(Link to video)

Note: A section of the final level has a copyrighted song playing during it, Attack on Sail Barge, that needs to be either muted or replaced to avoid a copyright claim.

Boy, oh boy! Super Star Wars! Notable as being some of the laggiest games in existence, this is probably the easiest one to TAS. IE, it's still really difficult to optimize.
The first thing that should be addressed is the use of Easy difficulty. Changing the difficulty reduces enemy HP and how many enemies spawn. It does NOT change anything else. So Easy mode is chosen for speed purposes.

Tricks and Glitches


Slide Cancelling


Pretty easy trick. Attack right when a slide is about to end, and you can slide immediately afterwards. Saves frames over the course of the run.

Slide Boosting


Slide boosting is basically using objects or enemies to boost you forward a great distance. This can be done either with taking damage, or getting smooshed behind an enemy or object to get the game to eject you. This can be used to clip through walls, as well.

Freeze Jumping


The biggest glitch in the run, whenever Luke uses his Freeze force move in midair, there will be a period of time where he can then jump again. This is used in every Luke level to skip platforms, and sometimes entire levels.

Luck Manipulation


Luck manipulation in this game is a fickle mistress, but it is possible via pressing different buttons to get different results. This can be used to despawn enemies, change enemy attacking patterns, and most importantly to manipulate stuff like Thermal Detonators from enemies.

Level by Level comments


Jabba Palace Approach


Lots of luck manipulation to reduce objects onscreen/drive in a straight line

Jabba Palace Approach II


First real level. Leia is chosen because she has a very powerful charge move and is the second fastest next to Luke. I manipulated a Thermal Detonator before the boss, and manipulated the boss to move away from Leia's shots so he'll take more damage.

Jabba's Dance Hall


Very difficult level to optimize, due to the sheer amount of lag and luck manipulation needed. I manipulated as many Thermal Detonators as possible here. The boss is similar to the first boss in that I make it move away from Leia's shots for extra damage.

Jabba's Palace


First Luke level. Frogs are used to clip through a wall to skip the lower section of the level. After that it's freeze jumps and manipulating the frog boss to not spawn as many projectiles to kill it faster.

Rancor Pit


Chewbacca is used over Luke because his spin attack can pierce below him, and also because his gun is very effective against the area boss. The Rancor itself is very tricky to finish quickly, so I manipulate 2 extra Thermal Detonators from the rocks it spawns.

Attack on Sail Barge


Freeze Jumps lets me skip straight to boss, which makes up for how little damage Luke does to it.

Inside Sail Barge


Leia may look different (and sexier), but the only real difference is that she can double jump. Pretty standard level.

Speeder Chase


I manipulate all of the Storm Troopers to the side so I can instantly destroy them by hitting them against the forest wall.

Ewok Village A


Very, very laggy level. I roll a certain distance away from the boss area to skip it.

Ewok Village B


A bit easier then the last level. I use a passing Stormtrooper to skip a few jumps, and boost off a mantis to skip this boss as well.

Endor


Very precise freeze jumps let me skip the entire level and go straight to the boss.

Falcon Shooting Stage


Another 3D shooter stage. What fun.

Reactor


Leia is used over Han because she can clip through a wall and save time. Sorry Han. The boss is destroyed by the stars powerup.

Inside Death Star


Standard stage for the most part. I skip the twin mecha boss by causing lag killing an enemy.

Falcon Shooting Stage II


I kill enemies nearby me so I can pick up the item they drop and reduce lag.

Tower


Towards the end I trigger the end of the level by getting high enough to hit it. Skips a floor of the level.

Tower Entrance-Vader-


I use a spike ball to clip through the staircase and go directly to Vader. Vader himself is very easy thanks to the Force Saber.

Emperor's Chamber


I manipulate the Emperor to not move from his starting position, which lets me destroy him.

Death Star Destruction


5 minute scroller hooray~

Q/A


Q: How much input was done by each author?
A: I did the majority of the input, while Tompa did a few improvements, in particular the beginning of the reactor and a bit in the rancor pit. He didn't want credit though, so it's just me I guess.
Q: Easy Mode is for scrub noobs!
A: Fine, do a run in the other difficulty modes and see how much fun you have. Easy Mode is the fastest mode there is, so I chose that.
Q: The last 5 minutes are booooooooooooorinnnnnnnnng
A: I like to view the last five minutes as an accumulation of the previous 2 games. This is the final SSW game, so an epic spaceship thingy is perfect for that.
Q: Is this optimized?
A: I'd say it's as good as it's going to get for right now. These games are extremely laggy and random, and I did the best I could. Those 138,000 rerecords aren't lying, it's really that difficult to optimize this game.

Thanks


Thanks to Exonym, Samsara, Spikestuff, xy2, Mothrayas, and scrimpy. You all know why, you sexy ducks.
Special thanks to Tompa for helping optimize the earlier section of the run.

Suggested Screenshots


Up to you guys.

Tompa: Judge judge!
Tompa: Alrighty. First off: This is a fast-paced TAS which shows off a lot of neat moves and tricks. Optimising it is very struggling because of the high amount of lag as well as randomness.
Second off: The difficulty discussion. Easy was picked here because it would make a faster run through the use of more damage boosts, more tricks and glitches, slightly faster boss fights and shorten some levels. Two such levels are the Speeder Chase, where you have to kill twice as many enemies (20 compared to 10) in Jedi mode before you can finish the level, and the Falcon Shooting Stage, 28 Ties VS 12. Neither one of these make the run more enjoyable or more challenging, it only makes it longer. The Guidelines are recommendations in order to make a more entertaining run. In my eyes, Easy mode is the choice to use to accomplish this for the case of this run.
Accepting.
feos: Pub.

Editor, Expert player (2014)
Joined: 8/25/2013
Posts: 1199
I have played this game on Jedi. Jedi is brutal. That is why I would personally find it more entertaining (and satisfying) to watch someone destroy Jedi.
Yeah, because it would be so different. Except not really.
We choose to go to the moon in this decade and do the other things, not because they are easy, but because they are hard
Yes, because TASing any Super Star Wars game in general is so easy. It only takes 138,000 rerecords (technically more across multiple files) and hundreds of hours for a simple 23 minute TAS. No big deal. I obviously didn't put any effort at all into the TAS, I just threw it out in a week completely unoptimized. I didn't restart give or take 7 times due to found improvements. As Derakon put it:
Derakon wrote:
Be careful in your pursuit of better understanding that you do not piss off the people who are working hard to entertain you for no physical reward. Some arguments are not worth having, because the damage done by the argument itself vastly overcomes any benefit the argument could potentially have if resolved to satisfaction.
So thank you, Tangent, for making me feel like shit even though all I did was what I was supposed to do. Thanks to everyone who decided to automatically disqualify the TAS for the difficulty choice. I'm taking a break. See you guys in like a week.
effort on the first draft means less effort on any draft thereafter - some loser
Editor, Reviewer, Experienced player (969)
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Q: How much input was done by each author? A: I did the majority of the input, while Tompa did a few improvements, in particular the beginning of the reactor and a bit in the rancor pit. Tompa is listed first, though, because without him the route and most of the tricks in said route wouldn't exist whatsoever.
Two questions here: 1) It says Tompa did some input, and that he is "listed first". Is Tompa supposed to be included in the list of authors? 2) If Tompa did contribute to this run as the submission text suggest - shouldn't someone other than Tompa judge it?
Joined: 7/2/2007
Posts: 3960
electricslide wrote:
I would much prefer a slower run on Jedi.
Feel free to make it. In the meantime, vote on the run as it is, not on some hypothetical different run that doesn't exist.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Tompa
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Truncated wrote:
Q: How much input was done by each author? A: I did the majority of the input, while Tompa did a few improvements, in particular the beginning of the reactor and a bit in the rancor pit. Tompa is listed first, though, because without him the route and most of the tricks in said route wouldn't exist whatsoever.
Two questions here: 1) It says Tompa did some input, and that he is "listed first". Is Tompa supposed to be included in the list of authors? 2) If Tompa did contribute to this run as the submission text suggest - shouldn't someone other than Tompa judge it?
I suppose, yeah, I shouldn't really have judged it, now that I think of it, it was a pretty dumb thing to do, my bad :/. He put me in as an author first, but I asked to be removed. It's true that I helped out with a few sections, but for 50% of the run, I hadn't seen anything. And if I want to be included as an author, I would want to be with the entire project, helping out with each section, giving ideas, saving the frames. Because that wasn't the case, for my standards I didn't deserve to be there.
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Joined: 11/15/2010
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I've changed my opinion over time on the topic of difficulty, I used to think hard mode was the way to go, but now i'm convinced that for just health and enemy count differences easy is a better choice (just enemy count would be a different story, but health seems to be the bigger issue here). I did a non-optimal ssw run on hard and it wasn't nearly as good as the easy run that was published later. My original thought process is that the tas can do everything so putting the game in the hardest mode should be the most impressive. I think that statement is generally good, but it falls apart for games like ssw that took the lazy way and just gave the enemies more health for hard mode and nothing else
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
That was really cool! Lots of variety, fast movement speed, those wall glitches – there are a lot of good things about this run. Obvious yes vote. The difficulty choice didn't bother me. This is a painstakingly-optimized piece of work that I think is great just how it is.
link_7777 wrote:
the most impressive
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2953] SNES Super Star Wars: Return of the Jedi by arandomgameTASer in 23:17.12
Joined: 1/27/2014
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Feel free to make it. In the meantime, vote on the run as it is, not on some hypothetical different run that doesn't exist.
Again, I am allowed an opinion different from yours here.
Joined: 1/27/2014
Posts: 181
Yeah, because it would be so different. Except not really.
I have played the game. It plays very different on Jedi. That is why I personally would find it more satisfying to see a slower, Jedi run. To me the difficulty matters more than the speed. I'm not here for the number at the end, but the experience. You find different things more entertaining then me, and you are entitled to your opinion. As am I.
Yes, because TASing any Super Star Wars game in general is so easy.
Which is why the argument that you TAS things because they are easy is a bogus argument. You do them because they are hard and because they are challenging. Not because TASing is easy.
I obviously didn't put any effort at all into the TAS
Did I say that?
I just threw it out in a week completely unoptimized.
Did I say that?
I didn't restart give or take 7 times due to found improvements.
Can we stop attributing to me things I never said? All I said is that I'd find a Jedi run more entertaining, contrary to your opinion. Why? I've been waiting for a Jedi run for a long time.
you do not piss off the people who are working hard to entertain you for no physical reward. Some arguments are not worth having, because the damage done by the argument itself vastly overcomes any benefit the argument could potentially have if resolved to satisfaction.
So, because your feelings would be hurt I'm not allowed to express my honest opinion? I could just as easily argue that if there weren't any butts in the seat that you'd have no motivation to TAS, and the site here would not exist. It works both ways. You need viewers and viewers need TASers. I personally, was rather disappointed. I've been waiting for a run for a long time and it was not Jedi.
Thanks to everyone who decided to automatically disqualify the TAS for the difficulty choice.
Actually, I voted yes. So can you please stop assuming and attributing evil motives where none exist?
Samsara
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Let's not continue this petty argument. If you want to discuss difficulty choices, there's a thread for that.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
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arandomgameTASer wrote:
Jedi mode updates damage taken MAJORLY, so yes it would actually affect the tricks used. That Sail Barge fight? Way slower. The frog skip? Ain't happening. General cool stuff that makes this game fun to watch? Yeah right.
I actually agreed with Tangent until I read this comment. Wish you would have mentioned that earlier. This makes a lot more sense to me than just "It would be harder to TAS"