Post subject: Saving hex editor notes to the cloud
Active player (328)
Joined: 2/23/2005
Posts: 786
So this week I discovered retroachievements.org, which uses TAS emulators like FCEUX as platforms to sign in to a web server and earn achievements in retro games. Their achievements development system is a bit clunky and poorly designed, but there was one thing that stood out to me: in their version of the hex editor, you can add notes to memory addresses in a game. Your notes will be automatically uploaded to the server and displayed to anyone else who opens the hex editor in the same game. My first thought was that the TAS community could greatly benefit from such a collaborative tool. Perhaps a similar feature could be integrated into BizHawk.
Post subject: Offline TAS
Dragos-san
Other
Joined: 11/4/2019
Posts: 21
Location: Apple Macbook Pro (Early 2015)
BizHawk would have to connect online, find the accounts, and save files. So the community would need two things: A WiFi or something (to connect to the cloud) A main data storage unit (to store the cloud data) Not only are those two pretty expensive, you have to pay someone to install them. Unless there's a major demand and everybody contributes to the cost, it's unlikely an admin like adelikat just has a hundred thousand in the back of the sofa.
Thank you and have a nice week! :)
Amaraticando
It/Its
Editor, Player (159)
Joined: 1/10/2012
Posts: 673
Location: Brazil
Nice troll.
Jigwally
He/Him
Active player (427)
Joined: 3/11/2012
Posts: 119
Seems more feasible to just make a game notes page on here or Data Crystal to share RAM maps. Thanks for letting me know about that though, I'm going to check it out & see if there are any useful notes on the games I'm working on.