Post subject: Johnny Test
Experienced player (690)
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http://tasvideos.org/userfiles/info/15695739595146648 I made other versions of it, but please tell me what do you think! It helps me a LOT!!!
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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I'm redoing stage 1-1 because I noticed some slow movement. Probably It will save me another second.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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Joined: 9/17/2009
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Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
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Link to video Here you go.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Editor, Experienced player (570)
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Looks pretty good and optimized so far. I'm assuming running into the wall at 0:49 is unavoidable?
Patashu
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At 0:35 is the door entered on the first possible frame? At 0:41 can you start the ground pound any frames earlier/initiate it lower to the first box (by starting the jump earlier so you're lower at that same x position) and still break the boxes? When you reach 0:47 it doesn't matter what your x position is, you have so much time to adjust it but you're waiting for your y position to be high enough to clear the cliff. So you should time your jumps so you make it onto the first wooden ledge (the one that's left of the four golden coins) on the earliest frame possible, etc. 0:56 do you finish the level faster if you approach the door from the side instead of fall onto it?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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CoolKirby: As far as I know it is. Patashu: in 0:35 I'm not exactly sure, but I'll verify it. It seems that it does. In 0:41 when on the air at the boxes, instead of doing the ground pound, it just cancels the ground pound and hit the ground. In 0:47 theres that green space that is taller thatn the wooden ledge, and that could stop my speed, so I avoided the ledge instead and 0:56 it looks more effective to enter a door above it instead of the sides,. I seem to be slower to fall instead of jump to me but in some situations its faster, just not in this case. EDIT: http://tasvideos.org/userfiles/info/16007291281509072 I improved 8 frames for better exit door execution.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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Post subject: Restarted project
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http://tasvideos.org/userfiles/info/25022857773271311 103 frames faster. Main project right now, really want to finish this since I left this project for so long. Crappy Encode soon i guess. EDIT: Link to video See, this is why I hate making encodes.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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http://tasvideos.org/userfiles/info/25047457676419582 The lower path was faster... who would've thought?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
ALAKTORN
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Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
Do you have X/Y addresses for this game?
Experienced player (690)
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ALAKTORN wrote:
Do you have X/Y addresses for this game?
No, not really.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
ALAKTORN
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Why are you TASing it then?
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ALAKTORN wrote:
Why are you TASing it then?
I don't really know what do you mean by that...
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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Joined: 2/1/2014
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He believes it'll be unoptimized if you do not use available knowledge to help with things like your positioning and your speed through addresses.
ALAKTORN
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Joined: 10/19/2009
Posts: 2527
Location: Italy
Kurabupengin wrote:
ALAKTORN wrote:
Why are you TASing it then?
I don't really know what do you mean by that...
I’ve told you before that the starting point of a 2D game TAS is finding the XY character coordinates in RAM. Speed can be useful but the most accurate way to see speed is through Lua scripts, so I don’t use RAM for that.
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Well, it's this movie so far unoptimized? I'm just 2/12 levels done, so I'm not that far. Even then, I suck with RAM and I lack knowledge from Lua, so I dunno regarding those 2 things.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
NitroGenesis
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Joined: 12/24/2009
Posts: 1873
Making a TAS in 2015 without RAM addresses really shouldn't happen. It's not even difficult to search for them.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
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NitroGenesis wrote:
It's not even difficult to search for them.
riiiiiiiiiiiiight...
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Post subject: hardest part of the run
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Joined: 11/23/2013
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http://tasvideos.org/userfiles/info/25070268762091351 It's funny that I reached the platform on my first WIP of the game, and now I'm stuck there, unable to replicate it. The better part is that I made the jump once and it was when I wasn't recording properly when I was trying to copy those file's inputs. I even found some RAM addresses, but I have no idea of what does what, nor don't know if they're useful.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
ALAKTORN
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Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
Finding XY is easy. 4 bytes signed search, standstill and it’s unchanged. Start moving to the right, X is probably bigger (or you can just search “changed value”). Move left, X probably smaller. Stand still, unchanged. Change level*, repeat the process. When you have low enough results, in DeSmuME 0.9.11 you can mass-cheat RAM Search by highlighting multiple addresses. Click the top address, scroll down a bunch, hold Shift and click on an address to highlight them all from the first to that point. Don’t cheat too many all at once or things can get glitched/crash easily. After highlighting you just click Add Cheat and hold down the Enter key to mass-freeze all the addresses. If the game hasn’t crashed and you’re still able to move, you can delete all the highlighted addresses and remove the freeze cheat from the Cheats menu, because XY aren’t in there. If after freezing a bunch of addresses you’re stuck and can’t move, good job, inside that bunch is the XY you need to find. After you find X, Y is usually the address right after– if X is 0x02000000, Y will be 0x02000004, because X is 4 bytes big (0x02000000–0x02000003 = 4 bytes). *You may want to skip this step if you can’t find the address with it. Sometimes addresses are different for each level, in that case you will need a pointer but I’m not gonna explain how that works. Most of the time the addresses are unchanging anyway.
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http://tasvideos.org/userfiles/info/25113342023712237 Finnally got around that stupid platform. Looks much better than the OLD wip. Thx to ALAKTORN for that address tutorial thing which I still don't understand too well.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Post subject: 1st boss redone
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http://tasvideos.org/userfiles/info/25135005907754772 Will start working on stage 2-1 tommorow. Encode in a little bit... Link to video EDIT: Feedback much appreciated tnx...
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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http://tasvideos.org/userfiles/info/25159050419822013 Johnny has a tornado move thingy, was useful to keep my health.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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