Post subject: Strange desync
Joined: 2/2/2013
Posts: 23
Location: Georgia
So apparently the internal resolution settings can effect SMS emulation. When playing back the TAS at anything less than 4x native resolution the 20 shines run syncs perfectly, but at 4x it desyncs. Besides the fact that a normally irrelevant setting is the only variable that triggers this specific desync, it also syncs the first 5 minutes of the run perfectly. Strange. It syncs up until around 5 minutes into the run where a lava goop puddle appears next to a chomplet that isn't there in other playthroughs on different resolutions. I would like to get this resolved so that whenever I finish this run (not anytime soon) I could get the best possible quality for the dump. EDIT: I am running 3.5-401
Buddybenj
He/Him
Joined: 1/12/2013
Posts: 166
Location: USA
When having a trouble shooting issue it is always best to test it on the latest version, 4.0.2. Let me know if it still desyncs in 4.0.2.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
RachelB
She/Her
Player (129)
Joined: 12/3/2011
Posts: 1579
Buddybenj wrote:
When having a trouble shooting issue it is always best to test it on the latest version, 4.0.2. Let me know if it still desyncs in 4.0.2.
Uh, no. It's obviously going to desync on 4.0.2. It's also over a thousand revisions behind at this point, so if you wanted to do that, you should probably try the actual latest version instead. Phailsku: i really doubt there's anything that can be done now, other than adding an option for 3.5x IR, or 5x IR and see if it happens to sync.