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Super Turrican is an action platforming game whose distinctive feature is the morph ball mode (similar to Metroid) which lets you travel at high speed and through enemies. The game features many tricks for going fast.

Game objectives

  • Emulator used: FCEUX 2.2.2
  • Beats the game as fast as possible
  • NTSC timing used (the game distinguishes between this and PAL on its own.)

Comments

This run features significant improvements over the published run, in which a significant improvement was known even at the time of publication. Since that time, boss skips and a level zip have also been found. The current run also has significantly faster boss fights.

Stage by stage comments

Significant time is saved in all stages. Two common tricks include jumping at running speed while exiting morph ball mode, mentioned by Truncated in the original submission, and 'running' speed while in morph ball mode, which for some reason wasn't known about in the original either.

Act 1

Main improvements are movement based. No route changes except for a neat jump in 1-2 that mklip2001 suggested to me in the thread. The boss fight is also much faster.
Savings:
1-1: 105
1-2: 217
1-3: 365

Act 2

Again more optimized, the boss fight is much faster.
Savings:
2-1: 154
2-2: 79
2-3: 181

Act 3

The boss skip here was originally found by jorf in a real time run. The trick is to spawn an item in the first slot and get it to fly close to the boss' room. This prevents the boss from spawning. It's a relatively rare setup, since enemies don't always spawn in the slots in the same order, and the direction the item flies is also random.
Savings:
3-1: 113
3-2: 293
3-3: 338

Act 4

There is a zip in 4-3 which involves jumping up the right side of the level. You have to be careful though, if the screen isn't scrolled properly when you enter morph ball mode you simply go up to your death.
Savings:
4-1: 276
4-2: 386
4-3: 143

Act 5

Another boss skip here involving a flying enemy right below where the boss normally spawns. This one is quite a bit simpler the the level 3 boss. Just morph ball over and then go back, I also do a quick jump to start the screen scrolling up to where it needs to be for the mini-boss on the other side. The last boss is much quicker then in the original.
Savings:
5-1: 122
5-2: 415
5-3: 1199

Overall Savings: 4497

Other comments

I noticed this game a while back, it looked fun to TAS and was also fast paced. I'm surprised how much savings there really were. There are lots of opportunities for optimization, I'm sure I missed something along the way, but I don't think I made any major mistakes.
Thanks to mklip2001 for going over my WIPs and offering suggestions for improvement.
Also thanks to Arc for originally improving my first boss fight, making look much closer at hos specials work and how bosses absorb damage. This made subsequent bosses much faster as well.

Noxxa: Claiming.
Noxxa: The older runs of this game were judged based on an apparent assumption that the game identifies whether it runs on a NTSC or PAL system, and fixes its internal timing accordingly. However, while there are some differences, the timing is shown to be significantly different between NTSC and PAL anyway, with NTSC timing being much faster than PAL timing. As this game was only released in Europe regions, and therefore intended to be run on PAL timing, this means the game is running faster than intended.
While there have been precedents of this game being accepted with NTSC timing, and this run is objectively an improvement to these runs, the old runs are also over nine years old, and there is no reason to continue a bad precedent of running a game on these settings now that it is known and verified to be faster than intended. I'm rejecting this submission for that reason.
This submission: #4812: Alyosha's NES Super Turrican in 08:36.39 beats the game using a higher difficulty mode and correctly using PAL mode, so rejecting this submission in favor of that submission.


fsvgm777
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Oh, by the way, this run isn't even on the hardest difficulty (Skill 4 in the options), nor is the previous publication. The manual (in German) even says Skill 4 is for very good players. Note that when the game boots up, it's at skill level 2 (average player) by default. The enemies shoot a lot more projectiles and many enemies move a lot faster on Skill 4, which I believe should make for a more interesting TAS. EDIT: Link to video This is just a taste of what the hardest difficulty has to offer.
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Spikestuff
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mklip2001
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Mothrayas, you brought up some good points. I am happy to see that it ultimately didn't lead to a lot of additional work to fix. That was lucky. fsvgm777: The question about difficulty level was brought up in the forums. If I recall correctly, it sounded like the only change was HP, so it wasn't deemed worthwhile to use difficulty 4. Is the distinction in difficulty perhaps more pronounced with PAL timing?
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
fsvgm777
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It is true that choosing the hardest difficulty also increases the enemies' HP. However, as I said, it also increases the amount of bullets shot by the enemies and also increases the movement of many enemies by a lot. From my testing, the distinction in difficulty is as pronounced on PAL timing as on NTSC timing (as in, I noticed more enemy bullets being shot and increased movement speed of at least the bat-like creatures on both timings).
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Alyosha
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In terms of the TAS, the only perceptible difference in difficulty is the longer boss fights. I just did Act-1 on difficulty 4, the level ends 200 frames later, mostly because of the time it takes to set the difficulty, and beat the boss takes slightly longer. Here is Act 1: http://tasvideos.org/userfiles/info/25085556886562893 I'd probably have to farm a few extra specials along the way too, but those aren't tough to get.
Alyosha
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http://tasvideos.org/userfiles/info/25091355175332190 ^ Difficulty 4 complete. That wasn't nearly as difficult as I thought it would be. Turns out hardly anything was really different, last boss took the same number of hits even. Well might as well use difficulty 4 then.
Noxxa
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Considering the differences in timing and difficulty changing the whole run, could you make a new submission?
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Alyosha
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Mothrayas wrote:
Considering the differences in timing and difficulty changing the whole run, could you make a new submission?
Yeah I will make a new submission. But if it isn't a big hassle, I would prefer this one gets officially rejected, rather then me cancelling it. That way all of this information and discussion can be concisely summed up and brought to a close.
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Alyosha wrote:
In fact even that message in the original publication is a bit misleading. The game was only released in Europe, hence there is no equivalent rom with a (USA) for example, there is only one ROM. It's not that Luke picked the wrong version, it's the only one. However it is true that the game can recognize the region setting, (I did put this in my submission comments) so NTSC is proper.
How does that work? Isn't there some lockout thing going on for NES unless it was the top loader? 0_o
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