It is kinda trite... too bad we can't do it Morimoto style.
And feitclub, watch my Plant Man stage as to the reason why you shouldn't use Centaur Flash.
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Man I would like to greetz Kyrsimys for making a smal dream of mine come true.. thx buddy :) now I can enjoy watching MegaMan 6.
I wonder now who will take up the challenge for Mega 7 and 8? The technology is here, what I mean is, it is possible for a timeattack on mega 7 and 8 `cause of the new famtasia/rerecording thingy I read somewhere :)
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
MM7 is SNES, MM8 is PSX or Saturn, Megaman & Bass (MM9) (Rockman & Forte) is SNES or AGB.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Yes there is no Megaman 9, you missed my point. Megaman & Bass is the 9th game in the original Megaman series and follows 8. Well, unless you count the two arcade games.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
What's your reasoning for saying it's the 9th game in the series? Whatever happened to the Rockman World series, or Rockman Megaworld, or Rockman's Soccer, or Rockboard, or Power Battle, or Power Fighters, or Rockman Kiki Ippatsu, or Battle & Chase, or Superadventure Rockman, etc., etc?
It's just a gaiden. The game's code calls it "ROCK8.5" internally. It's not 9.
By thw way, INAFKING said in a recent interview that if the fan demand is enough, he'll make a Rockman 9 in glorious 2D with the gameplay style of 1-6 for the hardcore fans who grew up playing Rockman.
someone is out there who will like you. take off your mask so they can find you faster.
I support the new Nekketsu Kouha Kunio-kun.
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
It's the 9th game that follows the original style.
Well, if you want to count the game boy ones, then no. Don't know any of the Japanese ones sorry. I also mentioned Power Battle and Power FIghters already.
Calling it 8.5, I know, I tried hacking the game once.
You really missed the direction of my original post.
ANGERFIST was asking about MM 7, 8, I figured he'd ask about what many people call 9. Ask you can see I put MM9 in () for a reason.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Does ZSNES have the capability to do re-record like Famtasia? The better question would be would someone like to look at an SNES time attack?
X would be doable, although we'd have to try to skip out on Sub tanks and heart tanks. I'm also not sure about what bugs there are to exploit. I think it would be better as a X-Buster only attack, which would be challanging, especially with Armored Armadillo, who will reflect it.
MM7 would be just plain boring. The Megaman sprite is just bigger, so it's harder to avoid things. And it might be me, but the gameplay is... slower, though more fluid, than the NES games. Also, it boils down to who can kill Wily the fastest, which sucks because he has no known weakness.
On the plus side though, Rush Jet is back, so things may be easier. The other burning question would be if you want to get the Rush Power Adapter. I'm sure Forte is easier with it, but he will die with the buster anyway.
But Rockman and Forte... it would be better, because if you do it with Forte, you'd be like Zero. Of course, the game will be really fast once you get the super dash, ladder speed, and weapon upgrades. (Of course, whether you want through walls or more power...) Also, no bolts are really needed, as you get 800 after unlocking all of the cubes.
Unfortunately, that stupid King 2 tank boss which is mostly based on luck with mines is really slow and tough, even with save states. Also, there's a really weird boss in King 2, the flying machine, where you have to use Forte Gospel fusion. This makes it even slower because the Gospel form doesn't have the same fire power as regular Forte with arm cannon upgrades. Here, the boss gives you items to keep afloat, which means either you are very lucky, or you must have that Energy Saver device.
Of course, any planning is stupid without an emulator with re-recording capabilities!
Does ZSNES have the capability to do re-record like Famtasia?
No, but SNES9x does (according to Blip, who just patched it) and should have a working release soonish.
Wodball wrote:
X would be doable, although we'd have to try to skip out on Sub tanks and heart tanks. I'm also not sure about what bugs there are to exploit. I think it would be better as a X-Buster only attack, which would be challanging, especially with Armored Armadillo, who will reflect it.
I don't understand why an X-Buster Only time attack would be better in any way, unless it was X-buster only with no upgrades - and even then, it wouldn't be impressive unless it was a clean run. I think 100% and minimalist time attacks should be made.
Wodball wrote:
MM7 would be just plain boring. The Megaman sprite is just bigger, so it's harder to avoid things. And it might be me, but the gameplay is... slower, though more fluid, than the NES games. Also, it boils down to who can kill Wily the fastest, which sucks because he has no known weakness.
"no known weaknesses" - what game have you been playing? Wild Coil, Freeze Cracker, and Thunder Strike all are useful or do significant damage. I agree taht the game is slower, though.
Wodball wrote:
But Rockman and Forte... it would be better, because if you do it with Forte, you'd be like Zero.
Forte can't attack and move at the same time, and doesn't have an attack that deals 3-3-4 damage. Not having a 3-damage attack while moving means he plays much slower than Zero. But yeah, he's still a lot faster than Rock.
Wodball wrote:
Of course, any planning is stupid without an emulator with re-recording capabilities!
No, it's not. A real run can be done, or planning usign real runs can be done in preparation for a time-attackable Emu.
I'll make an X2 topic soonish. I think that'd be the easiest to time attack, but it requires planning to optimise the level order (which is pretty much undefined, even for a 100% run - 6 of the 8 levels can be completed 100% naked).
someone is out there who will like you. take off your mask so they can find you faster.
I support the new Nekketsu Kouha Kunio-kun.
Then I admit that I made a mistake. I just remember that I tried all weapons and the only things tha worked with reasonable effectiveness was Rush Power. Oh well, I'll see if I can try to kill Wily with the weapons you said.
About Megaman X, I suppose a 100% run would be good, but the faster time would only require getting Zero's Arm Cannon and dashing.
Joined: 3/9/2004
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Location: In his lab studying psychology to find new ways to torture TASers and forumers
Getting Zero's Arm Cannon before he dies requires getting the helmet upgrade.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
If anyone made a Megaman X time attack, I'd want them to get the Hadôken attack.
I know it takes a while to get, but it was so hard to obtain and use, that it would awesome to see someone master it.
If anyone made a Megaman X time attack, I'd want them to get the Hadôken attack.
I know it takes a while to get, but it was so hard to obtain and use, that it would awesome to see someone master it.
Megaman X was so easy though, but it could look really neat timeattacked.
Hadôken attack? Que? Which one is that, the pink charge up?
No, it's the secret weapon you get from Dr.Light. Megaman does the hadouken from Street Fighter, kills almost everything with one hit. It takes long to get because the procedure involves redoing Armored Armadillo's stage four times.
Hmm, I finished the game many times and never heard of it.
That could be because I have not read any walkthrough or done armadillos level X times in the same game. :D
Getting Zero's Arm Cannon before he dies requires getting the helmet upgrade.
True, but unless the time it would take to get the helmet and get the Super X-Buster negates any extra time it takes to get up to the first Sigma stage without both upgrades... it should be skipped. I've played MMX more times than almost any other Megaman game (MM3 the exception), and I'm fairly certain it would be faster to skip the X-Buster upgrade capsule and just get it from Zero.
The hadoken would be cool to see, but definitely not worth getting for a time attack. Yes you can kill pretty much any boss with it instantly...but I think that it would not make up for the time it takes to get it.
-Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Hadouken in X1 and Shouryuuken in X2 would of course be in the 100% versions but not the minimalist versions. I already have my favorite 100% routes for both games, but I have no idea how to do a minimalist run on either. The 100% route in X2 also needs to be optimised - as I mentioned, many, many orders are possible.
I think it would be faster to get the Arm Part in Burnin' Noumander's stage in a minimalist run because then charged attacks can be used to run through some levels (like charged Rolling Shield and charged Chameleon Sting). But for a time attack, those weapons become less valuable, so not picking it up until the game requires it is fine.
If upgrades are completely minimised (Leg Part and Zero's Arm Part only), the weakness order is probably best: Icy Penguigo, Spark Mandriller, Armor Armage, Launcher Octopuld, Boomer Kuwanger, Sting Chameleao, Storm Eagleed, Burnin' Noumander. The nightmare effect in Spark Mandriller's level won't trigger in this order - I don't know how much time it saves to have the Death Rogumer crash into the power plant - but if that's significant than Storm Eagleed can be taken down almost as quickly using dashing buster as Chameleon Sting (and can be completed second, with Burnin' Noumander third, so Storm Tornado can be used against Thunder Slimer and Utuboros, and Fire Wave can be used against Mole Borer - this should alo save some amount of time, though with proper use of turbo, etc., the savings may not be so much).
someone is out there who will like you. take off your mask so they can find you faster.
I support the new Nekketsu Kouha Kunio-kun.
at the time marker, 28:36, there is a boss battle, when the battle is finished, megaman gains a single bar of weapon energy, which leads me to believe of a save state.
and at 31:54, he is fighting frost man. in the middle of the battle, his weapon energy goes up by one again, and i can see a noticible background variation in the video.
just giving the heads up.
This (if true) could be a glitch in the AVI, or the game really does work like that. You can download the file which contains the keypresses and play it in your own emulator. Since this file can not contain saved states, only keypad presses, the thing which you are describing cannot happen.
Perhaps you didn't know, but all videos on this site are made with savestates and slowmotion. But the finished result which you see is always how the game really works. There are no video or game edits.
Tricky? Read more:
http://tasvideos.org/WhyAndHow.html
That's Blizzard Man. Weird to go through such trouble to get the exact second of an anomaly but not pick up on a much simpler detail.
Seriously, how the hell could you get Frost Man wrong?
I mean, "I'LL CRUSH YOU! I"M GONNA........beat you!" should be enough to make that boss stick in your head. =P
-Josh
"Yo, geeky!"
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice