Post subject: Adding text and drawing to video based on what frame it is?
Lil_Gecko
He/Him
Player (98)
Joined: 4/7/2011
Posts: 520
I made a video with psxjin, and I would like to add, say HP of the ennemy and its ATB Bar depending on what frame the video is. Is there a good tool that can read the memory adress and the framecount to draw something outside the video ? Pirohiko suggest to me AviUtl that he uses for his Crash Bandicoot TAS but I didn't manage to make it work. Thanks.
Editor, Expert player (2080)
Joined: 6/15/2005
Posts: 3284
You can try using Lua. Check first that you can record Lua drawings in AVI. You will need to record twice since the screen is not big enough for Lua drawings in a separate space. You can draw a black background over the game screen if you need a black background.
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
FractalFusion wrote:
You will need to record twice since the screen is not big enough for Lua drawings in a separate space. You can draw a black background over the game screen if you need a black background.
Yeah, I agree that this will be generally the best way to handle it. I've done it a few times this way. You can stitch the videos back together in avisynth or similar.