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ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
sonicpacker wrote:
When MKDasher first became a partner in 2012 (before me), his views were ridiculous at the time and was making equal to US minimum wage for MONTHS due to massive views from his SM64DS TAS.
Wow, and he never shared any of that with me despite me asking him to. I had no idea he made that much, what a piece of shit.
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
TASeditor wrote:
sonicpacker wrote:
this tiny site based on TASing NES games with 2 buttons if not a way to measure TAS skill. Especially for something with actual difficulty like a 3D game.
lol. How's angle and speed optimization with analog inputs harder than things like subpixel optimization, which you probaply never heard? Old consoles don't have analog input with 65k possibilities, which makes deciding optimal inputs more complex.
LOL. That's the dumbest post I've read on this entire site. Congrats, that's a HUUUUUUGE accomplishment. Edit:
Spikestuff wrote:
All your opinions and counter arguments fail to support what you have stated.
Completely false. Like last time, you're just mad about *how* they're said. Not worth my time to argue. Edit 2: just to clear something up:
got4n wrote:
You're drunk, no?
I've never been drunk in my life and have consumed one SIP of alcohol my entire life at age 12 while my mom was using Whiskey in a recipe. She said "taste this to see how gross it is" and I've never had alcohol again. Nor will I ever. Because it's a stupid chemical that only causes destruction and negativity...wait are you guys drunk?!
Samsara
She/They
Senior Judge, Site Admin, Expert player (2240)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
sonicpacker wrote:
>quotes my post about apologizing while telling me i should have apologized
>implying that was an apology when the original conditions were ridiculous
you're seriously trying way too hard at this. just stop. and nothing was ego-y at all until got4n wrongly said I was saying I'm better than others (still don't know where that was remotely stated)
Hahaha, you think I'm trying to argue. That's adorable.
I can't reply to incoherence. Especially false incoherence.
Which is exactly why you kept replying to him!
yeah, you're fucking right it won't stop me if you're going to start calling my skill level out GOT4N His Rayman 3 TAS is unoptimized shit, and NSMBW is 2D as fuck. Are you even thinking still (thought that would imply you ever were)?
Yeah, big man! You show that 13-year-old French kid! I bet you feel so smugly satisfied personally attacking someone who just barely reached his teens!
I come here for Dolphin development and to promote MY OWN, HOMEMADE, HOURS SPENT ON AT A TIME videos. Which isn't breaking any rules. People here clearly care to see them, so....why is that a crime?
Why is uploading someone else's videos for the sake of exposure a crime? And oh look, you come here to promote and to follow the development of an emulator that you use to help you promote so basically the only reason you come here revolves around you, which is egotistical. Oh right, and you also come here to argue with kids and trolls.
It isn't my WIP, and it's the principle. It could be 10 cents or 10 dollars, I don't care. I've had my work ripped off and it feels shitty. $400 a month is hardly a living. My rent is more than that alone, you seriously just sound retarded with 95% of your sentences.
Whoops, wasn't paying attention. So you're not even arguing about your own shit? You feel like you have to defend someone who likely doesn't care or even know that this happened? And you're still going even after the issue was seemingly resolved? ...And I'M the one who sounds retarded?
I'm not religious :)
Tell your /r/atheism buddies I said hi, then!
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
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Samsara wrote:
>implying that was an apology when the original conditions were ridiculous
sorry it didn't meet your apology standards, i'll try harder next time :(
Samsara wrote:
Hahaha, you think I'm trying to argue. That's adorable.
trying to argue? no. trying to cause chaos for the sake of looking good on the internet to your butt buddies
Samsara wrote:
Which is exactly why you kept replying to him!
obviously, to a point. this is a forum and he was saying shit that isn't true about me (up to the point where his attempted insults and post jokes were so broken, it became stupid to even acknowledge).
Samsara wrote:
Yeah, big man! You show that 13-year-old French kid! I bet you feel so smugly satisfied personally attacking someone who just barely reached his teens!
if he's going to talk to me how he did, i will reply how i please. age is irrelevant. it doesn't excuse him from being a lying sack of crap with a complex that makes him think he can flame me as he pleases. ill bash the shit out of him in my posts as much as i want since that's the case.
Samsara wrote:
Why is uploading someone else's videos for the sake of exposure a crime?
You should really consider just shutting the fuck up now. That statement alone is reason enough to consider you a troll on this site.
Samsara wrote:
And oh look, you come here to promote and to follow the development of an emulator that you use to help you promote so basically the only reason you come here revolves around you, which is egotistical.
the reason anyone goes to any website is personal and to say that's egotistical is just stupid. this is my hobby. im going to tell interested people (who, in case you haven't realized, WANT to know when ive uploaded).
Samsara wrote:
Oh right, and you also come here to argue with kids and trolls.
Yep, just like this entire post. Glad we know where you stand on the maturity spectrum.
Samsara wrote:
Whoops, wasn't paying attention. So you're not even arguing about your own shit? You feel like you have to defend someone who likely doesn't care or even know that this happened? And you're still going even after the issue was seemingly resolved? ...And I'M the one who sounds retarded?
I came here to inform the community of a possible situation where something needed noted and potentially fixed. And I'm still going because you flaming trolls that post shit that isn't true in the first place posted first, including yourself. Let me remind you, you have no involvement here.
Samsara wrote:
Tell your /r/atheism buddies I said hi, then!
I'm not an atheist.
Tompa
Any
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So... what about awesome TASes of the great game Super Mario Galaxy 2?! Let's focus on that instead of pointless drama. Thanks.
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Posts: 1319
sonicpacker wrote:
TASeditor wrote:
sonicpacker wrote:
this tiny site based on TASing NES games with 2 buttons if not a way to measure TAS skill. Especially for something with actual difficulty like a 3D game.
lol. How's angle and speed optimization with analog inputs harder than things like subpixel optimization, which you probaply never heard? Old consoles don't have analog input with 65k possibilities, which makes deciding optimal inputs more complex.
LOL. That's the dumbest post I've read on this entire site. Congrats, that's a HUUUUUUGE accomplishment.
a bigger lol. I see you have no idea what you're talking about (case of Dunning-Kruger-Effect). Just because the game is simple when played normally doesn't mean it simple when TASing. I don't even know how I should describe it to you ... . Or why do you think NES TASes aren't finished in one day, damn, look at MESHUGGAH for example. When doing subpixel optimizations you don't just rewind one frame and change one input for some angle or whatever, you go back up to 10+ frames and test a shitload of possibilities with 2 (Sometimes with other buttons) directional buttons, it get's even harder with cycling speed. You can't predict the subpixel value after these 10 frames according to the inputs you make, for 3D angle optimizations you can make a prediction according to your inputs.
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TASeditor wrote:
sonicpacker wrote:
TASeditor wrote:
sonicpacker wrote:
this tiny site based on TASing NES games with 2 buttons if not a way to measure TAS skill. Especially for something with actual difficulty like a 3D game.
lol. How's angle and speed optimization with analog inputs harder than things like subpixel optimization, which you probaply never heard? Old consoles don't have analog input with 65k possibilities, which makes deciding optimal inputs more complex.
LOL. That's the dumbest post I've read on this entire site. Congrats, that's a HUUUUUUGE accomplishment.
a bigger lol. I see you have no idea what you're talking about (case of Dunning-Kruger-Effect). Just because the game is simple when played normally doesn't mean it simple when TASing. I don't even know how I should describe it to you ... . Or why do you think NES TASes aren't finished in one day, damn, look at MESHUGGAH for example. When doing subpixel optimizations you don't just rewind one frame and change one input for some angle or whatever, you go back up to 10+ frames and test a shitload of possibilities with 2 (Sometimes with other buttons) directional buttons, it get's even harder with cycling speed. You can't predict the subpixel value after these 10 frames according to the inputs you make, for 3D angle optimizations you can make a prediction according to your inputs.
go tie 1 sm64 wr that isn't under 10 seconds (or even one of those) and tell me 3d isn't 100000000x more complex. this shouldnt even be an argument. optimizing in 3d is obviously more difficult and time consuming. 4 directions vs a range of 128 to -128 in both directions. please. stahp. as long as you have memory watch, you can TAS any 2d game and optimize it well. that simply isn't true with 3d. and i do know what im talking about. i have been tasing 5 years, you think i haven't spent time messing with gba snes and nes? just because you don't agree with my opinion (which tbh, is more fact than opinion) doesn't mean i know nothing about the situation also, it seems you don't know what YOU'RE talking about. because "for 3D angle optimizations you can make a prediction according to your inputs" isn't true at all. try optimizing a wall kick dive in sm64 for example. it isn't the "max angle" that's the best the whole time. just like in SMB1 how you don't just hold >.....but i didn't know that because i know nothing about tasing 2d games!
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sonicpacker wrote:
TASeditor wrote:
sonicpacker wrote:
TASeditor wrote:
sonicpacker wrote:
this tiny site based on TASing NES games with 2 buttons if not a way to measure TAS skill. Especially for something with actual difficulty like a 3D game.
lol. How's angle and speed optimization with analog inputs harder than things like subpixel optimization, which you probaply never heard? Old consoles don't have analog input with 65k possibilities, which makes deciding optimal inputs more complex.
LOL. That's the dumbest post I've read on this entire site. Congrats, that's a HUUUUUUGE accomplishment.
a bigger lol. I see you have no idea what you're talking about (case of Dunning-Kruger-Effect). Just because the game is simple when played normally doesn't mean it simple when TASing. I don't even know how I should describe it to you ... . Or why do you think NES TASes aren't finished in one day, damn, look at MESHUGGAH for example. When doing subpixel optimizations you don't just rewind one frame and change one input for some angle or whatever, you go back up to 10+ frames and test a shitload of possibilities with 2 (Sometimes with other buttons) directional buttons, it get's even harder with cycling speed. You can't predict the subpixel value after these 10 frames according to the inputs you make, for 3D angle optimizations you can make a prediction according to your inputs.
go tie 1 sm64 wr that isn't under 10 seconds (or even one of those) and tell me 3d isn't 100000000x more complex. this shouldnt even be an argument. optimizing in 3d is obviously more difficult and time consuming. 4 directions vs a range of 128 to -128 in both directions. please. stahp. as long as you have memory watch, you can TAS any 2d game and optimize it well. that simply isn't true with 3d.
Just to tip you,
SonicPacker wrote:
as long as you have memory watch, you can TAS any 3d game and optimize it well
See any difference? I just want to say, although SM64 might be an hard game to TAS, I'm saying back that it took 7 years to get awesome TAS. :P Oh, and also, If I was hesitating posting my Rayman 3 TAS, I've found improvement. So yeah, do it yourself, beat my TAS, I'm pretty sure if you'll do it, I'll come back and improve it more, there's actually no problem about this, I'm pretty sure you won't do it, as I know you're just saying this as an argue :D, everyone has its own TAS game skills. Also, back to subject (if only :( ), I have to watch SMG2 TAS, I've seen one star it looks awesome O_o
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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got4n wrote:
Just to tip you,
SonicPacker wrote:
as long as you have memory watch, you can TAS any 3d game and optimize it well
See any difference? I just want to say, although SM64 might be an hard game to TAS, I'm saying back that it took 7 years to get awesome TAS. :P Oh, and also, If I was hesitating posting my Rayman 3 TAS, I've found improvement. So yeah, do it yourself, beat my TAS, I'm pretty sure if you'll do it, I'll come back and improve it more, there's actually no problem about this, I'm pretty sure you won't do it, as I know you're just saying this as an argue :D, everyone has its own TAS game skills. Also, back to subject (if only :( ), I have to watch SMG2 TAS, I've seen one star it looks awesome O_o
it only took 7 years for sm64 because rikku and swordlesslink were lazy tasers with 2d tasing mentality. once you optimize 3d, you never go back, and that's why SMG2 is the way that it is: because people like myself, silentslayers, and snark have pushed its 1996 counterpart to its limits. making a sm64 2006 type tas on smg2 in 2014 would be appalling after the standards set in sm64. if all the legendary sm64 tasers randomly died off, smg2 would be looking like sm64 did back in the day, hands down. want another example? SA2B, Dennis and Rene basically made non tas runs with savestates calling them tases. now itspersonnal, tales, and myself have made it look borderline insane
Editor, Skilled player (1537)
Joined: 7/9/2010
Posts: 1319
sonicpacker wrote:
TASeditor wrote:
sonicpacker wrote:
TASeditor wrote:
sonicpacker wrote:
this tiny site based on TASing NES games with 2 buttons if not a way to measure TAS skill. Especially for something with actual difficulty like a 3D game.
lol. How's angle and speed optimization with analog inputs harder than things like subpixel optimization, which you probaply never heard? Old consoles don't have analog input with 65k possibilities, which makes deciding optimal inputs more complex.
LOL. That's the dumbest post I've read on this entire site. Congrats, that's a HUUUUUUGE accomplishment.
a bigger lol. I see you have no idea what you're talking about (case of Dunning-Kruger-Effect). Just because the game is simple when played normally doesn't mean it simple when TASing. I don't even know how I should describe it to you ... . Or why do you think NES TASes aren't finished in one day, damn, look at MESHUGGAH for example. When doing subpixel optimizations you don't just rewind one frame and change one input for some angle or whatever, you go back up to 10+ frames and test a shitload of possibilities with 2 (Sometimes with other buttons) directional buttons, it get's even harder with cycling speed. You can't predict the subpixel value after these 10 frames according to the inputs you make, for 3D angle optimizations you can make a prediction according to your inputs.
go tie 1 sm64 wr that isn't under 10 seconds (or even one of those) and tell me 3d isn't 100000000x more complex. this shouldnt even be an argument. optimizing in 3d is obviously more difficult and time consuming. 4 directions vs a range of 128 to -128 in both directions. please. stahp. as long as you have memory watch, you can TAS any 2d game and optimize it well. that simply isn't true with 3d. and i do know what im talking about. i have been tasing 5 years, you think i haven't spent time messing with gba snes and nes? just because you don't agree with my opinion (which tbh, is more fact than opinion) doesn't mean i know nothing about the situation also, it seems you don't know what YOU'RE talking about. because "for 3D angle optimizations you can make a prediction according to your inputs" isn't true at all. try optimizing a wall kick dive in sm64 for example. it isn't the "max angle" that's the best the whole time. just like in SMB1 how you don't just hold >.....but i didn't know that because i know nothing about tasing 2d games!
I was talking about going in a straight line in a 3D room. With analog inputs you would go from right to less right to even more less right and so on, when you want to optimize a 2D position. With only 2 buttons it can look like this right-nothing-left-right-right-right-nothing-left, to get a optimal position.
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TASeditor wrote:
I was talking about going in a straight line in a 3D room.
I know I'd definitely use the most simple example that doesn't even happen in a TAS of good quality. Edit for your edit:
TASeditor wrote:
With analog inputs you would go from right to less right to even more less right and so on, when you want to optimize a 2D position. With only 2 buttons it can look like this right-nothing-left-right-right-right-nothing-left, to get a optimal position.
more things that should be entirely obvious to anyone with tasing experience...thanks for trying to teach me l0l and fyi, that happens in sm64 side bljs where a coordinates won't work and you have to go way back to reset your position. people need to stop saying so much false crap in these threads..
Samsara
She/They
Senior Judge, Site Admin, Expert player (2240)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
trying to argue? no. trying to cause chaos for the sake of looking good on the internet to your butt buddies
I can't reply to incoherence.
if he's going to talk to me how he did, i will reply how i please. age is irrelevant. it doesn't excuse him from being a lying sack of crap with a complex that makes him think he can flame me as he pleases. ill bash the shit out of him in my posts as much as i want since that's the case.
And then you'll walk down to a nearby elementary school, slap the shit out of a kindergartner and call him a pussy for crying, probably. "age is irrelevant. ill bash the shit out of a 13-year-old as much as i want" - sonicpacker, 2014
You should really consider just shutting the fuck up now. That statement alone is reason enough to consider you a troll on this site.
NOW you get it! Thank you! It only took like thirty direct statements that I've been riling you up and doing nothing but shitposting for you to come around and realize that! Nevermind that I've only ever done it to rile up people who are being massive egotists because it personally amuses me, and that I have literally no idea why people even agree with me in the first place, AND that I'm not even actively involved in the community enough to talk to anyone on the site outside of the forums (never even joined the IRC), AND that I'm honestly convinced I'm going to be banned at any time because I feel like a lot of people secretly hate me. This really just is one massive circlejerk to make me look better! I thought I was paranoid, but you thinking I have some sort of ulterior motive beyond "hey, this guy says funny things when I offend him" just skyrockets far above anything I've ever been worried about.
the reason anyone goes to any website is personal and to say that's egotistical is just stupid. this is my hobby. im going to tell interested people (who, in case you haven't realized, WANT to know when ive uploaded).
Raise your hand if you're still interested in SP's work after how he's been acting in this thread! *hands immediately drop off and crash through the floor, digging through to the center of the earth and remaining there for all eternity*
I came here to inform the community of a possible situation where something needed noted and potentially fixed. And I'm still going because you flaming trolls that post shit that isn't true in the first place posted first, including yourself. Let me remind you, you have no involvement here.
Which is why you keep responding to me! My God, your posts are like a minefield of hypocritical comments! I've been involved since the moment you responded to me, buddy. You actively chose to draw me in, and you continue to actively choose to draw me in further. If it's not even your videos that are getting stolen, then you have no involvement here either! You're just white-knighting for someone who most likely doesn't give a single shit about what's happening. You're nothing but a messenger. Also, you said it yourself that the situation was resolved: You're the one keeping it going. You stop responding, people will stop talking.
I'm not an atheist.
Funny, you act like one: Implying you're better than people, thinking you're being victimized when you're clearly the one starting shit and keeping it going, not knowing when to stop and getting offended when people try to tell you things you don't agree with...
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Joined: 4/13/2009
Posts: 431
This has just turned into a flame war of slinging insults back and forth. Not even any constructive discussion in any way or form. I think I am going to have to ignore this topic for a while.
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EEssentia wrote:
This has just turned into a flame war of slinging insults back and forth. Not even any constructive discussion in any way or form. I think I am going to have to ignore this topic for a while.
Well yeah, when the person writing books for posts taking up a whole thread that aren't true and completely dramatized, then tells me to not reply admits hes straight up trolling (as if it wasn't obvious), flaming is probably gonna have taken place.
Samsara wrote:
"age is irrelevant. ill bash the shit out of a 13-year-old as much as i want" - sonicpacker, 2014
Need I say more?
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sonicpacker wrote:
more things that should be entirely obvious to anyone with tasing experience...thanks for trying to teach me l0l
To me it looks like it wasn't obvious for you in the first place.
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TASeditor wrote:
sonicpacker wrote:
more things that should be entirely obvious to anyone with tasing experience...thanks for trying to teach me l0l
To me it looks like it wasn't obvious for you in the first place.
because you disagree that 3d is harder than 2d, i clearly know nothing of the topic
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All syllogisms have three parts, therefore this is not a syllogism.
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
For once in his life sonicpacker is actually saying some truth, and people still bash him anyway? Lol, poor guy.
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sonicpacker wrote:
TASeditor wrote:
sonicpacker wrote:
more things that should be entirely obvious to anyone with tasing experience...thanks for trying to teach me l0l
To me it looks like it wasn't obvious for you in the first place.
because you disagree that 3d is harder than 2d, i clearly know nothing of the topic
I never said that. I asked how 3D optimizations are harder than 2D optimizations. You kept disagreeing with it, you assumed 2D TASing is easy. I have some 3D TASing experience and understand the concepts of 3D optimizations. Both of them require different knowlegde. I'd say that both are hard, just on different perspectives.
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TASeditor wrote:
sonicpacker wrote:
because you disagree that 3d is harder than 2d, i clearly know nothing of the topic
I never said that. I asked how 3D optimizations are harder than 2D optimizations. You kept disagreeing with it, you assumed 2D TASing is easy. I have some 3D TASing experience and understand the concepts of 3D optimizations. Both of them require different knowlegde. I'd say that both are hard, just on different perspectives.
TASeditor wrote:
a bigger lol. I see you have no idea what you're talking about (case of Dunning-Kruger-Effect). Just because the game is simple when played normally doesn't mean it simple when TASing.
And 2D tasing is easy in comparison. it isn't easy to make any optimized movie 2d or 3d, but to say 2d compares is a joke imo.
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Posts: 1319
sonicpacker wrote:
TASeditor wrote:
sonicpacker wrote:
because you disagree that 3d is harder than 2d, i clearly know nothing of the topic
I never said that. I asked how 3D optimizations are harder than 2D optimizations. You kept disagreeing with it, you assumed 2D TASing is easy. I have some 3D TASing experience and understand the concepts of 3D optimizations. Both of them require different knowlegde. I'd say that both are hard, just on different perspectives.
TASeditor wrote:
a bigger lol. I see you have no idea what you're talking about (case of Dunning-Kruger-Effect). Just because the game is simple when played normally doesn't mean it simple when TASing.
This isn't even related. The "I never said that" was an answer for "because you disagree that 3d is harder than 2d".
sonicpacker wrote:
And 2D tasing is easy in comparison. it isn't easy to make any optimized movie 2d or 3d, but to say 2d compares is a joke imo.
Again, you have no idea what you're talking about, you just said that you know nothing about 2D TASing and then say it's easy. You shouldn't assume anything on a topic you don't know anything about. Have you ever TASed a complex 2D game, with non-consistent speed, lag and luck manipulation? Then we can talk wheter 2D games are easy to TAS or not!
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Could you guys do the mods a little favor and create your own topic to be merged with this discussion later? This conversation clearly has nothing to do with SMG2.
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
ALAKTORN wrote:
sonicpacker wrote:
When MKDasher first became a partner in 2012 (before me), his views were ridiculous at the time and was making equal to US minimum wage for MONTHS due to massive views from his SM64DS TAS.
Wow, and he never shared any of that with me despite me asking him to. I had no idea he made that much, what a piece of shit.
I don’t think enough people saw this. Let it be known that MKDasher is a piece of shit. I won’t be working on the SM64DS improvement anymore.
Samsara
She/They
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Posts: 2822
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ALAKTORN wrote:
I don’t think enough people saw this. Let it be known that MKDasher is a piece of shit. I won’t be working on the SM64DS improvement anymore.
Wait, is that actually true? Holy hell, it kinda sounded like a joke but if that's true then that's actually some bullshit worth dragging out for 3 pages and over 2 hours!
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
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TASeditor wrote:
Again, you have no idea what you're talking about, you just said that you know nothing about 2D TASing and then say it's easy. You shouldn't assume anything on a topic you don't know anything about. Have you ever TASed a complex 2D game, with non-consistent speed, lag and luck manipulation? Then we can talk wheter 2D games are easy to TAS or not!
I never said I know nothing about 2D TASing, and if I did, it was blatant sarcasm to prove a point that I am not clueless about 2D stuff.
Samsara wrote:
ALAKTORN wrote:
I don’t think enough people saw this. Let it be known that MKDasher is a piece of shit. I won’t be working on the SM64DS improvement anymore.
Wait, is that actually true? Holy hell, it kinda sounded like a joke but if that's true then that's actually some bullshit worth dragging out for 3 pages and over 2 hours!
lol so if someone else holds out money, it's the end of the world. but mindnomad doing the same thing with zero involvement means nothing to you (had it been true). hahaha, this is for sure my last post mentioning Samsara

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