Post subject: Musical TAS?
Joined: 5/13/2013
Posts: 180
This was floating around in my head the other day; what if you took a game, any game, with one, two or more players, had a song playing in the background of the video, and the players "danced" to the song through a TAS? I thought of this while watching a 2P TAS of Monster In My Pocket where Frankenstein and Dracula "danced" to the Stage Clear music. Lot of opportunities for sequenced input science here!
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Joined: 7/9/2010
Posts: 1319
The best example I can think of is this. It is a bit different, because it has no background music, but the player can "compose" own music while playing. A lot of TASes have the characters dancing to music, but it is reduced to auto-scrollers and stage end scenes, of course. The idea of such things one of the highest supported things here. The reason many potential TASes don't do this is because its very hard to execute.
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Joined: 5/13/2013
Posts: 180
All you'd need is a bit of patience, and how to sequence actions in a TAS with notes and beats in an MP3 file in a video editor.
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WST
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How about modelling the input patterns in program like LMMS or FL Studio? And performing real input after that… Me, feeuzz and Qwerty were discussing a TAS of Sonic Megamix (or Sonic Boom) sound test (where one can actually start a soundtrack from some of the levels and then play the sound effects like shield/damage/ring sounds), and we were thinking of using LMMS to make a model of our TAS. Sadly, from the three of us only feeuzz has musical skills, so the project died.
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nesrocks
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I kind of did this on my Yo! Noid TAS on the last level, but yeah I've always thought about doing this on a tas that aims to be a music video and not a speedrun. It would be a good viral video I think.