The Circle is complete! With our run, we finally have a TAS of Mega Man 1 Mega Man 2 Mega Man 3 Mega Man 4 Mega Man 5 Mega Man 6 Mega Man 7 Mega Man 8 Mega Man 9 Mega Man 10 :D

In-game All Clear Time: 00:19:11

Run Attributes

  • Aims for fastest time
  • Takes damage to save time
  • Manipulates luck

Achievements unlocked:

AchievementRequirements
Blue BomberDefeat a boss without getting damaged.
Whomp Wily!Clear the game once
JitterbugClear the game in 60 minutes or less
Almost InvincibleClear the game without continuing
InvincibleClear the game without dying

Emulator Details - Dolphin v4.0-4796 (Does not sync with latest revisions)

  • Dual Core - Disabled
  • Idle skipping - Disabled
  • JIT CPU Recompiler
  • DSP LLE Recompiler
  • External Frame Buffer - Enabled | Virtual
  • No Gamecube controllers, emulated wiimote
  • Clear game data (Right click the game title, choose "Open Wii save folder". Delete or move everything)

Comments

This is a run using Mega Man on Normal Difficulty. It uses no DLC, add ons, or saves.

Tricks and Glitches

Some of the properties of the earlier Mega Man games also apply to this game. Check the Rockman page and #3157: diggidoyo's Wii Mega Man 10 "Mega Man" in 33:42.37 for more information.

Boss Invincibility Bypass

Similar to Mega Man 10's Triple Blade, the Magma Bazooka in this game fires three shots which can individually bypass the bosses invincibility timer. This is shown during the refight with Magma Man.

Concrete zip

Concrete shots are fired a short distance ahead and then form a solid platform a second later. If you manage to be inside the block before it forms, you will remain inside the block as long as you are on the ground. As soon as you jump, you will be pushed forward a small distance to zip you out of the block. This is used as much as possible whenever we have the concrete shot out. In a real time attack such as this one, it takes too much time to switch to the concrete shot and refill it to be able to be abused excessively. An in-game time trial would not count the time it takes to switch weapons, and would be able to refill the concrete shot and zip through the whole game.

Stage by stage comments

Concrete Man

Pretty straight forward stage. There is only one known improvement in this stage. A 3 frames improvement can be found at the ladder at the miniboss. The trick is involves a very brief zipping by holding the ladder for a frame and then immediately releasing it gives you the tinniest boost while the screen is scrolling to the right. The boss fight went perfectly.

Magma Man

Thanks to Concrete Shot, AngerFist managed to find a window of opportunity at the lava area. If he was one frame later during where he managed to find a gap, he’d have died! So that’s how tight it was. We redid this stage a few times. The boss gave Diggidoyo a lot of issues. Atma helped out, pointed out some things, speed things up. We happy bears ^_^

Galaxy Man

Where do we start?... We redid this stage sooooo many times because you can approach it in so many ways. Easily the most painful stage. What you see in this stage is from big amount of testing various routes. It’s a quite long stage aswell. We utilized Concrete Shot to the maximum by obtaining twice a big weapon refill. Rush coil route proved to be slower and determined that Concrete Shot was the fastest route.

Hornet Man

Diggi and I fought back and forth in this stage  Some rooms he was faster than me and some rooms I had the advantage. In the end, Mr. Doyo prevailed by a few frames :P This is the beauty of teamwork. Boss fight went quite fast thanks to Magma Man’s weapon.

Jewel Man

We also redid this stage quite a few times because we had to plan carefully our weapon management. Hornet Chaser can be tricky to manipulate depending on where you want it to travel but we managed.

Splash Woman

Comfortable stage. Not hard to tas. Not much to say. Splash Woman fight can be quite a tight fight but thankfully she is programmed to move specifically that way each time you fighther. Therefore it was a relief to forget about rng for a while in a boss fight. Speaking of which, that fight is a frame perfect fight. Meaning every Hornet chaser hit her on the earliest frame possible after each of her invulnerability periods were over.

Plug Man

lots of zipping, we got inspiration from biggyboi. Diggidoyo did a great job in this stage! He had to plan carefully Rush Coil’s health in order to have enough HP left before reaching the last at the end of the stage. Plug Man was denied fastly!

Tornado Man

A lot of Rush Coil usage in this stage.

Wily 1

Lots of big refill initially of the stage. Wait until you see how much we got in Wily 3. The M takes longer to use compared with getting refills so that’s why we got refills here and there. The boss fight is quite interesting one. Took a while before we determined keeping Rush Coil was the fastest. Initially, we tried a stronger weapon but switching weapons takes time so

Wily 2

It was important not to use other weapons so we could refill less using the M. Boss: first phase went pretty well. Middle went fast! Last phase, Diggi tried to fire the last shot before it closed its mouth but he couldn’t find a way to connect earlier. Therefore he had to wait until it opened its mouth again.

Wily 3

AngerFist did most of this stage and as we stated before, our goal was to obtain big refills as much as possible, which we certainly showed in this stage. It was a really funny stage to tas. We tried our best to show tasing maneuvers by being very close to those deadly spikes and enemies. Diddidoyo performed that impressive Mega Man Moonwalk during the boss fight :P

Wily 4

The order of the refights was chosen in order to require one less weapon switch (saves 70 frames). What stood out the most was the Tornado fight where the last shot with huge amount of Diggi swag hit Tornado Man

Closing Comments

AngerFist

Finally, I’d like to especially thank my man Diggidoyo. I honestly and wholeheartedly enjoyed working with him as he saved frames where I couldn’t spot them and he always is a positive and fun guy working with.

Diggidoyo

I first started TAS'ing this game back in 2012 and back then I was a little skeptical about it because of lingering problems with Dolphin at the time as well as the absence of the quick weapon switching Mega Man 10 has. After completing a few stages, I let this project drift to the side and forgot about it. The hiatus was ended when it was finally rejuvenated by AngerFist and got4n late in 2014. Dolphin has come a long way since it's first introduction into TASvideos, and it now provides a relatively smooth platform to TAS on. There's still a few missing capabilities that would be nice to have, but for the most part this game was much more enjoyable to work on than Mega Man 10. There are a few places we've spotted in the run that could use a touch up to save a few frames, but doing so requires extra RNG manipulation which either ends up losing more frames than it saves, or breaks the run entirely. Perhaps this can be resolved once hex editing is more refined for the Dolphin.
Thanks to AngerFist for working with me on this and keeping me motivated. Having a partner helped to find optimal strategies and we were able to leap frog improvements all the way to the end. Special thanks to Atma for keeping our WIPs in check, Biggyboy for his optimizations, Scepheo for his working .dtm editor, and Got4n for rejuvenating this TAS from the dead.

Screenshots:


Noxxa: Judging.
Noxxa: Great run to round off the numbered classic Mega Man series. Nice to see the payoffs of all the planning and little tricks involved. Accepting for Moons.
fsvgm777: Processing.


TASVideoAgent
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This topic is for the purpose of discussing #4848: AngerFist & diggidoyo's Wii Mega Man 9 in 30:20.98
Editor, Player (54)
Joined: 12/25/2004
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Nice to finally see that this game got a TAS :D (I'll watch it tomorrow as I'm heading to bed). Just wonder something, what's the in-game timer for beating the game?
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Spikestuff
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About damn time! This TAS was very boring. Yes vote. If you don't get it you should hit yourself. Simple explanation, I'm entertained.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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"This is a run using Mega Man on Normal Difficulty." Isn't there no difficulty selection at all? Hero/Superhero are DLC, and, Rookie is port only.
Experienced player (583)
Joined: 1/27/2011
Posts: 427
Location: Oregon
samurai goroh wrote:
Just wonder something, what's the in-game timer for beating the game?
19:11. I scroll to it at the end of the unofficial encode.
Tangent wrote:
"This is a run using Mega Man on Normal Difficulty." Isn't there no difficulty selection at all? Hero/Superhero are DLC, and, Rookie is port only.
' Correct, I just put that there in case a future run decides to use DLC (as in MM10).
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Waiting mm9 too long, yes vote before watching.^v^
Glitcher
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^ Maybe I should make a TAS of a game that's four hours long, that way everyone will automatically vote yes for it. :)
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Shutout goes to Got4n who unfortunately couldn't tas with us in the beginning due to private reasons. Also a shutout goes to the nerdy, gasy, sweaty and silly folks over at irc, Tompa (cucumber man), Mothrayas (ZookerFist!) and everyone else who helped me with my motivation when it was lacking.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Skilled player (1416)
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I thought you could ascend the anti-grav sections of Wily 3 faster by jumping just before scrolling the screen? Either way, nice to see all the games done.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced player (583)
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Is that not what was done? Rush coiling up the first screen and a jump up the second.
Skilled player (1416)
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Location: Making an escape
That's entering at the peak of a jump. I was thinking more along the lines of initiating a jump before entering the screen. I dunno, I just seem to recall there was some way to make Megaman float up faster, in which I could easily be mistaken.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced player (583)
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Ah, oddly enough, only downward acceleration is carried over into the anti-grav screens. Any upward acceleration is immediately capped down to sluggish speed of the lift.
Experienced player (588)
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haha i'm mentioned :p Nice TAS, followed this, yes vote of course! (capcom mm 11 pls)
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Editor, Skilled player (1439)
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Finally all the games of the classic series have a TAS. Very good work, definite yes vote.
Editor
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I thought we had this one already. My thanks for remedying this situation. However, I am not sure about your selection of achievements. I was hoping for the no damage at all one. Speaking of achievements, your list is missing a bunch of them that you do get.
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henke37 wrote:
However, I am not sure about your selection of achievements. I was hoping for the no damage at all one.
Well our goal was for fastest time, therefore damage was inevitable to reach our goal.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Experienced player (583)
Joined: 1/27/2011
Posts: 427
Location: Oregon
henke37 wrote:
I thought we had this one already. My thanks for remedying this situation. However, I am not sure about your selection of achievements. I was hoping for the no damage at all one. Speaking of achievements, your list is missing a bunch of them that you do get.
Yea, in the Mega Man 10 tas, Mr. Perfect (take no damage) wasn't a goal, but rather an incidental result of aiming for the fastest time. There were no instances where taking damage was faster than avoiding it. In this game, however, there a a few places where taking damage results in a faster time. As for the achievements, what you're talking about are challenges. Achievements are specific challenges that also award gamerscore and I specifically only listed those. However, since this is the Wii which doesn't have gamerscore anyway, I'll go ahead and fill in the rest of the challenges.
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I think that taking no damage at all is very impressive and thusly entertaining. There being an achievement for it shouldn't affect this, but it does. It is even more impressive to get a hard to get achievement.
Experienced player (583)
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It's only hard and impressive to achieve in real time. For this TAS, it would be neither harder nor easier to not take damage. It would only result in a slower finish time.
MikhailP
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Great run! Thanks for the encode and an easy yes vote from me. Congratulations!
mklip2001
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Great job! I'm glad to see that you went with a realtime run; it was impressive to see how quick some realtime strats were. And the phrase "huge amount of Diggi swag" is very appropriate at that point :-) Oddly enough, I didn't catch the point in the second stage where you had the narrow window of opportunity. Nothing in that part looked frame-perfect at first glance, whereas I was more impressed with all the narrow enemy jumping in Hornet Man's stage.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
fsvgm777
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That was a very nice run to watch, especially Wily 3 and the Wily Machine fight. Yes vote. A note to other publishers/encoders: I'll be encoding and publishing it once it gets accepted.
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Active player (309)
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That's an easy yes vote, I loved it, and the run looks very solid, like concrete :D I think it's my favorite Mega Man game. The music, the bosses, all the weapons are useful in the stages and well balanced. Thank you for creating the TAS :)
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Glad that this was finally finished, congrats to you two! Yes vote... Star pls.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Warepire
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That was awesome. Easy yes vote here.