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Active player (278)
Joined: 5/29/2004
Posts: 5712
Hmm, nice. I would switch to FCEU for making movies, too, except I have some issues with it: 1. The sound is intolerable at any speed other than 100%, as you said. Sound is very helpful for keeping track of what's happening. 2. I can't choose my own speed setting. What if I don't want 12% or 25%? What if I want 18%? I think it would be better to let the user enter in some speed settings and map them to some keys (like the preset buttons on a car radio), and also have a couple of keys to adjust up and down by 1% from there. 3. Sometimes FCEU unexpectedly crashes on me, and it destroys the entire movie in the process. NOT GOOD. I'm not making any more movies with this until I get that sorted out. I admit the frame counter is nice, but it blocks other messages. I never even tried the frame advancer because I've gotten so used to using 3% speed. So while I always like FCEU for just playing games, I'm going to be wary of making movies with it for some time.
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 7/12/2004
Posts: 146
Location: Dirty South, USA.
I agree about the variable speed thing. I got pretty used to 2% speed in Famtasia, although I only use advance frame now. I also like the idea for the keys to speed/slow by 1%. I've never had FCEU crash on me(crosses fingers). I've had Famtasia crash on me quite a few times, although I only ever lost a second or two of the movie I was working on. I stop recording and backup my run every one or two rooms I do. I do that mainly to check my progress and check for desynchs, which I thankfully have had none of during this run. I just touched down in Tourian at 9:27. It's going very well so far. I don't really like my Ridley/Kraid fights, though. For Ridley, I should have had enough energy to take two hits. I think I could have done the last room in Brinstar without getting hit as much, and possibly gaining more energy. I had to jump the second time during the Ridley fight because the invulnerablity from getting hit runs out a few frames before I could clear him. For Kraid I was stuck with a bad spawn. In my previous run he starts firing his stomach spikes right as I enter the room. In this one I had to wait. I couldn't stun him completely while he still had his spikes in, and nothing I tried doing would change the way he spawned. They slowly inch forward on their own, making my shots hit them and not Kraid, and they also would wind up hitting me. I'm looking forward to the challenge that Tourian poses. It should be fun, in a sick sort of way. ^^ Anyways, here's my progress so far: 1 Item Run Preview
If for honesty, you want apologies, I don't sympathize.
Former player
Joined: 9/26/2004
Posts: 217
Was hoping either you or Arc would pick up on this idea and try it out. Looks solid. Are you gonna have enough missiles, though? I've found that you need 75(ish) to get through the lair. You'll need 20 on the doors leaving you with 68... It's going to be sweet to see your Tourian run, though:)
Former player
Joined: 7/12/2004
Posts: 146
Location: Dirty South, USA.
I counted the number of missles used in Arc's run and in my 100% run. I needed 93 missles for the last door in Brinstar, and through Tourian. It will really suck if I'm wrong, though. ^^ I'm actually more concerned about energy, but I think I can do it. I really wanted to try this out for myself after seeing your run. Err... I just double checked my count, and it's 98... I forgot to count the Brinstar door. Gotta go get some more missles.
If for honesty, you want apologies, I don't sympathize.
Former player
Joined: 9/26/2004
Posts: 217
Heh - been there. My last run, I got to the Brinstar door with exactly 100 and finished with one to spare. I think MB's random, but the Zs take 8 a piece - not negotiable. I think 98 is a good number to shoot for. Would be sweet to finish this with the exact amount. As for energy, I actually made it through the third missile door once with metroids on my rumpus and only lost 4 life. The first one is the toughie. If you make it through that one with more than 5 life, I think you can finish. It'll take a butt-ton of patience though. So happy you're doing this. I'd hate to run through this a 4th time and have it rejected again, but I can't do anything else until this run is published. I appreciate you taking one for the team.
Former player
Joined: 7/12/2004
Posts: 146
Location: Dirty South, USA.
I redid the room after the shaft and got 6 more missles. I came out with a little less energy but I should have enough missles now. Thanks for the encouragement, although I wasn't doing it to "take one for the team." ^^ Hopefully I'll have it done in a day or two. I'm not sure how long Tourian will take. It took around 3 days last time, but I go faster now with experience and with FCEU. Updated Run
If for honesty, you want apologies, I don't sympathize.
Post subject: FCEU crashes
Ambassador, Experienced player (697)
Joined: 7/17/2004
Posts: 985
Location: The FLOATING CASTLE
I've noticed that FCEU crashes when I try to slow the speed below 25% without disabling sound. Disable sound and it's fine, but of course you don't get sound, and the real speed doesn't seem to go lower than about 25% with sound disabled. So I run at 25% with no sound and step through frames when I need precision. With a good key setup this works pretty well.
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
I had FCEU crash on me when I saved, and then unpaused to play slowed down instead of frame by frame while holding the forward key down. This isn't really a problem now, as i'm just stepping through the game frame by frame now. Other than that, I haven't ever had a crash.
Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
I dunno what's up with that, FCEU works fine for me at any speed with sound on. Only major complaint I have is that it tends to desync if you change speed during the movie. And I won't spoil myself until the full run is done. Judging from your other one, it'll be more than worth the wait. =)
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Joined: 8/31/2004
Posts: 298
Location: Falun, Sweden
Zozite Watched your run, most impressive. I liked it even more then your 100% run and that meens alot. Great job.
Bein' away for like five years, and not a single new post in the ZSNES forum... :'-(
Former player
Joined: 7/12/2004
Posts: 146
Location: Dirty South, USA.
Thank you, Mazzic. I'm almost done with the second room in Tourian. I have a feeling you guys are going to like it. I've already suprised myself. I'm should at least be able to get to Mother Brain's room by the end of the night, although, I won't be posting any more previews until I'm finished. Mother Brain's room took me 2 days last time around, but this time I know what I'm doing, so hopefully it should be easier. Tourian is definately going to be the highlight of the run. I still haven't had any problems with desynch. I speed/slow the movie a lot when I'm playing it back, and it's never messed up. Maybe I'm just lucky. I hope I didn't just jynx myself. ^^ Thanks for the comments. Please feel free to point out anything you think I could have done better.
If for honesty, you want apologies, I don't sympathize.
Emulator Coder
Joined: 10/9/2004
Posts: 453
Location: Norway
hmm, can I post even tho I don't have anything to point out that you could possibly do better? :|
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
Mazzic wrote:
Zozite
What, don't you know how to spell misspelled kinds of jade / Sailormoon characters?
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Joined: 8/31/2004
Posts: 298
Location: Falun, Sweden
Boco wrote:
What, don't you know how to spell misspelled kinds of jade / Sailormoon characters?
Due to my horrible knowledge in English I didn't understan what you ment by 100% but I guess I can answer: No.
Bein' away for like five years, and not a single new post in the ZSNES forum... :'-(
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
Explanation: Zoisite is a kind of jade, and Zoicite a character in Sailormoon. Zoizite is a misspeling of that kind of jade / character. Zozite is a misspelling of a misspelling of that kind of jade / character.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Former player
Joined: 9/26/2004
Posts: 217
Way too many representational layers there to sift through there. The NES is just too complicated sometimes.
Former player
Joined: 3/9/2004
Posts: 484
Location: ­­
Because having a name that spelled similarly to some random characters is wrong?
Former player
Joined: 7/12/2004
Posts: 146
Location: Dirty South, USA.
My name is intentionally misspelled.
If for honesty, you want apologies, I don't sympathize.
Former player
Joined: 7/12/2004
Posts: 146
Location: Dirty South, USA.
Completed and submitted. Final time: 11:51. Enjoy. =)
If for honesty, you want apologies, I don't sympathize.
Former player
Joined: 7/12/2004
Posts: 146
Location: Dirty South, USA.
Since the workbench topic has been locked, I'm going to answer a couple of questions that were brought up there.
-ziplock- wrote:
As for the run, do you think this would be faster using the restart sequence after leaving Kraid's? I think by the time you get to the top of the elevator, the game would have restarted, then you would have that small stretch to the first door to get you on top. I'm sure you thought you had used it enough already, but I'm just specualting.
It's 50 frames faster to not restart a second time after Kraid. The fade-in thing takes quite a while.
mazzic wrote:
1.The second time you roll through that tunnel right behind that enemy (hope you get what I aim for) you don't get hit when you jump past it, but you get hit the first time. Why?
Jumping just high enough to get hit forward is faster than jumping completely over it. This must be done to get the Rio offscreen. The Rio and the Zoomer by the door must not be on screen before entering the door, in order to have a "good spawn" on the shaft. If not, zoomers will be in very bad positions for going up the shaft. The second time around I jumped over the zoomer completely just to save energy for the upcoming Tourian.
mazzic wrote:
2. In Tourian, at the first lava hole (or whatever it is) you fell down and got hit without any reason (I guess there is a reason but I don't see it). Explain, please.
It's 4 frames faster to lava hop there. I'm only in the lava for 1 frame, and I take no damage. This is the same trick I used in my 100% run. It's faster because I would have to jump higher to completely clear the pit, and Samus moves 20% slower while jumping.
mazzic wrote:
3. This might be dumb but isn't ti possible to jump lower when you pas over Kraid?
The reason I jumped so early was to get to the other side of Kraid before he shot his spines, so that they would fire to the left. I do this because it took longer for the spines to reach the edge of the screen and disspear on the left side, as he was standing more towards the right. If he fired to the right, the top spine would reappear before I had a chance to stun him.
bisqwit wrote:
If someone submits a movie that "beats" Arc's movie - using the same route and items, but because of using up+a, what should we do?
I guess that it would be necessary to prove it was faster if not using up+a. Two ideas for this: frame counts for every room for both runs, or making a full run, and hex-editing a backup to use up+a. The second would seem like a bit of effort, and might even screw up the randomization.
OmegaFlareX wrote:
I do have a question, though... in the Multiviola room, you kill one of them but you shoot it slowly. Is this the only way to keep it from moving, or can you destroy it by frame-by-framing 8 shots into it before it hits you?
Regular monsters can only be damaged every 8 frames, i think, not sure on the count. Firing faster would simply be wasteful shots. Kraid and Ridley can be damaged every 2 frames. Mother Brain takes quite a long time before it can be damaged again. Monsters have a similar invulnerability after being hit to Samus's. This is very useful at times, because it allows you to pass through an enemy for a few frames after shooting it. I use this on the Ripper at the top of the first shaft, and also in the Multiviola room, and in a few other places as well.
If for honesty, you want apologies, I don't sympathize.
Joined: 5/3/2004
Posts: 1203
I found Zoizite's new movie to be excellent. I thought it was much more entertaining than Arc's Metroid video (and not because of the shortcuts and one item format), though I don't know which one was technically more precise. Zoizite has a good eye for style.
Joined: 8/31/2004
Posts: 298
Location: Falun, Sweden
You sure know what you are doing Zoizite (I spelled it right this time!). Sorry for not being able too wote though, the movie's allready have been accepted. Great work!
Bein' away for like five years, and not a single new post in the ZSNES forum... :'-(
Active player (433)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Wohoo! Bravo, excellent, superb, perfect, nice, sweet, candy, world-class, beautiful, Pamela Andersson, outstanding.. *standing and applauding* Congratulations for this achivement!
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 4/26/2004
Posts: 149
I have three Metroid time attacks on my computer now.
Arc
Editor, Experienced player (769)
Joined: 3/8/2004
Posts: 534
Location: Arizona
Bisqwit wrote:
This movie is faster than Arc's movie, even though it uses an inferior strategy. All because of up+A? Good, good.
It is not all because of Up+A. Using the door glitch is large part of the reason for the better time. I am making a new as fast as possible version that will use the door glitch and Up+A. But I don't think that my old movie should be replaced unless it is beaten using the same conditions (no door glitch and no Up+A). xebra wrote:
I thought it was much more entertaining than Arc's Metroid video (and not because of the shortcuts and one item format),
Uhh, then what was it?
though I don't know which one was technically more precise.
I do; generally it's Zoizite's. In addition to being an excellent timeattacker, Zoizite has a good attitude. :)
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