Post subject: using test frameworks to TAS Android games?
Joined: 5/25/2010
Posts: 30
Location: California
Part of my current job involves running automated test cases on Android applications. We use a program (similar to Robotium) that gets information about the active UI elements on the screen via instrumentation and sends commands accordingly. This got me thinking: would it be possible to use these tools to TAS Android games? Has anyone here ever looked into this? On a similar note, would it be possible to use a program like Selenium to TAS HTML5 games?
Patashu
He/Him
Joined: 10/2/2005
Posts: 4043
The #1 question: Is it deterministic? (Beware multithreading and other asynchronous elements)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Also, is it open source so that rerecording and savestate features + other TAS tools can be implemented?
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
How many game there is for android that use HTML5? So far, I think many developers try to avoid using the android emulator because it isn't accurate enough for game with high graphics. At some point, maybe you can just connect your android device(rooted) with a USB cable and run the test if there no luck involved in the game, this should sync like the TAS verfication videos.