After 1 year of work, it's finally done!

This game is named "Super Mario 74" and it is a "Super Mario 64" ROM hack made by Lugmillord. The major differences of this hack are new harder levels, and the number of Stars which has been increased to 151.

Game Objectives:

  • Emulator used: Mupen64-rerecording-v2-reset
  • 100% completion
  • Uses a game restart sequence
  • Takes damage to save time
  • Manipulates luck
  • Abuses programming errors
  • Genre: Platform
The goal of this speed run is to obtain all 151 Stars (100%).

Comments:

Finally! This is the first full SM64 hack completed at 100% in a TAS. I'm very happy with the final result even if every star could be improved.

Explanation of the reset at 95 stars:

I used the reset recording version of Mupen64 because in almost all SM64 hacks, Koopa the Quick has an issue; when Mario enters a specific level, then leaves this level by exiting, dying or taking a star, Koopa "forgets" his intended route. Here's a video with an example. As you can see, Koopa would never finish the race. To fix this issue, you just need to restart the game.

Tricks:

See this page for a brief description of all the tricks used in this run.

Special Thanks:

A huge thanks to sonicpacker for encoding and publishing the movie on his channel!
This TAS wouldn't have looked like this and gotten this time without these people:
zeldafan3478: He showed me 100-coin star routes, other strategies, and he made some "151 stars" speedruns.
TheLaQuiTu: He showed me 100-coin star routes and strats.
SigotusSM64: The best "151 stars" speedrunner, I watched his runs to give me ideas.
Br3taigne: He showed me some 100-coin routes.
Ark Circum: He heavily improved "Luminium-Sphere" and "Ombru-Sphere" 100-coin routes and he showed me some strategies.
DennisBalow: He made some single stars TAS runs with crazy strats I used.
This was my favourite frame.
Enjoy this movie!!
GoddessMaria: Judging.
GoddessMaria: There are a few minor issues within the run such as a few movement and route scenarios, but not enough to drag the run down. The hack itself also qualifies under site rules. Reception was very good for both and the optimization is solid still.
Accepting for Moons!

feos: Publishing..................


TASVideoAgent
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This topic is for the purpose of discussing #4601: homerfunky's N64 Super Mario 74 "151 stars" in 1:49:44.52
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why use mupen64?it is obselète!!! it's a bit long but very entertaining! good job, yes vote
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Patashu
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zoboner wrote:
why use mupen64?it is obselète!!! it's a bit long but very entertaining! good job, yes vote
The TAS was started a year ago...I think Bizhawk did not even have N64 support a year ago. BTW homerfunky, you may use 'preview' instead of submitting an edit, to see if the edit does what you want.
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Former player
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I've tried to play this hack myself a few months back and couldn't get all the stars. So hats off for that. Unfortunately, the encode's audio desynced for me at 23:15. I'm still watching the rest, though, so I'll withhold my vote until then. /edit: Finished watching it. Turns out the auduio desynced a few times after that also. Ah, well. Because this hack doesn't have custom exit points (or whatever the correct name is for where you respawn after leaving a level), getting back into the levels is somewhat tiresome and repetitive because the entries are spread throughout big overworlds. Other than that, the execution was done well enough for my standards. Not absolutely optimal, but entertaining nonetheless -> yes vote.
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Holy cow, where did this TAS come from? I wasn't expecting it but I'll need to carve out some time this weekend to enjoy it. I played through this and it was very hard.
Current Project: - Mario Kart 64
Spikestuff
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Agh. Bollics. I don't know what to think about this TAS. Sure it was entertaining but the issue about it I'm having is "how suboptimal is the movement?" The one thing that puts me off was Mario stopping for a few seconds and then going again (movement). To what it looked like, you were waiting for the camera to come down. Refraining from voting until an explination for Mario stopping is given.
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homerfunky
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Patashu wrote:
BTW homerfunky, you may use 'preview' instead of submitting an edit, to see if the edit does what you want.
sorry for editing every times . it's my first submission . Now the descrption is done , nothing to add more . i will use preview if i need to change something .
homerfunky
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Spikestuff wrote:
The one thing that puts me off was Mario stopping for a few seconds and then going again (movement). To what it looked like, you were waiting for the camera to come down. Refraining from voting until an explination for Mario stopping is given.
What do you mean by saying "stopped moving for a few seconds then going again"
Asdrien
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It's a long run . There're some mario's stops in your road (for a few frames) . I don't know tricks of the game. But I think Spikestuff trying to tell you can optimized here . Very entertained this say. Good job. Yes vote.
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ShinyDoofy wrote:
the encode's audio desynced for me at 23:15. I'm still watching the rest, though, so I'll withhold my vote until then. /edit: Finished watching it. Turns out the auduio desynced a few times after that also. Ah, well.
I had to adjust the audio every single star starting around 15 because of Mupen's internal capture sucking so bad. This video was a huge and time consuming project honestly (for someone not encode-savvy). The audio shouldn't ever be ahead by more than 1 or 1.5 frames, and most of the time, it's right in line. Sorry if it takes away from the run. I'm also confused at what Spikestuff meant. At a certain video point or do you mean something else that happens consistently? Edit: yes vote btw
Joined: 10/11/2012
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This is more than a star per minute.
AntyMew
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Wait what It isn't april fools day?
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Samsara
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Well, this came out of nowhere. I'll have to watch this when I have time, though the submission text and some of the posts leave me feeling a little skeptical right out of the gate...
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Samsara wrote:
Well, this came out of nowhere. I'll have to watch this when I have time, though the submission text and some of the posts leave me feeling a little skeptical right out of the gate...
Look at the YouTube reception instead :)
AntyMew
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sonicpacker wrote:
Look at the YouTube reception instead :)
I never thought these words would be uttered o_o Not that I'm dissing the run, it's just YT comments are never the first things I'd trust
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Samsara
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sonicpacker wrote:
Look at the YouTube reception instead :)
Look at a bunch of people who don't know what they're talking about as opposed to the maker of the run and experienced TASers? Great idea, but I think I'll pass.
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warmCabin wrote:
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What's the checksum on the rom once the patch is applied? I can't get the reset around 1:04:00 working, other than that it syncs fine and it's a definite yes vote from the Youtube submission.
I'm not as active as I once was, but I can be reached here if I should be needed.
homerfunky
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thecoreyburton wrote:
What's the checksum on the rom once the patch is applied? I can't get the reset around 1:04:00 working.
if you can't get the reset, the only thing i can tell you is to use Mupen64-rerecording-v2-reset. if you don't use it to playback the movie, it will desync at 95 stars. And the checksum should be written in the M64 before playbacking, it's also called "CRC" on Mupen64.
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This was one difficult vote for me. On one hand, it's a Super Mario 64 TAS, which is always fun to watch. But on the other hand, the hack itself. Simply put, it doesn't seem very interesting. There's a load of stars, sure, but nothing really interesting is done with them. The levels don't really feel 'good', in the sense that they don't seem expansive and creative. Instead, they just seem to display the limitations of the game, without taking any effort to work against them. A comparison, if you will, to Star Road. Sure, it still doesn't quite escape its limitations, the point is that it tries to do something unique with the game and succeeds with it. So, I'm giving this a Meh vote. I don't think this hack is good enough to stand up with Super Mario 64, but I do think that the TASer behind it did a great job with what he had.
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I think this hack is good enough to be published, even alongside a Star Road TAS (if there will ever be one submitted here). There are a lot of hacks for SM64, but this is one of the most well known ones and it isn't just changed levels, but original content. Also, to every SM64 TASer out there: Use Bizhawk in the future! I know you like to use Mupen for some reason, but it's a really cheap way to get faster times with its inaccuracy. TASes don't need to save time in such a way :)
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
homerfunky
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andypanther wrote:
Also, to every SM64 TASer out there: Use Bizhawk in the future! I know you like to use Mupen for some reason, but it's a really cheap way to get faster times with its inaccuracy. TASes don't need to save time in such a way :)
i didn't know Mupen64 was faster for time o_o. And also i used Mupen because i used it every times and when i tried Bizhawk i noticed it was a slow emulator for me, it does savestates much slower, fast fordward isn't so fast. So these things doesn't give me motivation to TAS with Bizhawk. And i started the TAS 1 year before, so i don't know if Bizhawk supported N64 at that time...
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You should be able to convert this movie into a bk2 file with the m64reader lua script. Strart the ROM paused (with clear sram), load the script, select your m64 file, record a bk2 file and unpause and let it play. You need to add rerecords afterwards in the file. A thing that mupen doesn't have is TAStudio, ultracool, check it out :)
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sonicpacker wrote:
ShinyDoofy wrote:
the encode's audio desynced for me at 23:15. I'm still watching the rest, though, so I'll withhold my vote until then. /edit: Finished watching it. Turns out the auduio desynced a few times after that also. Ah, well.
I had to adjust the audio every single star starting around 15 because of Mupen's internal capture sucking so bad. This video was a huge and time consuming project honestly (for someone not encode-savvy). The audio shouldn't ever be ahead by more than 1 or 1.5 frames, and most of the time, it's right in line. Sorry if it takes away from the run.
I'm not judging. My encoding days are over and as Mupen is, by now, almost only runnable on Windows, I'm out either way. I was able to watch it by playing with the audio delay in mpv, so no big deal. At least this way I was able to skip through the boilerplate parts where the levels had to be reentered.
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The early 100 coin routes felt wierd, but I mostly can't put my finger on why. The only concrete example that comes to mind was in Azure Depths, slowing down to pick up complete underwater coin rings instead of manipulating the bouncing box's coins to be between the 100th collected coin and the red coin star.
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JSmith wrote:
The early 100 coin routes felt wierd, but I mostly can't put my finger on why. The only concrete example that comes to mind was in Azure Depths, slowing down to pick up complete underwater coin rings...
I stopped watching at that point because that part in particular looked really sloppy, but the way you phrased it it sounds like that's only an issue in the earlier levels. I might give this another look to watch the rest of it as time permits. Please don't construe this as a "No" vote, just an additional voice saying that the run is perhaps not perfectly routed - something that can always be fixed in a future run, and something that I personally feel should not stand in the way of this initial run being published. Every game's runs had to start somewhere... :)
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