games Flicky Super Monaco GP 2 Ultimate Soccer
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Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
The Genesis Core is still in "beta." I am awaiting the time when it's out of Beta.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Post subject: Re: Genesis BizHawk core
Joined: 10/31/2006
Posts: 134
DecafGrub47393 wrote:
I've tested every game in the Mega Games 10 in 1 and they all worked 100% accurate!
That's a big affirmation to make, you probably just mean they "looked right". Huge difference between looking good (playable) and being 100% accurate, which I doubt Bizhawk's Genesis core will ever achieve (or any of its core). Edit: You can tell that there is not much progress being made to the genesis core lately by looking at http://code.google.com/p/bizhawk/source/list
Post subject: Re: Genesis BizHawk core
Joined: 4/23/2013
Posts: 59
Master of Puppets wrote:
DecafGrub47393 wrote:
I've tested every game in the Mega Games 10 in 1 and they all worked 100% accurate!
That's a big affirmation to make, you probably just mean they "looked right". Huge difference between looking good (playable) and being 100% accurate, which I doubt Bizhawk's Genesis core will ever achieve (or any of its core). Edit: You can tell that there is not much progress being made to the genesis core lately by looking at http://code.google.com/p/bizhawk/source/list
Yes. I did mean looked right
Joined: 4/23/2013
Posts: 59
I tested Beyond Oasis, from 1995 and it failed to get past the file select.
Joined: 3/11/2012
Posts: 149
Location: WI
I believe the following is still true. If it's not, well, someone will point it out anyway: Any of the "compatibility" you see in the current release is not real, as BizHawk is currently using a DLL of the Musashi 68k core instead of the core that vec started writing specifically for BizHawk. This was done so other pieces could be worked on instead of finishing the 68k. For example, he wrote the YM2612 emulation for sound. The remaining work to be done on the 68k will be painful, because a lot of it involves fixing bugs. I took a short look at it at one point, and realized it's much easier said than done. You can't just try and run the Musashi and his 68k core next to each other to see where they get a different result, because it happens almost right away and they're out of sync very often. This isn't necessarily due to accuracy issues, both cores may handle timing differently. From the commit logs linked earlier in this thread, you can see that it hasn't been modified in awhile. I would assume that time or interest plays a factor in this. I'm sure it'll move again at some point, but nobody can really predict when.
Joined: 4/23/2013
Posts: 59
But at least it is not glitched out