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Active player (277)
Joined: 5/29/2004
Posts: 5712
You're going to make the commonly occurring names really short so that they don't take as long to print in text boxes, right?
put yourself in my rocketpack if that poochie is one outrageous dude
Wren
He/Him
Joined: 4/11/2005
Posts: 196
Location: Michigan
I'll be happy with whatever names you choose. It's such a pointless thing really. The run is LONG over-due and the names are a great way to immortalize the run. I'm extremely happy somebody finally is taking this task up (even if he seems to ignore my comments lol). *cheers like a cheerleader on pep-pills* um... *smacks self* okay, I'm better. Anyway, I'm pretty interested in your general plan so far. You probably have one, I assume. Care to let us know?
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Joined: 8/17/2004
Posts: 377
I'm still getting a desync in the exact same spot. I let the game run until long after the title screen appears, and it still doesn't keep it from desyncing. What settings do you have set, besides the boxes in the open movie window? Soudn settings and stuff, this is weird...
Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Bag of Magic Food wrote:
You're going to make the commonly occurring names really short so that they don't take as long to print in text boxes, right?
Hmm... nope. I will name all characters and things like this: Ness --> Hala Paula --> Manta Jeff --> Riel Poo --> Driew (Weird, backwards) Dog --> Brian (Family Guy reference) Favorite food --> Haggis (Because according to OmnipotentEntity, it's the WORST food he's ever tasted... so I made it funny to name a favorite food after something disgusting) Favorite thing --> Speed (Because of Speed Runs. Also, it's kind of funny that Ness's favorite thing is Speed... makes him look like a drug-addict)
Wren wrote:
(even if he seems to ignore my comments lol)
I don't ignore any of the comments I received, either good or bad comments. I read them all, but I don't reply to all of them simply because it would make a post that would be really too long. But I just replied to your comment just to show you that I don't ignore them :)
Spoony_Bard wrote:
What settings do you have set, besides the boxes in the open movie window? Soudn settings and stuff, this is weird...
To make it short, here are my settings: http://halamantariel.homeip.net/speedruns/snes9x_sound_settings.png ... but I don't think it'll help, honestly.
Joined: 8/17/2004
Posts: 377
Nope, still no good. This is weird. It desyncs in the same spot every time, no matter what I do, or how long I wait when the game starts up. What I think goes wrong, is that in the second last round of the Starman Jr. fight (or the LAST round, as it SHOULD play out) Buzz Buzz casts PSI Shield instead of attacking, and attacks in the following round. At least, that's what it looks like to me... Are there any other settings checked in the movie itself? Only the 'Use WIP Timing' box is checked when I play the movie, and I'm not getting any mismatch errors... Maybe I'll just wait for your next update, and see if that might somehow correct the problem...
Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Spoony_Bard wrote:
What I think goes wrong, is that in the second last round of the Starman Jr. fight (or the LAST round, as it SHOULD play out) Buzz Buzz casts PSI Shield instead of attacking, and attacks in the following round. At least, that's what it looks like to me...
... is THAT the desync you see? Because that's not a desync! That's the movie! Buzz Buzz calls PSI Shield every other turn, and I can't manipulate that. What the fight should look like, is Buzz Buzz calls PSI Shield, then charges, then calls PSI Shield again, and then kills Starman Junior. The fight lasts 4 rounds. If the movement isn't desynched after the fight, then I say you halucinated a desync, my friend! :)
Joined: 8/17/2004
Posts: 377
No, it DOES desync after the fight, that's just where I assume it started because I thought Buzz Buzz was meant to attack in that round... Then the first place I really know something is odd is the final input in the last round. The cursur pauses for a few moments on the fight command. And then, when the fight is over, it pauses for, like, 4 seconds on the 'You got ** EXP' message. And then, once the fight is over, the menu keeps coming up, while the game keeps trying to talk to someone who isn't there (as if a button were constantly being pressed). The PSI Shield thing was just where I thought it happened, but it seems to be, instead, right in the final round of the Starman Jr. fight.
Joined: 4/21/2005
Posts: 32
Location: Georgia, USA
This is probably too little too late, but you could, theoretically, name Ness, Paula, Jeff, and Poo "Hala", "Man", "Ta" and "Riel", respectively. Oh, and there's no desyncing for me, if it matters or helps.
Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
antimatter wrote:
This is probably too little too late, but you could, theoretically, name Ness, Paula, Jeff, and Poo "Hala", "Man", "Ta" and "Riel", respectively. Oh, and there's no desyncing for me, if it matters or helps.
Naming Paula "Man" ?? ... sorry, but I like it when names fit with the sex of it's owner :) Plus, I already explained a little earlier: Ness --> Hala Paula --> Manta Jeff --> Riel Poo --> Driew (Weird, backwards) Dog --> Brian (Family Guy reference) Favorite food --> Haggis (Because according to OmnipotentEntity, it's the WORST food he's ever tasted... so I made it funny to name a favorite food after something disgusting) Favorite thing --> Speed (Because of Speed Runs. Also, it's kind of funny that Ness's favorite thing is Speed... makes him look like a drug-addict)
Joined: 4/21/2005
Posts: 32
Location: Georgia, USA
Heh, I saw the name explanations, figured I'd throw that out there just in case, but come to think of it, you've got an excellent point on that :)
Joined: 12/7/2004
Posts: 69
wasn't there a special version of an emulator made for zelda to deal with desyncs in it? Maybe try that?
Editor, Experienced player, Reviewer (967)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
There was, but that fix is now incorporated in (or maybe rather was the start of) the inofficial version by Nitsuja which everyone here is using now.
Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
* UPDATE * If you kept up to date with this TAS, you'll know that I started this whole thing over since BagOfMagicFood discovered some movement enhancements that I could use. I you didn't know, now you do. The current progress goes up to the end of the Starman Junior battle. I've completed 2 level ups, in which I received, after manipulating and optimizing both: 1st level up: Off 2, HP 3, PP 1 2nd level up: Off 1, Def 1, Gut 1, Vit 1, IQ 1, Luck 1, HP 12, PP 4 So far, manipulating this game works like a charm. Manipulating what actions the enemies do in a battle is very easy, I just have to move the cursor in the menu a little before attacking. Manipulating the enemies that appear on the "map" is somewhat difficult, since they seem to be manipulated by the path I take to reach their "spawning point". So if you see me play in the menus before attacking or if you see me taking a really weird path that doesn't seem optimal at all, it's because I manipulate something. Enjoy! Here's the link: http://halamantariel.homeip.net/speedruns/ Rom name and version: Earthbound (U).smc ------------------ Feel free to post any comments or suggestions regarding what's done up to now and what's to follow.
Joined: 8/17/2004
Posts: 377
Yay, no more unexplained desyncs. Hopefully I won't see those problems again. Looks good so far, though I thought it odd that you took such an odd walking route after the first fight, if it's all to manipulate randomness then it's worth it.
Joined: 4/21/2005
Posts: 32
Location: Georgia, USA
Still looks good to me. Good luck on the rest of it, I'll be anxiously awaiting further updates :)
Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
* UPDATE * The current progress goes up to when I exit the Giant Step cave. The first "You Sanctuary" location is now completed. On this "course", I've completed 6 level ups, which gave me these stats, after manipulating a LOT, of course: 3rd level up: Off 4, Spd 1, Gut 2, Lck 1, HP 2, PP 1 4th level up: Def 1, Vit 1, IQ 1, HP 13, PP 4 5th level up: Off 2, HP 3, PP 2 6th level up: Off 1, Def 1, Spd 1, Vit 1, IQ 1, Lck 1, HP 12, PP 3 7th level up: Off 5, Spd 1, Gut 3, Lck 1, HP 2, PP 2 8th level up: Def 1, Vit 1, IQ 1, HP 13, PP 3 Basically, Ness is now at level 9. The next step will be to beat the cops, go to twoson, do what I have to do, go to Happy Happy village, get Paula, and then beat Mondo Mole inside the Cave of Lilliput Steps. After this is all done, I will post my next update. Manipulating this game is going pretty good, so far. Getting SMAAAASH!! is harder than I first thought, though. It would be theoretically possible to get one each round, but that would probably mean like 100 menu moves. When manipulating, I try up to 20 menu manipulations. Going higher than that is just really ugly, and incredibly uncool for me. At some places, I do 17 menu moves before attacking. you will notice that it's kind of long, and remember that before finding that move 17 is the optimal one, I had to try all the 16 others. This means at least 17 re-records for that single round. Enjoy! Here's the link: http://halamantariel.homeip.net/speedruns/ Rom name and version: Earthbound (U).smc ------------------ Feel free to post any comments or suggestions regarding what's done up to now and what's to follow. P.S.: I plan on posting updates after each "Your Sanctuary" location. If you don't think this is a good idea, tell me :)
Player (36)
Joined: 9/11/2004
Posts: 2623
What's the damage ratio between SMAAAAAASH!! attacks and regular attacks, isn't it like 3x or 4x?
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
OmnipotentEntity wrote:
What's the damage ratio between SMAAAAAASH!! attacks and regular attacks, isn't it like 3x or 4x?
I'd say between 3x and 5x... not sure how much it exactly is, but this sounds right.
Experienced player (527)
Joined: 11/14/2004
Posts: 169
Location: Mirabel, Québec, Canada
Like I said on IRC, it desyncs during the Frankystein Mark II fight no matter how many times I try, and it always works fine up to that point ... am I the only one getting this? The ROM CRC matches, I tried all the different movie settings too. (using Snes9x 1.43+)
Player (36)
Joined: 9/11/2004
Posts: 2623
Then get the smash everytime. Fights will go so much quicker that way. Also, the level up bonuses, how exactly do they work? Also, is the randomness based solely on menu manipulations, or does a frame of waiting count as well?
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
OmnipotentEntity wrote:
Then get the smash everytime. Fights will go so much quicker that way.
Ow ... if that's what people really want to see, then I'm going to do it .. but the updates will be a LOT slower than what they currently are ... Manipulating the fights is already a very long job, but getting SMAAAASH!! everytime would REALLY be time consuming, and I'd easilly get fed up of the game. Oh well ... if that's what most of you want, I'll do it ... just expect to see a LOT of menu movement on EACH round ... Plus, the fights that give me level ups won't be SMAAAASH!!'d. See below for the reason why.
OmnipotentEntity wrote:
Also, the level up bonuses, how exactly do they work?
I don't really know HOW they work, but I do know that I can manipulate them to get the best one I can get. Basically, for getting the best level up possible, I try and see what I get if I don't move in the menu and attack immediatly, if I move twice, three times, four times, etc... until I reach that 20 moves OR until I get a level up that really satisfies me. After all these 20 combinations of level ups, I choose which one I prefer. The main thing is that I cannot manipulate to get ANY stat that I want to go up. Each level up is limited to certain stats. The only things that change are the numbers for each stat. They can go from 0 to whatever the maximum is for that level up. Getting the best one is just a thing of trial and error.
OmnipotentEntity wrote:
Also, is the randomness based solely on menu manipulations, or does a frame of waiting count as well?
It's based solely on menu movements. Sort of. Moving from an enemy to another and entering and exiting a certain menu item are both considered as a menu movement. Their effect is, however, not the same. I'll have to investigate a little more on that to know exactly how it works. For example, moving 3 times in the menu will sometimes not give the same result as moving twice, then changing once of target (total of 3 moves).
Player (36)
Joined: 9/11/2004
Posts: 2623
Oh.... Ow....
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Joined: 8/17/2004
Posts: 377
The movie desyncs for me again now too, in the same spot Acmlm described. :(
Joined: 8/3/2004
Posts: 325
heh good luck Halamantariel, seems like this run will be a real pain to make optimal =p plus with the desynchs, ouch
Wren
He/Him
Joined: 4/11/2005
Posts: 196
Location: Michigan
No desynchs for me in any of the WIP you've posted...
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
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