Joined: 5/5/2014
Posts: 27
In the unlikely event someone's still interested in TASing this, I've bumped the version up to 3.0.0.0 now, and will stop fudging around with it any more. For realsies.
Joined: 5/5/2014
Posts: 27
So the previous TASer (Eddie R) did a new run through the whole game a few weeks ago. Link to video Haven't really had a chance to actually watch the whole thing yet, but it seems like he didn't watch any of arandomgameTASer's runs (he doesn't damage boost off the critter in Start Point, which is a really, really obvious time saver; didn't sequence break past Suto #1, etc. (Don't mind me, I'm an idiot)). Plus he seems to have retained his old habit of slowing down dramatically to collect exp, despite not necessarily needing it... English doesn't seem to be his first language, and I've seen miscommunication with his other CS mod runs where he seems very upset about suggested improvements, so... I imagine this could at least be used as a reference for improvements, if anyone else ever tackles the mod.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4000
How is it a mistake to not do damage boosts in a 'No Damage' TAS?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 5/5/2014
Posts: 27
I seem to keep forgetting it's a no-damage run. :s Nonetheless, Suto #1 in another sense; if you try leaving the room as opposed to approaching him, the fight happens anyway, but you get less dialog, and the fight starts sooner.
Editor, Skilled player (1998)
Joined: 8/25/2013
Posts: 1198
Well hey, its not perfect but at least a decent attempt was made! The route he uses seems perfectly fine, just seems to lack proper optimization really.
effort on the first draft means less effort on any draft thereafter - some loser