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Buddybenj
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Joined: 1/12/2013
Posts: 166
Location: USA
Warepire wrote:
Thanks for the attempt Buddybenj, but I have no idea what those are supposed to be, if you could explain how you thought when you designed them it would be great. To me they look like crosshairs and that has nothing to do with Hourglass-Resurrection per se.
Well originally it was supposed to be an hourglass but then I started changing stuff around. It still has the hourglass logo colours, however. Got4n has a pretty cool idea about how it looks like a clock which I think is cool (but unintended).
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Joined: 1/12/2015
Posts: 2
Erm i was wondering if this was ever going to be fixed? http://puu.sh/eqgbl/282ebfaff1.png Or has a fix, or work around! I have a way of doing it however its very inconsistant, and still crashes oftern especialy when trying to load save states!
fsvgm777
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Senior Publisher, Player (226)
Joined: 5/28/2009
Posts: 1213
Location: Luxembourg
This needs to be looked at. (yes, I consider it a bug, because the text should look like in the former screenshot in the post I linked to)
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.
Warepire
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Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
jonese1234 wrote:
Erm i was wondering if this was ever going to be fixed? http://puu.sh/eqgbl/282ebfaff1.png Or has a fix, or work around! I have a way of doing it however its very inconsistant, and still crashes oftern especialy when trying to load save states!
That will be fixed before v1 is released, along with some of the save/load state crashes. The current save/load state code is the same as it was in original hourglass, so it will crash just the same as well. We have a partial fix for a few of them in a branch.
fsvgm777 wrote:
This needs to be looked at. (yes, I consider it a bug, because the text should look like in the former screenshot in the post I linked to)
I don't know what kind of issues that nitsuja saw, but I am not sure a full revert is the way to go. Will have to look at that code more in detail later. I cannot promise this will be fixed before v1.
Joined: 1/12/2015
Posts: 2
Warepire wrote:
jonese1234 wrote:
Erm i was wondering if this was ever going to be fixed? http://puu.sh/eqgbl/282ebfaff1.png Or has a fix, or work around! I have a way of doing it however its very inconsistant, and still crashes oftern especialy when trying to load save states!
That will be fixed before v1 is released, along with some of the save/load state crashes. The current save/load state code is the same as it was in original hourglass, so it will crash just the same as well. We have a partial fix for a few of them in a branch.
Any idea how long that will be? even just to get a stable version? AS the save state problem is the only one holding me back from really tasing heavy as it is always annoying when you lose work because of the crash.
ALAKTORN
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Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
Does anyone know what happened to nitsuja?
Zarmakuizz
He/Him
Joined: 10/12/2013
Posts: 279
Location: France
ALAKTORN wrote:
Does anyone know what happened to nitsuja?
I think I asked that last year, looks like nobody has a clue about it.
Warepire
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Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
jonese1234 wrote:
Warepire wrote:
jonese1234 wrote:
Erm i was wondering if this was ever going to be fixed? http://puu.sh/eqgbl/282ebfaff1.png Or has a fix, or work around! I have a way of doing it however its very inconsistant, and still crashes oftern especialy when trying to load save states!
That will be fixed before v1 is released, along with some of the save/load state crashes. The current save/load state code is the same as it was in original hourglass, so it will crash just the same as well. We have a partial fix for a few of them in a branch.
Any idea how long that will be? even just to get a stable version? AS the save state problem is the only one holding me back from really tasing heavy as it is always annoying when you lose work because of the crash.
When I have enough free time or when someone steps up and chooses to help out. Whichever comes first. Finding interested developers is really hard. We're currently moving to GitHub, that shall improve the ability to get contributions though.
Joined: 8/31/2011
Posts: 11
Warepire
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Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Yes, we are in the progress of moving from Google Code. We have not had the time to announce everything properly yet.
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Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Curious about the reasons.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warepire
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Posts: 2178
Location: A little to the left of nowhere (Sweden)
feos wrote:
Curious about the reasons.
GitHub is a bigger community, hopefully we can attract new developers this way. We also felt like we needed to ditch SVN and move to Git, along with that Google Code just doesn't allow as much stuff as GitHub does. It should improve the workflow for us who are currently developing as well.
Joined: 2/11/2015
Posts: 1
Is the project still alive ? I'm very interested to work on it. I'm a french programmer with good knowledges in coding and algorithms.
Player (146)
Joined: 7/16/2009
Posts: 686
It is; see first post for details and links. If you want to help out, it's best to join us in IRC, so we can discuss what you want to and can do.
Patashu
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Joined: 10/2/2005
Posts: 4042
Robrock55 wrote:
Is the project still alive ? I'm very interested to work on it. I'm a french programmer with good knowledges in coding and algorithms.
On behalf of all TASers and TAS enthusiasts, anything you can do for the Hourglass Resurrection project is super appreciated. :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Skilled player (1738)
Joined: 9/17/2009
Posts: 4980
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Warepire
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Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
jlun2 wrote:
How similar is this to WINE?
The DLL uses kinda the same principle of replacing WinAPI calls. After that how things are handled are completely different from WINE, specially since WINE enables Windows executables on Linux with no intention of being able to record things or have deterministic behavior.
Warepire
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Posts: 2178
Location: A little to the left of nowhere (Sweden)
So, I want to post an update to let everyone know what is really going on in Hourglass-Resurrection right now. It's part good news, part really bad news. The good news is that we have changed our priorities with what we're doing, this means that we currently are re-writing the executable part to make it a lot easier to get into the code and maintain. This should be a big step towards attracting more developers, which if lucky would bring a big chunk of life to the project. The unfortunate bad news is that Microsoft are dickheads and purged their API documentation recently, removing all references to any Windows version below Vista. This means that XP support must be dropped way sooner than we planned as we can no longer tell which functions works on XP and which don't. Due to the huge work required to get this working more stable on Windows Vista, 7 and 8, this sets us back a lot of time before we'll have something that works. So we're in an even more dire need of more developers now.
Joined: 4/13/2009
Posts: 431
I don't see why they are dicks when XP is over 10 years old and they've urged people to upgrade a long time now. They no longer issue security updates even. Last time I checked, the XP segment was also dwindling. Regardless, good luck with the project.
ALAKTORN
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Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
Funny how a few years ago one of the reasons I decided to stay on XP was because of Hourglass.
Warepire
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Editor
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Location: A little to the left of nowhere (Sweden)
EEssentia wrote:
I don't see why they are dicks when XP is over 10 years old and they've urged people to upgrade a long time now. They no longer issue security updates even. Last time I checked, the XP segment was also dwindling. Regardless, good luck with the project.
XP was the only fairly stable OS for Hourglass. That we have to drop the only OS that had acceptable support is a pretty big punch in the face, don't you agree?
Joined: 4/13/2009
Posts: 431
Yes, but I don't agree that Microsoft are bastards.
Warepire
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Posts: 2178
Location: A little to the left of nowhere (Sweden)
They kept some Windows 2000 API docs around for just as long as the XP docs, when did Windows 2000 support stop?
DwainiumB
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Player (58)
Joined: 2/2/2013
Posts: 316
Location: Where the world can see me.
Warepire wrote:
They kept some Windows 2000 API docs around for just as long as the XP docs, when did Windows 2000 support stop?
Is this what you are looking for?:
Perception is the greatest deception. nitrogenesis: 04:43:04: but TAS is life nitrogenesis: 04:43:23: TAS everyday MKWii TAS Discord: https://discord.gg/z5bu44H MKWii TAS Records: https://goo.gl/ZrGKgt Currently Trying to TAS: On Hold: The Incredibles (GC) The Incredibles: Rise Of The Underminer (GC) Future: (GC) Egg Mania: Eggstreme Madness (Wii) The Adventures of Tintin: The Secret of The Unicorn Mario Kart Wii 32 Track GP
Warepire
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Posts: 2178
Location: A little to the left of nowhere (Sweden)
Not exactly, but almost. I found the news bulletin, support for Windows 2000 was dropped in 2010. They kept those API docs around for almost 5 years after support. XP, less than a year.
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