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Super Mario Advance 2 is the GBA port of Super Mario World. The gameplay and levels are almost the same, with some minor differences. This run beats the previous one by 500 frames.

Game objectives

  • Aims for fastest time
  • Takes damage to save time
  • Abuses programming errors

Differences between the SNES and GBA versions

  • Items dropped in the GBA version lose x speed
  • Jumping off an item makes Mario lose his x speed
  • Major Yoshi glitches are not possible
  • There is only one button for running and flying

Level by level comments

Yi4: 15

Optimized the shell jump.

Iggy: 33

Minor optimizations and a new method of jumping off the p-switch saved some time.

Dp1: 35

Used a faster method of getting the feather.

Ds1: 72

Got the red shell faster, avoided a fish, and improved the end.

Dsh: 224

Clipped through the stairs and flew in the second room.

Sw1: 306

Used ISM’s smashola-like glitch by wallcatching the cave wall.

Sw2: 333

Keeping flying status when getting the key saves 27 frames.

Sw3: 346

Optimized the ending by swimming down with the key.

Sw4: 377

Started flying earlier, optimized the end, and avoided having to slow down to get the shell.

Fd: 403

It is faster to take damage in room 2 than to keep the cape (pointed out by Mister).

Bowser: 500

Using the new Bowser strategy and hitting the mecha-koopas lower saves 97 frames.

Suggested screenshots

17912, 21943

Addresses

  • 03003FA9 - x speed
  • 03003FAD - y speed
  • 03003FD0 - x position
  • 03003FD4 - y position
Special Thanks: ISM and Mister, for discovering and pointing out some tricks in this run.

feos: Many places were mentioned where this run loses time and doesn't use the tricks that are known for years. Rejecting due to sub-optimality. As for the region, lag will likely count when choosing the version, otherwise only solid gameplay will matter.