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EDIT: I'm cancelling it since I found new tricks that made it much faster. See the new submission: #4872: BrunoVisnadi's SNES Classic Kong Complete in 01:56.91
Hello! Classic Kong Complete is a SNES homebrew version of the Donkey Kong game. Unlike the versions for NES and Atari, it includes all 4 original levels. This TAS is an improvement of 13 frames (0.22 second) to the current movie, which will be detailed in the comments.

Game objectives

  • Emulator used: Bizhawk 1.11.1
  • Aims for fastest speed
  • Manipulates luck

Stage by stage comments

25m

I delayed in 1 frame the entrance of this level, because only that allows the background to load, for some reason. I don't lose any time here, since delaying this frame saves one frame of lag while the level is loading. Jumpman's movement is kinda limited here, since jumping one more time, for example, would make me to enter the next level with a bad RNG.

50m

In this stage, I have to wait to a stair to move up. The stair's movement depends of RNG, which is pretty annoying. Almost every single different pattern of movement would make me to lose time here, because it would take more time to the stairs to reach the ceiling.

75m

Here, I jumped out of the second moving platform in a better frame. Since Jumpman is slower when he is in the air, I jumped when the platform was in a lower position (so that he reaches the ground faster), and in a way that he reaches the ground in a 'good' frame. Divisibility by 3 and by 2 of the frame matters here, since Jumpman can't advance a pixel in 1 out of 3 frames when he is in the ground, and in 1 out of 2 frames when he is in the air. In the next platform, I boosted in the stairs that were below Jumpman, by pressing down to warp to it and then pressing up immediately to keep walking, and the jump to the last platform was also improved. Overall, 4 frames were saved in this stage.

100m

In this stage I performed stair boosts in the stairs that were below Jumpman, which, luckily, made me to reach some of the stairs in better frames. The initial Y position of Jumpman, when he starts climbing a stair, depends of the value of an address that changes every frame he walks or jumps. 9 frames were saved in this stage.

Thanks

I'd like to thank Kaizoman and Kaizoboy, for some help to not have 166 MB as the size of the movie file... Thanks also to Fortranm, for the previous movie!


TASVideoAgent
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This topic is for the purpose of discussing #4869: BrunoVisnadi's SNES Classic Kong Complete in 02:12.55
Joined: 3/9/2009
Posts: 530
It's still incredibly bizarre to me that, in the name of reproducing the original game on the SNES, they decided to change core aspects of the game to make it ridiculously easier. If MAME stuff ever becomes acceptable here, a run on the actual arcade version should really obsolete this version. Or at the very least, a run on a graphical remake that actually accurately replicates the original game's programming instead of this one's superficial attempt that clearly doesn't.
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Another port of Donkey Kong. Hooray? Meh vote because I've seen this like 10 other times before.
effort on the first draft means less effort on any draft thereafter - some loser
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You should TAS the NES port after this lol.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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The acceptability of this game has been discussed a lot. I'll link here the discussion, if anyone wants to read it: http://tasvideos.org/forum/viewtopic.php?t=16084&postdays=0&postorder=asc&start=0
My YouTube channel: https://www.youtube.com/channel/UCVoUfT49xN9TU-gDMHv57sw Projects: SMW 96 exit. SDW any%, with Amaraticando. SMA2 SMW small only Kaizo Mario World 3
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Wow, for being just a homebrew game this seems to be very well made. Nice improvement on the previous run! It wasn't all that entertaining but it was short enough to keep my interest. I give this a meh vote.
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BrunoVisnadi wrote:
The acceptability of this game has been discussed a lot. I'll link here the discussion, if anyone wants to read it: http://tasvideos.org/forum/viewtopic.php?t=16084&postdays=0&postorder=asc&start=0
The previous run was also ultimately accepted despite the port's... questionable fidelity to the arcade version. The acceptability of this game should no longer be a question provided it's the same version. If there's a versioning difference, we need to know what was changed and if it's more in line with original difficulty. (Also personally wishing for a publishable MAME run to obsolete this entire game)
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I've just found a new trick that will save a huge amount of time, so, I'm cancelling this. I'll make the new submission today or tomorrow, probably.
My YouTube channel: https://www.youtube.com/channel/UCVoUfT49xN9TU-gDMHv57sw Projects: SMW 96 exit. SDW any%, with Amaraticando. SMA2 SMW small only Kaizo Mario World 3
Experienced player (691)
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BrunoVisnadi wrote:
I've just found a new trick that will save a huge amount of time, so, I'm cancelling this. I'll make the new submission today or tomorrow, probably.
dont cancel. Just do the improvement and ask for someone to delay it or something like that.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Samsara
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BrunoVisnadi wrote:
I've just found a new trick that will save a huge amount of time, so, I'm cancelling this. I'll make the new submission today or tomorrow, probably.
Yeah, no need to cancel. I can replace the submission file once you post it.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
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Samsara wrote:
BrunoVisnadi wrote:
I've just found a new trick that will save a huge amount of time, so, I'm cancelling this. I'll make the new submission today or tomorrow, probably.
Yeah, no need to cancel. I can replace the submission file once you post it.
Okay, let's do this then. Thanks!
My YouTube channel: https://www.youtube.com/channel/UCVoUfT49xN9TU-gDMHv57sw Projects: SMW 96 exit. SDW any%, with Amaraticando. SMA2 SMW small only Kaizo Mario World 3
Samsara
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Actually, upon further thought, it may be better to cancel and resubmit the new movie if this new trick significantly changes the run. It'd make it easier for the judges to get accurate audience feedback in case it changes drastically for the new run. Sorry for the confusion!
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
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That was the reason I was considering canceling it, actually. The new trick will save more than 15 seconds I think, but the difference between the movies won't be that big. It's a trick to make Jumpman to move faster: his speed doubles if he is climbing a stair, and increases in 50% if he is running in the ground. The route will indeed change in some levels because of that, but overall it will be pretty much the same thing, but faster. About the critics, most of them until now are more over the game than over the movie itself, so I think they will be still applicable to the improved movie. Ah, I'm finishing the movie until tomorrow. Then, if the judge thinks it's better to cancel this one, I'll do it without a problem! I'm just not doing it yet, since I think it's not necessary.
My YouTube channel: https://www.youtube.com/channel/UCVoUfT49xN9TU-gDMHv57sw Projects: SMW 96 exit. SDW any%, with Amaraticando. SMA2 SMW small only Kaizo Mario World 3
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So I changed my mind and finished up canceling this. I've just made the new submission (http://tasvideos.org/4872S.html)
My YouTube channel: https://www.youtube.com/channel/UCVoUfT49xN9TU-gDMHv57sw Projects: SMW 96 exit. SDW any%, with Amaraticando. SMA2 SMW small only Kaizo Mario World 3