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Joined: 4/27/2013
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I think your question can be answered by FF or from Smogon. I know Smogon does hella research on RNG seedings for all games.
Post subject: Access Pokémon beyond slot 6 glitch
Joined: 4/8/2011
Posts: 15
There is new potential for a glitched run. Using this glitch (a Pomeg Glitch sub-glitch) originally found by voltage, it's recently been discovered by luckytyphlosion and I that you can corrupt box 1/2 and get Bad EGGs with glitch moves, which you can battle with by having one in the last position of your party. Is it possible for certain glitch moves to allow you to warp? Maybe just by scrolling up we can corrupt important data earlier than the box data and save time. Video.
Post subject: Re: Access Pokémon beyond slot 6 glitch
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Torchickens wrote:
There is new potential for a glitched run. Using this glitch (a Pomeg Glitch sub-glitch) originally found by voltage, it's recently been discovered by luckytyphlosion and I that you can corrupt box 1/2 and get Bad EGGs with glitch moves, which you can battle with by having one in the last position of your party. Is it possible for certain glitch moves to allow you to warp? Maybe just by scrolling up we can corrupt important data earlier than the box data and save time. Video.
0_o The thread also mentioned cloning in FireRed/LeafGreen. :o Also wondering can it be used to glitch yourself event pokemon. Edit: How about the gamecube games? Can this be done there? Can you trade bad egg to there?
Post subject: Re: Access Pokémon beyond slot 6 glitch
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jlun2 wrote:
0_o The thread also mentioned cloning in FireRed/LeafGreen. :o Also wondering can it be used to glitch yourself event pokemon. Edit: How about the gamecube games? Can this be done there? Can you trade bad egg to there?
Cloning in FireRed/LeafGreen requires trading a glitched HP over from Emerald (or another version, but you can exploit the Pomeg glitch in Emerald), unfortunately. When you enter the trade center, your Pokémon's HP isn't changed. Pomeg Berries can only be ground up into Berry Powder in FireRed/LeafGreen, not used to reduce HP EVs. Once you've got a glitch HP Pokemon on FireRed/LeafGreen it's the same basic method though, and it also opens up another glitch that's probably not as useful. I'm not sure if you can glitch yourself event Pokémon, but box data is shared for cursor positions D7-FF. Unfortunately this is also randomized before you enter battle and when you open/close the Pokémon menu, enter warps, etc. To get that cloning glitch to work it's a good idea to have data for most positions in box 1/2 in your session, because otherwise the values will stay at 0 and that can affect the HP of the Pokémon you send out (if so, the game won't let you send them out due to them having no HP). Theoretically, and only in theory, you could force one of the 'post-6' Pokémon to be a legendary, but it would be far fetched. It would require having to force the species as a legendary in the 48 byte data structure but you'd also need the right checksum, and then to make things worse, the values would be randomized. At this point, I don't know the slightest about how the Bad EGG corruptions work, other than the cursor values for corruption ranging from D7-FF. It's probably not possible to trade Bad EGGs to the GameCube games, because I remember there was an error handler for 'hacked' Pokémon, something like "illegal Pokémon can't be traded?" Edit: Forgot to answer the whole of your questions. I don't know if the Pomeg glitch or trading glitched HP Pokémon over there is possible on the GameCube games, sorry. That's an interesting question though.
Joined: 12/29/2007
Posts: 489
Looks like someone got the program counter to jump to an invalid address after opening the summary screen of a glitch Pokemon. Possible arbitrary code exploit in the future? http://forums.glitchcity.info/index.php/topic,6868.45.html (read around a bit, it's pretty interesting) The dynamic RAM thing where values are 'randomly' shuffled around to make cheating harder seems to be a pretty big obstacle.
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Luckytyphlosion has got two of the glitch moves that let you flee from a Trainer battle on a real console and without cheating, so it's definitely viable, yay! That's unless the game doesn't let you enter the Hall of Fame with Bad EGGs or you white out though. The fact that luckytyphlosion got two good glitch moves may suggest they aren't that uncommon. Edit: You can defeat and enter the Hall of Fame with a Bad EGG.
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Torchickens wrote:
Luckytyphlosion has got two of the glitch moves that let you flee from a Trainer battle on a real console and without cheating, so it's definitely viable, yay! That's unless the game doesn't let you enter the Hall of Fame with Bad EGGs or you white out though. The fact that luckytyphlosion got two good glitch moves may suggest they aren't that uncommon. Edit: You can defeat and enter the Hall of Fame with a Bad EGG.
That is absolutely hilarious. I wonder how long would this take to set up? Also, since this is emerald exclusive (mostly), the run would finally be a LOT different than the ruby/sapphire one. :D
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Uh oh: Speedrun applications detected Link to video
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Looks like the same exploit as the "Super Glitch" moves from Gen I: A move whose name doesn't contain a proper end marker, so in displaying it to the screen it overflows too many characters and overwrites some in-battle data.
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Werster has uploaded a video explaining the glitch: Link to video I definitely want to try doing a TAS with this glitch in the future if I have time.
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Apparently you can get a pomeg berry on route 123.
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^According to Bulbapedia and the Pokemon Speedruns Wiki, the earliest place to get them is Route 119 (after the 5th gym).
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hp up is relevant for this glitch?
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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^Not strictly necessary; all you really need is for the Pomeg Berry to drop HP by 2. That simply requires having the right stats, level, etc. Although it's worth noting that normally, a drop of 10 EVs (what the Pomeg Berry does) can't drop HP by 2 unless the user is at least level 41. At any level below that, a 10-EV drop will never lower HP by more than 1. However, prior to Gen V, if the user has more than 100 EVs, a Pomeg Berry will drop them directly to 100, no matter how high they were beforehand. This allows for doing the glitch at theoretically as low as level 3, if you have the time to raise your HP EVs all the way to 255 so that a single Pomeg Berry wipes out 155 of those EVs. Note that an HP Up cannot increase EVs beyond 100.
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I'll be up to taking on this one! Also would this mean that we would possibly have 2 branches for this game? - any% - glitchless
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GoddessMaria15 wrote:
I'll be up to taking on this one! Also would this mean that we would possibly have 2 branches for this game? - any% - glitchless
No one has attempted a glitchless run yet for Emerald here, and it might not even be published due to perhaps not being different enough from the current Ruby run to meet entertainment standards (since it isn't Vaultable). Having a glitched Emerald run alongside a glitchless Ruby run would be really neat to see, so massive thanks for taking it up! Not sure if a third glitchless Emerald run is necessary on top of that, as per above. I'd pay to see an All Gold Symbols run though, although it'll probably be a few decades before anyone decides to optimize that.
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According to luckytyphlosion you can't battle Tate & Liza or possibly do the doubles Steven battle with just the Bad EGG, so that's an obstacle for this run. Maybe you'd need at least two Pokémon with good HP EVs to repeat the glitch. You wouldn't have to do the scrolling again as after healing you could deposit the Bad EGG with the working glitch move and withdraw it again after performing the 'walk around with fainted Pokémon' part of the glitch. Good luck on taking up the run GoddessMaria or mkdasher if he/she does it!
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Zowayix wrote:
I'd pay to see an All Gold Symbols run though, although it'll probably be a few decades before anyone decides to optimize that.
Wait, can you bring a bad egg to battle frontier? :o
Torchickens wrote:
According to luckytyphlosion you can't battle Tate & Liza or possibly do the doubles Steven battle with just the Bad EGG, so that's an obstacle for this run.
Since the glitch turns several pokemon to bad eggs, maybe manipulate it so that 2 or more eggs would have that glitched move?
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jlun2 wrote:
Zowayix wrote:
I'd pay to see an All Gold Symbols run though, although it'll probably be a few decades before anyone decides to optimize that.
Wait, can you bring a bad egg to battle frontier? :o
The Battle Frontier automatically heals your Pokémon between battles thus making it unusable.
Zowayix wrote:
No one has attempted a glitchless run yet for Emerald here, and it might not even be published due to perhaps not being different enough from the current Ruby run to meet entertainment standards (since it isn't Vaultable).
I did attempt a test run for Emerald before the recent discoveries. I had intended to work on the final run, but alas I will have to work on it another time.
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GoddessMaria15 wrote:
jlun2 wrote:
Wait, can you bring a bad egg to battle frontier? :o
The Battle Frontier automatically heals your Pokémon between battles thus making it unusable.
I thought the eggs already had full health. :o Can you bring them to battle frontier anyways?
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I would rather not see glitches be used in the Battle Frontier anyway. That would make the experience cheap.
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jlun2 wrote:
GoddessMaria15 wrote:
jlun2 wrote:
Wait, can you bring a bad egg to battle frontier? :o
The Battle Frontier automatically heals your Pokémon between battles thus making it unusable.
I thought the eggs already had full health. :o Can you bring them to battle frontier anyways?
You can't
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Has somebody given the link to a savefile with a pomeg glitched pkmn already here on the thread?
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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Link to video When you can do glitchy messes like this, I'm sure there's arbitrary code execution somewhere to be found.
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Patashu wrote:
http://www.youtube.com/watch?v=9k49yd4yw0I When you can do glitchy messes like this, I'm sure there's arbitrary code execution somewhere to be found.
That's....actually quite clever. Using sketch to copy the glitch move to allow it in battle faculties. Now I'm curious on what happens if you trade it to ruby/sapphire/gcn games or transfer to d/p/pt. Also
Patashu wrote:
I would rather not see glitches be used in the Battle Frontier anyway. That would make the experience cheap.
Normally, I would've agreed, but given how luck is manipulated in Frontier (everything is determined beforehand), it'll probably be better to do it this way.
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