Post subject: .dtm file playback error
Joined: 1/31/2016
Posts: 8
Location: The City of Glass
Hey, so I'm having some trouble running my recorded .dtm files with Dolphin. Whenever I try to open my 1.dtm file (a TAS test recording of the 007 AUF menus) I get an error. However, when I sent it to my friend, he can play the file fine (I presume the desync was an error on my end, not with the file itself). Error screen: https://gyazo.com/9c8bcbdd6ba8997817c497585c4a0da5
JosJuice
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Editor, Emulator Coder
Joined: 7/3/2010
Posts: 193
Location: Sweden
I'm not completely sure how trying to open a DTM file directly like you're trying to do is supposed to work, but you should be able to avoid this problem if you use File > Open in Dolphin to open the DTM file instead. Also, it looks like you're using an old version of Dolphin. Do you have any particular reason for that?
Joined: 1/31/2016
Posts: 8
Location: The City of Glass
Hey, I'm trying to open the .dtm files from File Explorer (with Dolphin set to open it automatically. I'm using 4.0.2 because it's the latest stable release. The development releases require VCRUNTIME140.dll and MSVCP40.dll or something, and although I installed the right program, it doesn't register it's there :(
Samsara
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InfiniteSheldor wrote:
I'm using 4.0.2 because it's the latest stable release.
Generally for TASing you want to use the most recent revision. Movies made on anything before 4.0-3595 are being deprecated for site submission anyway, so if you intend to submit a TAS here then... Yeah, go with the most recent version.
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JosJuice
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Editor, Emulator Coder
Joined: 7/3/2010
Posts: 193
Location: Sweden
InfiniteSheldor wrote:
Hey, I'm trying to open the .dtm files from File Explorer (with Dolphin set to open it automatically.
If you want to do it that way, try editing the file association's arguments so that /m comes before the file's path. I remember that Windows XP had a dialog for editing file associations, but I can't find it in Windows 7... It would probably be simpler to just open the files through Dolphin.
InfiniteSheldor wrote:
I'm using 4.0.2 because it's the latest stable release.
Because 4.0.2 is so old and there have been improvements in the meantime, 4.0.2 isn't actually more stable than newer builds. The newest development version is generally recommended, but for TASing, you may want to use 4.0-5400 to avoid a current bug that makes frame advance unpause emulation sometimes.
InfiniteSheldor wrote:
The development releases require VCRUNTIME140.dll and MSVCP40.dll or something, and although I installed the right program, it doesn't register it's there :(
Did you install the 64-bit version of this? https://www.microsoft.com/en-us/download/details.aspx?id=48145
Fog
Emulator Coder, Experienced player (641)
Joined: 4/5/2014
Posts: 459
JosJuice wrote:
The newest development version is generally recommended, but for TASing, you may want to use 4.0-5400 to avoid a current bug that makes frame advance unpause emulation sometimes.
Personally, I'd recommend 4.0-8735 or later because of the savestate memory leak fix. The pause/unpause issue did not really crop up for me that often and I could eventually get my frame advance to work properly after a little bit.
JosJuice
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Joined: 7/3/2010
Posts: 193
Location: Sweden
Fog wrote:
JosJuice wrote:
The newest development version is generally recommended, but for TASing, you may want to use 4.0-5400 to avoid a current bug that makes frame advance unpause emulation sometimes.
Personally, I'd recommend 4.0-8735 or later because of the savestate memory leak fix. The pause/unpause issue did not really crop up for me that often and I could eventually get my frame advance to work properly after a little bit.
Yeah, that's a nice fix. I'll trust you more than me on this since I haven't actually TASed using Dolphin :)
Joined: 1/31/2016
Posts: 8
Location: The City of Glass
JosJuice wrote:
Did you install the 64-bit version of this? https://www.microsoft.com/en-us/download/details.aspx?id=48145
Yep, tried that, still didn't work. If it did, I would be TASing on a 4.0-xxxx Dev Build.