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We also have a Discord server and an IRC channel #tasvideos at irc.libera.chat...
So what do you think, TASVideos? Is it even possible that a game could be developed such that it is fundamentally designed to be so difficult as to render it "immune" to the TAS approach and TAS methods? Can any game, in theory, ever be "immune" to TASing?
Edit: sure thing, feos. I hope this will suffice (probably should have done this first, apologies).
You could hold right as the stage started, do four pretty easy jumps along the way, and reach the flag with a 1.85 seconds in-game time every time. There would be no distinction between TAS and real-time, as real-time with just a little bit of practice would always get 1.85, and a TAS would not be able to do it any faster than that.
(The first stage is actually laid out a bit different now for exactly this reason, to make it non-trivial to get a perfectly optimized time).
Now imagine if a whole game was made of stages of this nature. A real-time runner would practically always be able to score a perfect time, and a TAS would not be able to beat that. Then you have a game where TASing it offers no advantage.