Hourglass Resurrection is an attempt to improve and continue the old Hourglass project.
It was started when a few of us decided to try to clean up and improve Hourglass in nitsuja's absence.
While we're not yet ready to release the first version, we wanted to get these things up so that those who want to can follow the progress.
This also means that movie files produced by Hourglass Resurrection are
NOT submittable to TASvideos at this point in time and the movie format is currently unstable. This doesn't mean that TASes cannot be made yet, but keep in mind that we will not provide support for desyncs, other playback issues or corruptions at this point.
Once the first stable version of Hourglass Resurrection has been released, we will also publish the movie format, which will then have been made stable as well, allowing TASvideos to accept them.
* IRC channel: #hourglass on irc.freenode.net.
* GitHub project:
https://github.com/Hourglass-Resurrection/
* Old thread:
http://tasvideos.org/forum/viewtopic.php?t=8750
* Games thread: Will come when the first stable release is out.
Do
not post "game X doesn't work" notices in this thread! Use the appropriate Games thread when it is created by us as before that point, we cannot work with such reports anyway.
Please also save feature requests until the first stable version has been released.
Hourglass Resurrection always needs contributors, if you know C/C++ programming and/or assembly let us know if you want to help and we'll set you up.
Even if all you can do is read code, figure it out and write comments about it, you're very welcome to contact us. A lot of the code needs commenting.
Knowledge of SDL, OpenGL, DirectX and the WinAPI is an advantage as a lot of the programming will revolve around these APIs.
Bonus for non-programmers: we are the kind of programmer people who couldn't draw if our lives depended on it. We need a logo and an application icon. If this is your kind of thing, please feel free to make some so we'd have something to choose from. Seriously, if you don't help, we might even end up using Comic Sans.