Post subject: Snoopy's Magic Show
MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1560
I decided to make a new TAS of this game. My improvements so far: Level 1 is most optimal Level 2 manipulated luck for optimism. Level 3 forgo the stopwatch Level 4 counter clockwise instead of clockwise saves a few frames Level 5 is most optimal Level 6 is dependent on frame rules, but still improved Level 7 is most optimal Level 8 is most optimal Level 9 manipulated luck for optimism. Level 10 route change makes for a huge improvement Level 11 is most optimal Level 12 had to luck manipulate to stay optimal Level 13 is most optimal Level 14 is dependent on frame rules, but most optimal Level 15 sadly you can't luck manipulate the first ball heading towards you, this is as optimal as you're gonna get. Level 16 wish we can beat the frame rule to the punch to a faster time, but we can't no matter how hard we try. Level 17 route change makes for a huge impro- wait WHAT THE- This was the hardest level to luck manipulate so far. Level 18 optimal route change Level 19 was it a fluke or pure luck? Optimized the shortest level ever! Level 20 optimal route change Level 21 route change makes for a huge improvement, puts me ahead by ten seconds flat. Level 22 clockwise instead of counter clockwise saves a few frames. Level 23 is most optimal Level 24 is most optimal Level 25 manipulated luck for optimism. Level 26 optimal route change Level 27 is dependent on frame rules, but slightly optimized. Level 28 route change makes for a huge improvement. Level 29 is most optimal Level 30 manipulated luck for optimism. Level 31 is most optimal Level 32 manipulated luck for optimism. Level 33 can't luck manipulate, but route change makes for a huge improvement. Level 34 no luck manipulation needed this time around. Optimized. Level 35 I was unable to luck manipulate, so that the optimization status is questionable. Level 36 optimal route change Level 37 manipulated luck for optimism. Level 38 had to luck manipulate to stay optimal Level 39 is most optimal Level 40 had to luck manipulate to stay optimal Level 41 is most optimal Level 42 had to luck manipulate to stay optimal Level 43 had to luck manipulate to stay optimal Level 44 is dependent on frame rules, no improvements unfortunately. Level 45 getting rid of the balls reduces lag. Level 45 sacrificed a couple frames for the stopwatch. Other than that it’s mostly optimal. Level 47 is most optimal Level 48 is a nightmare to TAS. You’ll never know what’s in store. Anyway, huge improvement. Level 49 small improvement from route change. Level 50 is most optimal Level 51 is most optimal Level 52 I thought the previous sub-optimal, but it turned out to be an oxymoron. This may be the most optimal. Level 53 is dependent on frame rules. I pushed 2 blocks to get the ball to stay going in circles. Optimized. Level 54 getting rid of the balls reduces lag. Level 55 is dependent on frame rules. I took my time to remove the balls to reduce lag. Most optimal. Level 56 the stopwatch reduces lag in levels with 2 balls. I used it for a slight improvement. Level 57 is most optimal Level 58 is dependent on frame rules. This is one of few levels where you can get stuck. Level is most optimal. Level 59 is most optimal. Level 60 frames were lost because the RNG refuses to cooperate. First Quest completed! Onward to the Second Quest! Improved by roughly 30 seconds. File: http://tasvideos.org/userfiles/info/31888796009589791