Montezuma's Revenge was one of the first platform games: an action game combining treasure hunting, multiple rooms, and puzzle solving. The player controls a character called Panama Joe controlling him from room to room in the labyrinth of 16th century Aztec temples filled with enemies, obstacles, traps, and dangers.
This movie skips almost everything by abusing a glitch to get straight to the final room of each temple

Game objectives

  • Emulator used: Bizhawk 1.6.1
  • Completes all 11 stages
  • Uses Up+Down
  • Uses glitches
  • Abuses death

Comments

This game contains 11 stages all of which are very similar. This movie skips almost every room by using up+down on ladders.
The glitch used in this run is performed by grabbing the ladder at the beginning of the stage and pressing up+down which makes Panama Joe start climbing in air. If you climb to the top of the screen it warps you to the final room of the stage (very convenient). From here climbing straight up will make you go into an infinite loop of falling and soft lock the game so I avoid this by climbing through the bottom of the screen. This warps me to the top of the screen where I climb downwards until my Y-position is 7. For one frame the game thinks I am standing on ground so I can jump off the invisible ladder.
For most of the stages I intentionally jump into the spikes because it is faster than exiting from the left or right. I cannot do this in every level because it would result in a game over. The lives are shown as hats in the first room of each stage.

Stage by stage comments

Stage 1

I grab the ladder as quickly as possible and hold up+down to climb an invisible ladder to the top of the screen to warp to a room. I climb up more until I have the ability to jump and exit to the left side of the screen which is the entrance to the final room. I jump into the room so I die immediately after entering causing the next level to begin. I do not know why this is the only level that doesn't warp me directly to the final room.

Stage 2-10

I grab the ladder as quickly as possible and hold up+down to climb an invisible ladder to the top of the screen to warp to the final room. I then go to the top of the screen by climbing off the bottom of the screen where I keep climbing down until my Y-Position is 7 where it detects for one frame I am on solid ground so I jump off either to death or the exit to the left or right, depending on whichever is faster and doesn't result in game over.

Stage 11

I climb up to the warp and end input at the last possible frame. I then warp to the last room where the game glitches after a while and finishes the level. This is a cool looking glitch. Stage 11 just keeps looping so there is technically no end to this game.

Other comments

The only improvement is to find a way to skip the room that it warps to on the 1st stage, saving a reasonable amount of time.
The address for Y-position is 0027
Suggested screenshots: frame 969 or 1282

feos: Acceblishing...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15558
Location: 127.0.0.1
This topic is for the purpose of discussing #4393: calfd's SMS Montezuma's Revenge in 04:00.16
Experienced player (671)
Joined: 11/23/2013
Posts: 2230
Location: Guatemala
Waiting for encode. Wonder if this is the SMS version or the Coleco one. Console detection has been weird in those versions of BizHawk.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Noxxa
They/Them
Moderator, Expert player (4109)
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
Kurabupengin wrote:
Wonder if this is the SMS version or the Coleco one.
"#4393: Calfd's SMS Montezuma's Revenge in 04:00.16"
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4042
Mothrayas wrote:
Kurabupengin wrote:
Wonder if this is the SMS version or the Coleco one.
"#4393: Calfd's SMS Montezuma's Revenge in 04:00.16"
Kurabupenguin is referring to how a few weeks ago there was a bug in submissions where it would report the wrong console for a TAS, leading to things like 'NES Dragon View'.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Skilled player (1738)
Joined: 9/17/2009
Posts: 4980
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Player (146)
Joined: 7/16/2009
Posts: 686
jlun2 wrote:
The encode links to here: https://www.youtube.com/watch?v=https://www which doesn't exist.
Actually, it links to http://www.youtube.com/watch?v=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DQp7W0O1GjHE%26amp%3Bfeature%3Dyoutu.be, which, when rewritten properly, links to: Link to video It'd be nice if someone could fix the submission text.
Editor, Expert player (2090)
Joined: 8/25/2013
Posts: 1200
Meh vote. It gets real boring after a few times of it doing the same thing.
effort on the first draft means less effort on any draft thereafter - some loser
Patashu
He/Him
Joined: 10/2/2005
Posts: 4042
No vote. It had to be made of course, since vault, any% and all that. But I'd love to see a TAS that bans U+D and has to actually play the game.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Skilled player (1416)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
I remember, years ago, starting to put together a speedrun for this game. I finished up to two levels, but quit because I decided that the level layouts after that were too similar to be fun to watch. Thank you for showing me just how wrong I was.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Skilled player (1738)
Joined: 9/17/2009
Posts: 4980
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Meh. I almost voted no, but that nice little jingle made me thought otherwise.
PJ
He/Him
Joined: 2/1/2011
Posts: 182
Location: Western NY
Voted no. This gets really stale really quick. I wanted to stop watching after the first 90 seconds but I powered through it all just to see if it'd get more interesting. It does not.
Synahel
She/Her
Former player
Joined: 1/19/2011
Posts: 260
Location: France
Not very entertaining but short enough. What a weird ending though.
Joined: 5/29/2004
Posts: 757
Voted no. I was incredibly bored after the 2nd temple... not entertaining at all... sorry. Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Joined: 7/30/2014
Posts: 145
Location: マーベリックハンターベース
i felt like i was in a history class more temple facts then gameplay
ロックマンX7は? 私はそのクソゲームを憎む
Joined: 1/8/2014
Posts: 55
That glitch in the final room... can you get that through normal gameplay? Looks like there's two vines untouched by the spikes, could you just end up on them and watch the glitch unfold?
LOAD TO SUNRISE
Player (20)
Joined: 8/6/2014
Posts: 5
Location: USA
No, I believe in normal game play there is a timer that causes the level to end before it can glitch like that.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
I liked the run, though it was kind of repetitive. I had to pause the video to be able to read the paragraphs of text, but those turned out to be pretty interesting. Voting Meh.
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
What's the ending of this game?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
Voting meh. The run is clearly well-optimized, but that glitch makes it boring and repetitive.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4042
feos wrote:
What's the ending of this game?
From the description, 'Stage 11 just keeps looping so there is technically no end to this game.'
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15558
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2664] SMS Montezuma's Revenge by calfd in 04:00.16
Joined: 1/13/2007
Posts: 341
even without glitching, this game would not be interesting to TAS, though it is very interesting to play. the reason is there are really only three optimal routes, one of which works depending on the level. and all the extras in this version are pretty much irrelevant for a TAS.