* UPDATE *
This is the first update for this new TAS I've started. This is my second one in total, right after Illusion of Gaia, which I completed the day before yesterday.
There's not a lot of work done, but a LOT of re-records for that small amount of time. The main reason is that I had to test the fighting "randomisation" of the game. I managed to manipulate it quite well so far. Here are some explanations of the tests I've made:
You can manipulate ALL the enemies that appear and where they appear. For instance, I manipulated the first enemy to be a Runaway Dog instead of a Spiteful Crow. That's why I stopped in front of the door before exiting.
Also, the path I took to go from the first Runaway Dog to the second determined what enemy I would face. It also made a Magic Butterfly appear. I was really surprised to see how much manipulation I could do simply by choosing a different path. I chose to manipulate the second enemy to be a Runaway Dog again.
I could manipulate the whole path to be without a single enemy, but I will manipulate it to be full of Runaway Dogs to make my levels go up fast, so that I beat Frank without difficulties. Also, they are really easy to manipulate, and they often don't attack at all. It'll also make my learning of the fight system easier so that I know it better later in the game.
And now, let's describe the two fights:
First Runaway Dog fight: Moved the cursor 5 times to get 2 points on offense at level up. That was the best level up I could get. It was totally impossible to get points on something else than Offense, HP or PP, so I took the best one I could.
Second Runaway Dog fight: Moved the cursor 8 times to get a SMAAAASH!! That killed the dog in a single blow.
ANYWAYS ... so the current progress is up to the end of the second fight I encoutered.
Here's the link:
http://halamantariel.homeip.net/speedruns/
Rom name and version: Earthbound (U).smc
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Feel free to post any comments or suggestions regarding what's done up to now and what's to follow.
P.S.: I think that all the descriptions of all the updates are going to be quite long, kind of like this one, I think, because I'll describe all the "luck manipulations" I made in the current progress. That's if nobody complains about that, of course :) I will stop describing the manipulations if you want me to.