Player (172)
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Link to video http://tasvideos.org/userfiles/info/34475999617061250 I can't get something good out of this, but maybe You can
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Mecha_Richter
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This thread is 8 years old. Why respond to it? lol
Player (172)
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For some reason I found only this thread about BT&DD and I didn't want to create a new thread. I'm sorry
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Mecha Richter wrote:
This thread is 8 years old. Why respond to it? lol
Our policy is to stick to existing threads as long as they're relevant, regardless of their age (and merge them all into one if necessary), because that helps to keep all the finds in one consistent place, instantly visible to everyone who starts the research on a particular game.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Samsara
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TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Player (172)
Joined: 7/1/2016
Posts: 263
Is it possible to know where game tries to respawn you after using "continue"? Link to video I got this. Maybe game freezes because it tries to respawn player on some different stage, but stage number go to high or something.
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It freezes there no matter what?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (172)
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Here it is: http://s000.tinyupload.com/index.php?file_id=06576860492915045994 If You use continue after Big Blag spawns - game always freezes. edit: memory address 0015 kind of affect where you spawn. Normally it have value 10 on this level, but in this movie it become 41!!!
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (172)
Joined: 7/1/2016
Posts: 263
I got 0015=26 (dec) and first "wrong warp" to glitched stage that doesn't exist! Link to video As i understand from materials posted by Feos - where you respawn depends on 0010 and 0015 memory addressees. I managed to get different values at 0015, but game never change value at 0010 at that point. It always have value = 05. So you can respawn at any level 0010 = 05, 0015 = xx. So it would be combination of some level + second level. BUT sometimes after respawn at level 0010 = 05 / 0015 = xx game can change that values again! So this is can be a way to wrong warp to the last level. You have to get 0010 = 06 / 0015 = 14 (dec) to respawn properly at the last level. edit: and actually music in this glitched stage on the video are faster than in the normal stage. I was thinking that it have same speed as when you fight mini boss, but it is actually faster. Sounds so awesome.
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Interesting. But I feel a bit exhausted after SuperC and I still have stuff to debug in Ninja Gaiden, so I dunno when I get around to checking this one. The important thing though, how does the game write wrong values to zero page? This shouldn't happen, and if it does, it should be examined.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (172)
Joined: 7/1/2016
Posts: 263
http://tasvideos.org/userfiles/info/38208349259638082 Finally managed to get change in 0010 in a movie. So this is the best result so far, because both 0010 and 0015 addresses was changed.
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Man you're tearing me apart! I'd LOVE to work on this but I really can't now D:
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (172)
Joined: 7/1/2016
Posts: 263
[TAS] NES Battletoads & Double Dragon: The Ultimate Team "playaround" by feos This is everyone's dream. Any chance to see it in one day?
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Yes, but not soon. Eventually it'll be done.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Lobsterzelda
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Joined: 3/17/2019
Posts: 282
Since I didn't see this trick listed anywhere, I thought that I would post it here: In level 3, if you do a void jump at the edge of a floor section, you can actually jump into the floor and move around inside of it. The reason for this is that the platforms have collision on their tops and sides, but not on their bottoms (since they're on the edge of the screen anyways). Your max speed is reduced from 192 to 128 while inside the floor. You can get out of the floor quickly by jumping up repeatedly, which will eventually bring you to the surface. This trick doesn't really save any time, but it might look nice in a TAS of the game!
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.