Saturday Night Slam Masters is a 2d wrestling game by Capcom that offers a repertoire of throws, special moves and finishers for all wrestlers. It also features the Mayor of Metro City Mike "Macho" Haggar from the Final Fight series as a guest character.

Game objectives

  • Emulator used: Bizhawk 1.8.2
  • Uses Hardest Difficulty
  • Aims for Fastest Time
  • Takes Damage to Save time and manipulate luck

Comments

This is a 15610 frame improvement on my current publication by Pinning the opponents where it saves time and speeding up the score tallies. This run uses Mike Haggar for his great damage and Attack Range.
Another Note: Wrestlers can get Stunned in this game after taking consecutive hits and fly in the air on the stun hit and get up dizzied. Leaving me to have to delay hits to avoid stunning them at times

feos: Accepting as an improvement to Vault.
sheela901: Processing...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15558
Location: 127.0.0.1
This topic is for the purpose of discussing #4504: Cooljay's SNES Saturday Night Slam Masters in 14:02.50
Skilled player (1738)
Joined: 9/17/2009
Posts: 4980
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Given how the previous one gave me a chuckle, I'm curious how this would look like now.
Active player (476)
Joined: 2/1/2014
Posts: 928
Joined: 4/24/2012
Posts: 129
Location: Atlanta, GA
Is there a particular reason that you didn't go for the powerbomb pin to finish the first Rasta fight? It's definitely faster than the overhead slam -> pin, and you powerbomb pin him in the title defense fight. In at least one place (the first Jumbo fight, maybe more), the referee jumps before pinning; that's because he was a full screen away from you. You could probably save a little time by changing the distance he is beforehand (since he tries to give you space if you get too close to him). Also, how are the victory taunts decided? If it's RNG, you should see about manipulating the "hands up" one every time, because waiting for Jessica to come to you takes a lot longer. Is winning by submission definitely slower than the pin? One of Haggar's grapple attacks is a submission where he headbutts the oppponent repeatedly, and it's fairly fast. Either way, Haggar definitely has good pokes for this strategy. It was entertaining and a certain improvement from the ring-out version, and it gets my yes vote. Hopefully you don't mind the flurry of nitpicks--I just played this game a lot growing up, so it's easy for me to spot potential improvements.
Cooljay
He/Him
Active player (396)
Joined: 5/1/2012
Posts: 468
Location: Canada
TheReflexWonder wrote:
Is there a particular reason that you didn't go for the powerbomb pin to finish the first Rasta fight? It's definitely faster than the overhead slam -> pin, and you powerbomb pin him in the title defense fight.
It was mainly because the hit before the press was going to stun, so i had to wait sometime as well as the AI decided to be grab happy after that hit. Leaving nothing but a throw break to hit again. Afterwards then going for him to pin. Ending up being slower just to the AI being incooperative.
Joined: 4/24/2012
Posts: 129
Location: Atlanta, GA
Cooljay wrote:
TheReflexWonder wrote:
Is there a particular reason that you didn't go for the powerbomb pin to finish the first Rasta fight? It's definitely faster than the overhead slam -> pin, and you powerbomb pin him in the title defense fight.
It was mainly because the hit before the press was going to stun, so i had to wait sometime as well as the AI decided to be grab happy after that hit. Leaving nothing but a throw break to hit again. Afterwards then going for him to pin. Ending up being slower just to the AI being incooperative.
Do you know if the running clothesline adds to the stun value or bypasses a stun on its knockdown? It has a specific knockdown animation, if I recall correctly, so I could see it potentially avoiding the problem in question.
Cooljay
He/Him
Active player (396)
Joined: 5/1/2012
Posts: 468
Location: Canada
TheReflexWonder wrote:
Do you know if the running clothesline adds to the stun value or bypasses a stun on its knockdown? It has a specific knockdown animation, if I recall correctly, so I could see it potentially avoiding the problem in question.
It adds to the stun value
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15558
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2736] SNES Saturday Night Slam Masters by Cooljay in 14:02.50
Skilled player (1738)
Joined: 9/17/2009
Posts: 4980
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
jlun2 wrote:
Given how the previous one gave me a chuckle, I'm curious how this would look like now.
Finally had time to watch it. Kinda sad only 2 of the fights were done without pinning down, but oh well.