(Link to video)
Submission Text Full Submission Page
Arrow Flash genesys 100%
  • kill time:26.11.657
  • rerecord:2087
  • hi score:876040
"Shmups" that a liver "TASing" becomes "PSYKOSHMUPS" !!!
for entertainment I enjoyed myself so much with the elements of sets (ex:frame 10081), the ability to walk on two different routes (ex:frame 27320 and 81120), followed by frame enemy fire, as well as a nice little glitch that allows you to cross enemy and elements of the scenery (ex:frame 22120), in fact the missile that struck a path element it lacks hitbox for a short time !!
Primary objective = "kill them all"
the small secretive Level 3 is no longer the party for talking (ex:frame 36350) and these six invincible colleagues Level 2 (ex:frame 28130) you know the ones that come from the bottom ... they rest in peace in the cellar !!!
Level 5 second part asked me to kill the enemy quickly to avoid crying counter lag and BOSS has been optimized to make me won 700 frames because his hitbox, although hidden by the green ship that ballad is beautiful and easily accessible !!
For my part, I enjoyed myself to do it "TAS" and hopefully entertain you as much as I wish you good "shmups"

feos: Judging...
feos: Encoded.
feos: Hi zoboner, and welcome to TASVideos!
This is an interesting run! It is very visible how much you cared about making it entertaining, and the viewer support proves it. But it doesn't look like you were trying to optimize it for time to its maximum. Simple menu navigation can be done ~50 frames faster. Also, you have to stop the movie right after the last button press you need to beat the game. That way, the real time this game takes is shown in the file and in the submission.
So I'm rejecting this run for being very improvable by time, but I'm stating that it's a really strong start, and that we all hope to see your full potential applied.

Experienced player (950)
Joined: 10/13/2014
Posts: 408
Location: nowhereatthemiddleofnoone
thank you for the video to feos:)
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Experienced player (950)
Joined: 10/13/2014
Posts: 408
Location: nowhereatthemiddleofnoone
zoboner wrote:
thank you for the video to feos:) and yes vote
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Joined: 3/9/2009
Posts: 530
Still an absurdly easy game, made even more so by beating so many bosses just by using the Arrow Flash (ship becomes invincible and collision deals damage to enemy) and parking yourself on top of their hitbox. Ending with six in reserve sort of seems like poor planning, but on the other hand, the game showers you with them and you can hold up to 16, so... Again, not really much here besides the constant spastic movement that stands out as a TAS.
Experienced player (950)
Joined: 10/13/2014
Posts: 408
Location: nowhereatthemiddleofnoone
Tangent wrote:
Still an absurdly easy game, made even more so by beating so many bosses just by using the Arrow Flash (ship becomes invincible and collision deals damage to enemy) and parking yourself on top of their hitbox. Ending with six in reserve sort of seems like poor planning, but on the other hand, the game showers you with them and you can hold up to 16, so... Again, not really much here besides the constant spastic movement that stands out as a TAS.
This view is very interesting!! a "T'AS" it does not reserve the right to exploit the flaw of a game (made even more so by beating so many bosses just by using the Arrow Flash (ship becomes invincible and collision deals damage to enemy) and parking yourself on top of their hitbox) and then a second time; why do you complain it is too easy to use the power "AF" against bosses, if later you complain that I still have in stock ...If you think won of time is a bad factor to make a "TAS"...then your argument exceeds me !!!but hey, it must be contrary opinions to make a world! and thank you
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BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
I think he means that the remaining stock means you could have used them more often than you did and possibly saved more time.
Previous Name: boct1584
Joined: 3/9/2009
Posts: 530
boct1584 wrote:
I think he means that the remaining stock means you could have used them more often than you did and possibly saved more time.
I don't know about saving much more time since again, it's a bloody easy game to begin with (the last boss's safe spot on HARD is "mash fire in the middle of the screen in front of its weak spot" for fuck's sake) and I would expect a decent player to be able to get pretty damn close playing in real time, but it certainly doesn't scream "well-planned" to end the game with half your stock. And here's a comparison to show how little difference there is to casual play, even in the "turn invincible at will and tackle bosses" strategy, which not immediately doing that is where most of the time on this run is gained. https://www.youtube.com/watch?v=Ex3ZOIvj4Qo It's a bad game for speed running and far too trivial for even 100% kills to make it entertaining.
Experienced player (950)
Joined: 10/13/2014
Posts: 408
Location: nowhereatthemiddleofnoone
boct1584 wrote:
I think he means that the remaining stock means you could have used them more often than you did and possibly saved more time.
no the "DPS" on some bosses is not faster with this technique;Boss 1 and 2 fastest to kill in formation with the extension of the plane (check in the ram watch),I optimize my time frame 700 on the boss level 5.2 with the "AF"...and I have many examples of this kind !! I'm just defending my "TAS" and I understand that he can not like all the people!!
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Spikestuff
They/Them
Editor, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
zoboner wrote:
I'm just defending my TAS
K
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
TASVideosGrue
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Posts: 2739
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om, nom, nom... blech, bitter!